buliwyf 4 Posted December 7, 2011 (edited) http://www.arma2.com/beta-patch.php [87073] Fixed: Helicopter autohover was wobbling a lot (http://dev-heaven.net/issues/4478) [87067] New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game. Output is in rpt file. Bugtracker: [86978] Object Reference Not Available from Config Init EH Rpt always show complete "addons" list since 1.60 RC :rolleyes: Edited December 7, 2011 by Suma Share this post Link to post Share on other sites
bars91 956 Posted December 7, 2011 I can already smell the full 1.60 patch - smells like....victory. =) Keep fragging 'em bugs! Share this post Link to post Share on other sites
james2464 177 Posted December 7, 2011 What an amazing fix!!! can't wait! Share this post Link to post Share on other sites
Beagle 684 Posted December 7, 2011 I can already smell the full 1.60 patch - smells like....victory. =) Keep fragging 'em bugs!I have read this a lot in the last 9 months. Hey, its 9 Months now...must be a pretty baby right now. Share this post Link to post Share on other sites
kremator 1065 Posted December 7, 2011 Looking forward to this one ..... finally, as a helo pilot I won't get seasick ! Share this post Link to post Share on other sites
KeyCat 131 Posted December 7, 2011 (edited) Anyone else having problem downloading? EDIT: Must been heavy load, got it after 5 tries... /KC Edited December 7, 2011 by KeyCat Share this post Link to post Share on other sites
langgis08 10 Posted December 7, 2011 ...must be a pretty baby right now. yes, it will become very pretty and intelligent for his little age ,will learn how to duck and cover right and fly heli, spotting enemies and this all from day 0 on ;) [86971] New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling. so -beta=xxxxx stands for -beta=[betapath], so that you can divide mod folders from the beta folder in the command (target) line, right ? Share this post Link to post Share on other sites
TeTeT 1523 Posted December 7, 2011 I just d/l the patch, but it fails to run with this error message in the RPT and on screen: Version 1.59.79384 ErrorMessage: Error creating Direct3D 9 Graphical engine The nvidia driver in use is 280.26 and works fine with regular arma2 co. The card is a gtx460, if that matters. Share this post Link to post Share on other sites
buliwyf 4 Posted December 7, 2011 so -beta=xxxxx stands for -beta=[betapath], so that you can divide mod folders from the beta folder in the command (target) line, right ? Correct.. my batch file to start ArmA2OA with CWR2 looks like this: SET ARMA2PATH="C:\games\ArmA 2\" SET ARMA2=Expansion\beta\arma2oa.exe SET BETASTRING=Expansion\beta;Expansion\beta\Expansion SET MODSTRING=@CWR2 start "" /b /D%ARMA2PATH% %ARMA2% -noFilePatching -noSplash -skipIntro -beta=%BETASTRING% -mod=%MODSTRING% Share this post Link to post Share on other sites
Dwarden 1125 Posted December 7, 2011 buliwyf, but your batch completely negates the reason -beta= commandline switch exist when -mod= is used the ingame mod/extension management is disabled (in UI menu) Share this post Link to post Share on other sites
sakura_chan 9 Posted December 7, 2011 how do you load mods without the -mod switch? just like -beta=Expansion\beta;Expansion\beta\Expansion;@CWR2 ? Share this post Link to post Share on other sites
maddogx 13 Posted December 7, 2011 -mod switch still works. You can use -beta for the beta data and -mod for the mods both at the same time if you want, but it isn't really necessary. You may aswell just keep using -mod=... If you don't use the -mod switch (only -beta for beta data), you can go to the expansions menu in-game and load mods from there. Share this post Link to post Share on other sites
sakura_chan 9 Posted December 7, 2011 I've always used the mod switch, never knew you could load your mods through the in game UI. Neato. Share this post Link to post Share on other sites
langgis08 10 Posted December 7, 2011 If you don't use the -mod switch (only -beta for beta data), you can go to the expansions menu in-game and load mods from there. yes, that's the feature. thx for bringing it to the point :) (before this actual beta the feature for selecting mods ingame was reserved for final patch versions only and didn't work with betas, If I'm right) Share this post Link to post Share on other sites
Dwarden 1125 Posted December 7, 2011 no the feature for selecting mods is working in code for quite long time ... just the 'registry' part for A2/OA/BAF/PMC was delivered in RC patch (on STEAM and Desura it's already ready since it appeared in betas (i'm fast :)) Share this post Link to post Share on other sites
PELHAM 10 Posted December 8, 2011 Great work, the jets in multiplayer look fantastic now, no more warping all over the sky. Share this post Link to post Share on other sites