Dwarden 1125 Posted November 22, 2011 (edited) http://www.arma2.com/beta-patch.php [86566] Fixed: Action taking magazine from a backback has sometimes failed (http://dev-heaven.net/issues/25927) + some other fixes + fixed missions (these 30MB addition compared to previous beta) Edited November 22, 2011 by Dwarden Share this post Link to post Share on other sites
roberthammer 582 Posted November 22, 2011 backback :D nice patches :) Share this post Link to post Share on other sites
das attorney 858 Posted November 22, 2011 Thanks for the fixes! :) Share this post Link to post Share on other sites
NoRailgunner 0 Posted November 22, 2011 Just curious if the issue "AI infantry attacking enemy AI helicopters regardless if enemy ground units are in range or if helicopters are just flying around (not attacking)" has been fully fixed? observed: AI is distracted by helicopters and even tries to get more attention from AI helicopter pilots/gunners (= very bad for infantry because they don't have a chance) expected: AI infantry should only fire at helicopters if they have an AA and/or MG and if there are no other important/ground threats around. No need to wake up sleeping dogs. ;) Share this post Link to post Share on other sites
kuIoodporny 45 Posted November 22, 2011 Updated CL rocks indeed. Share this post Link to post Share on other sites
Dwarden 1125 Posted November 22, 2011 Just curious if the issue "AI infantry attacking enemy AI helicopters regardless if enemy ground units are in range or if helicopters are just flying around (not attacking)" has been fully fixed?observed: AI is distracted by helicopters and even tries to get more attention from AI helicopter pilots/gunners (= very bad for infantry because they don't have a chance) expected: AI infantry should only fire at helicopters if they have an AA and/or MG and if there are no other important/ground threats around. No need to wake up sleeping dogs. ;) you mean this? http://dev-heaven.net/issues/25847#change-117710 Share this post Link to post Share on other sites
whiskeytango 11 Posted November 22, 2011 I feel a disturbance in the force. A patch must be coming 'soon'. Share this post Link to post Share on other sites
Hanzu 10 Posted November 22, 2011 Good work BIS! I confirm this fixed in this beta: http://dev-heaven.net/issues/11778 Share this post Link to post Share on other sites
gonk 0 Posted November 23, 2011 I feel a disturbance in the force. A patch must be coming 'soon'. These are patches...just because some ppl fear the word beta...that is their loss as these are very high quality releases. Well done... Share this post Link to post Share on other sites
On_Sabbatical 11 Posted November 23, 2011 (edited) Concerning mags ... I've made a ticket some months ago about that mag included in the weapon's model and which shouldn't count as "carried". For example you buy 5 mags,and then when you shoot them you get the sixth mag because it's already present on your weapon. A good way to see this,is by buying ,for example, a M16,javelin and 2 javelin bullets. When you switch to M16 you should have 1 mag because it's already there on your gun. ---------- Post added at 03:07 AM ---------- Previous post was at 03:04 AM ---------- Good work BIS!I confirm this fixed in this beta: http://dev-heaven.net/issues/11778 2 votes + not very important = but fixed http://dev-heaven.net/issues/2649 Old+very important + 64 votes = still not fixed :S ---------- Post added at 03:13 AM ---------- Previous post was at 03:07 AM ---------- expected: AI infantry should only fire at helicopters if they have an AA and/or MG and if there are no other important/ground threats around. No need to wake up sleeping dogs. ;) Do u remember that Iraqi farmer who brought an Apache down using his old carabine :D ? or those guys in Godzilla shoting the beast using 9mm ?or that colonel shooting Huge spiderrobot using USP in crysis ? it's human nature to use available means even when they're not effcient. Edited November 23, 2011 by On_Sabbatical Share this post Link to post Share on other sites
OMAC 254 Posted November 23, 2011 + fixed missions (these 30MB addition compared to previous beta) Excited to hear about the fixed missions! Which missions were fixed? Share this post Link to post Share on other sites
orcinus 121 Posted November 23, 2011 http://www.arma2.com/beta-patch.phpWhat a wonderful list of changes - as an especial example, I really appreciate the addition of a file parameter at the launch phase, no need any more for the hassle with very long, different command lines for different missions. Really looking forward to testing the patch over the weekend. Thank you, BIS! :bigsmile: Orcinus Share this post Link to post Share on other sites
sickboy 13 Posted November 23, 2011 (edited) ... out of context after thread merge! Edited November 23, 2011 by Sickboy Share this post Link to post Share on other sites
