Dwarden 1125 Posted November 18, 2011 http://www.arma2.com/beta-patch.php crashes fixed e.g. http://dev-heaven.net/issues/10978#change-117374 Share this post Link to post Share on other sites
stk2008 14 Posted November 18, 2011 Damn another one nice work BIS. Wonder if this has fixed the bullet impact over 500m ;) Share this post Link to post Share on other sites
james2464 177 Posted November 18, 2011 Fantastic work! :d Share this post Link to post Share on other sites
sickboy 13 Posted November 18, 2011 Damn another one nice work BIS.Wonder if this has fixed the bullet impact over 500m ;) If the ticket says Resolved.. In any case they are focused on fixing regressions. Best thing to do for the impact ticket is vote for it and share the link to the ticket and gain interest (votes) for it. Share this post Link to post Share on other sites
stk2008 14 Posted November 18, 2011 Hi sickboy. Yeah I have voted for it did that months ago. I know they have there work cut out with ARMA3 and supporting ARMA2 still so I am not going to push my luck hahaha. Any ways will try this one out later unless of course they release another by then :P Share this post Link to post Share on other sites
Lonestar 11 Posted November 18, 2011 If you guys wanna see this bug fixed in A3 or earlier, please vote. MP Editor loads another island when hitting preview http://dev-heaven.net/issues/25080 Share this post Link to post Share on other sites
carlostex 38 Posted November 18, 2011 I wish for this: http://dev-heaven.net/issues/13606 Also can you allow to be possible to change the Resistance side affiliation during the course of a mission via setFriend command? Example: Let's say the mission starts with Resistance being enemy to everyone. Within the course of the mission and depending how the player does i can set via a trigger or script the resistance to be friend with BLUFOR or OPFOR. Share this post Link to post Share on other sites
HERR VADER 6 Posted November 18, 2011 maybe not important, but...any chance for fixing the street lamps? http://dev-heaven.net/issues/16464 http://dev-heaven.net/issues/16252 Share this post Link to post Share on other sites
Beagle 684 Posted November 18, 2011 I'm sorry that I have to say that, but this current 1.60 public beta stage is counterproductive...there is basically no possibilty to do any online multiplayer testing...Yes there are a few servers...but none is populated for the last four days. Share this post Link to post Share on other sites
Tonci87 163 Posted November 19, 2011 Many communitys use acre and the current JayArma2Lib is not compatible with the latest betas... Share this post Link to post Share on other sites
ast65 10 Posted November 19, 2011 I'm sorry that I have to say that, but this current 1.60 public beta stage is counterproductive...there is basically no possibilty to do any online multiplayer testing...Yes there are a few servers...but none is populated for the last four days. Agreed, I test only SP and have to revert to 86233 everytime I want to play on my favourite server :( Share this post Link to post Share on other sites
Dwarden 1125 Posted November 19, 2011 even small scale testing is better than none, especially for nailing some more crash cases Share this post Link to post Share on other sites
nkenny 1057 Posted November 19, 2011 (edited) Many communitys use acre and the current JayArma2Lib is not compatible with the latest betas... Frankly if Jaylib was updated our community would be all over the place using this beta. However this cannot be laid at the feet of Bohemia. That is not to suggest the that creators of Jaylib/acre be held accountable! Jay-ACRE is probably one of the most significant modifications-- in terms of pure gameplay enhancing feature offering unparalleled realism-- ever seen in a game. I would be extremely happy if the fetures modifications like ACRE depend on could somehow be hardwired into Arma3. Here is a dancing banana. edit: by 'community' I refer to our local gaming group; not the community as a whole. -k Edited November 19, 2011 by NkEnNy Share this post Link to post Share on other sites
MavericK96 0 Posted November 19, 2011 Frankly if Jaylib was updated our community would be all over the place using this beta. However this cannot be laid at the feet of Bohemia. Actually... http://dev-heaven.net/issues/9436 *whistles innocently* :p Share this post Link to post Share on other sites
Dwarden 1125 Posted November 19, 2011 Frankly if Jaylib was updated our community would be all over the place using this beta. However this cannot be laid at the feet of Bohemia. That is not to suggest the that creators of Jaylib/acre be held accountable! Jay-ACRE is probably one of the most significant modifications-- in terms of pure gameplay enhancing feature offering unparalleled realism-- ever seen in a game. I would be extremely happy if the fetures modifications like ACRE depend on could somehow be hardwired into Arma3. Here is a dancing banana. -k frankly nothing would happen cause Jay is not around so even if we released 1.60 as final You would be w/o jaylib for it :) points for excuse -255 ... :D Share this post Link to post Share on other sites
Tonci87 163 Posted November 19, 2011 Well Dwarden, there is always this http://dev-heaven.net/issues/9436 Your Team should really think about this. Not having to wait for the new JayArma2Lib everytime a new Beta is released would certainly speed up the testing Share this post Link to post Share on other sites
Dwarden 1125 Posted November 19, 2011 Well Dwarden, there is always thishttp://dev-heaven.net/issues/9436 Your Team should really think about this. Not having to wait for the new JayArma2Lib everytime a new Beta is released would certainly speed up the testing sure but not for 1.60 ... unless You can magically freeze the time :) Share this post Link to post Share on other sites
papoose244 10 Posted November 19, 2011 Hi Dwarden will these fixes also be applied to Arma 2 or only OA? Share this post Link to post Share on other sites
Dwarden 1125 Posted November 19, 2011 Hi Dwarden will these fixes also be applied to Arma 2 or only OA? majority only to OA A2 will get mainly maintenance to resolve some server/multiplayer/signatures issues Share this post Link to post Share on other sites
papoose244 10 Posted November 19, 2011 so the interpolation issues will be fixed in Arma 2? Share this post Link to post Share on other sites
metalcraze 290 Posted November 19, 2011 Why won't they? But you should buy OA regardless, there's no point not to. Share this post Link to post Share on other sites
papoose244 10 Posted November 19, 2011 I have OA and every Bohemia game would it be possible to add the arma 2 servers in OA browser if you have combined ops would make it alot easier then always having to launch the Arma 2 Exe. Share this post Link to post Share on other sites
Tonci87 163 Posted November 20, 2011 sure but not for 1.60 ... unless You can magically freeze the time :) You wouldn't want that. Think about it, if you freeze the time, it is frozen for everyone exept you. That means that you are aging while the others are not. So if you do this more often, then you will look and feel like a 90 year old man when you are officially 60......I think I should get some sleep now before I write more senseless stuff. :rolleyes: Share this post Link to post Share on other sites
Rough Knight 9 Posted November 20, 2011 Last night in testing a mission I am making, the gunner of a DSHKM was standing dead. I had not noticed this before in the previous beta. If I can reproduce it I will create a ticket. I can't find any other open tickets as I thought the issue was resolved a number of beta's ago. Share this post Link to post Share on other sites
DieselJC 196 Posted November 20, 2011 This is most likely a dumb question but how do I install the latest beta on my dedicated server? I do have ftp and remote access....Thanks JC Share this post Link to post Share on other sites