Gedis 0 Posted November 23, 2011 wow, loads of betas! today i decided to test this beta with cwr2. But i got interesting CTD with error message: Device reset failed, error 8876086c what can be the cause of such strange error? ======================================================================= C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe == "C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe" -cpuCount=2 -maxMem=1022 -winxp -world=empty -nosplash -noFilePatching -mod=Expansion\beta;Expansion\beta\Expansion;@cwr2 ===================================================================== Exe timestamp: 2011/11/23 16:01:41 Current time: 2011/11/23 16:02:47 Version 1.60.86578 Allocator: C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\dll\tbb3malloc_bi.dll Item str_disp_server_control listed twice Updating base class Car->_milMisc, by CWR2\Editor\cwr2editor_milobjects\config.bin/CfgVehicles/PaperCar/ Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02 Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02 String STR_SN_CWR2_LAW not found String STR_SN_CWR2_LAW not found Cannot load sound 'ca\dubbing\global\radio\male03\ru\hesdowne.wss' Cannot load sound 'ca\dubbing\global\radio\male03\ru\hesdowne.wss' String STR_SN_CWR2_AK74 not found String STR_SN_CWR2_AK74 not found String STR_SN_CWR2_AK74 not found String STR_SN_CWR2_AK74 not found String STR_SN_CWR2_AK74 not found String STR_SN_CWR2_AK74 not found String STR_SN_CWR2_AK74 not found String STR_SN_CWR2_AK74 not found String STR_SN_CWR2_AK74 not found String STR_SN_CWR2_AK74 not found String STR_SN_CWR2_AK74 not found String STR_SN_CWR2_AK74 not found Cannot load sound 'ca\dubbing\global\radio\male03\ru\hesdowne.wss' Cannot load sound 'ca\dubbing\global\radio\male03\ru\hesdowne.wss' Cannot load sound 'ca\dubbing\global\radio\male01\ru\hesdowne.wss' Cannot load sound 'ca\dubbing\global\radio\male01\ru\hesdowne.wss' Cannot load sound 'ca\dubbing\global\radio\male01\ru\hesdowne.wss' Cannot load sound 'ca\dubbing\global\radio\male01\ru\hesdowne.wss' Warning Message: Radio message AwayArms not found Warning Message: Radio message AwayArms not found Cannot create video memory surface DXT1,16x16 (size 168 B), Error 8007000e Virtual memory total 2047 MB (2147352576 B) Virtual memory free 1403 MB (1472167936 B) Physical memory free 105 MB (110501888 B) Page file free 938 MB (984424448 B) Process working set 428 MB (449024000 B) Process page file used 441 MB (462561280 B) Longest free VM region: 1058734080 B VM busy 731414528 B (reserved 162627584 B, committed 568786944 B, mapped 11853824 B), free 1415938048 B Small mapped regions: 10, size 57344 B VID: alloc 214756128, limit 562770740, free: local 260777446, nonlocal 55967744, DX9 316669952, virt. 1472167936 Error: Failed to create surface texture (cwr2\general\cwr2_buildings\data\stodola_old_stit_sm.paa:5) Cannot create video memory surface DXT1,16x16 (size 168 B), Error 8007000e Virtual memory total 2047 MB (2147352576 B) Virtual memory free 1403 MB (1472102400 B) Physical memory free 105 MB (110485504 B) Page file free 938 MB (984424448 B) Process working set 428 MB (449036288 B) Process page file used 441 MB (462561280 B) Longest free VM region: 1058734080 B VM busy 731414528 B (reserved 162627584 B, committed 568786944 B, mapped 11853824 B), free 1415938048 B Small mapped regions: 10, size 57344 B VID: alloc 214756128, limit 562770740, free: local 260777446, nonlocal 55967744, DX9 316669952, virt. 1472167936 Error: Failed to create surface texture (cwr2\general\cwr2_buildings\data\stodola_old_stit_co.paa:5) ErrorMessage: Error: Device reset failed, error 8876086c Share this post Link to post Share on other sites
orcinus 121 Posted November 27, 2011 ... out of context after thread merge! Hi Sickboy No offense, but if that post was aimed at me I find it so brief as to be totally unintelligible. BR Orcinus Share this post Link to post Share on other sites
pauliesss 2 Posted November 28, 2011 Gedis: please check what you should do when you experience CTD: http://forums.bistudio.com/showthread.php?t=110823 Thanks. :) Share this post Link to post Share on other sites
sickboy 13 Posted November 28, 2011 (edited) Hi SickboyNo offense, but if that post was aimed at me I find it so brief as to be totally unintelligible. BR Orcinus No, someone merged the beta threads and my post was out of context therefore.---------- Post added at 11:35 ---------- Previous post was at 11:34 ---------- wow, loads of betas!today i decided to test this beta with cwr2. But i got interesting CTD with error message: Device reset failed, error 8876086c what can be the cause of such strange error? Please report asap to the CIT incl crashlogs, so it can be evaluated hopefully before 1.60 stable. Edited November 28, 2011 by Sickboy Share this post Link to post Share on other sites