shay_gman 272 Posted August 1, 2013 Sisso, MCC 2 doesn't have that feature only on MCC 3 Share this post Link to post Share on other sites
Flarf 10 Posted August 20, 2013 Is this compatible with arma 2 standalone with ACE 1.3 stable because i can't seem to get it to work Share this post Link to post Share on other sites
ollem 4 Posted August 20, 2013 Is this compatible with arma 2 standalone with ACE 1.3 stable because i can't seem to get it to work Yes it does: please refer to the start post of this thread. Just start ArmA with CBA, ACE and MCC mods, go into editor, place one playable unit on the map and start 'the mission'. MCC should appear in your action menu. Please make sure you try with ArmA 2 MCC version and not the ArmA 3 one. How do I install this?MCC is a mod, it's required CBA for it to work. Just drop the @mcc_sandbox folder in the ArmA folder and use a launcher or the BIS addon selecting tool to run it. Place the bikey file in the keys folder. ACE is strongly recommended as some features are exclusive to ACE, but MCC will work without it. [/Quote] Share this post Link to post Share on other sites
Flarf 10 Posted August 20, 2013 Yes it does: please refer to the start post of this thread.Just start ArmA with CBA, ACE and MCC mods, go into editor, place one playable unit on the map and start 'the mission'. MCC should appear in your action menu. Please make sure you try with ArmA 2 MCC version and not the ArmA 3 one. I have done that multiple times i am wondering if any of my other mods could be interfering with it i have made a folder in my arma 2 directory named @mcc_sandbox->Addons and then i put the all of the .pbo files in their and the .bikey file in the keys folder and then added the " -mod=@mcc_sandbox info into my launcher ( i also have dozens of other mods in there ) when i start the game i did what you said and previewed the game but nothing happends Share this post Link to post Share on other sites
fildred13 10 Posted August 29, 2013 I booted up MCC in an Invasion: 1944 mission. Unfortunately, when I select an I44 faction, there are no infantry groups? I can spawn individual I44 infantrymen but none of the groups, and looking at a bunch of nazis wandering around without a squad really isn't all that tactically engaging. Anyone encountered this problem before? Solutions? Thanks a lot by the way, MCC is one of the best mods around :) Share this post Link to post Share on other sites
fildred13 10 Posted August 29, 2013 Love MCC in Arma 2, use it all the time. Recently, though, I tried using Invasion 1944 together with MCC, and all works as expected EXCEPT I can't spawn groups of the I44 factions? I can spawn a US Airborne Rifleman solo no problem, but when I select infantry there are no group choices to spawn the standard I44 groups. Basically this is rendering MCC useless with I44 for me because I have no way of easily spawning groups of Nazis/US Army troops? Anyone encountered this before? Solutions? I've been digging for a few hours and nothing has turned up. Any help appreciated :) Share this post Link to post Share on other sites
shay_gman 272 Posted August 30, 2013 Are there any groups on the regular 2D editor? Share this post Link to post Share on other sites
Cunico 995 Posted August 30, 2013 Just started using this mod, is there anyway to convert what you have in MCC Sandbox into the 2d editor? Example: I have made an FOB and such, but I would like to convert it into the 2d editor and continue editing the mission. Basically the mission is done but wondering if possible to edit in the 2d editor and how? thanks for the great mod sir. Share this post Link to post Share on other sites
fildred13 10 Posted August 31, 2013 Yeah, there are assault squads, BAR squads, machine gun squads, etc, all present in the 2D editor. Just not in MCC? =/ Share this post Link to post Share on other sites
SavageCDN 231 Posted September 3, 2013 Just started using this mod, is there anyway to convert what you have in MCC Sandbox into the 2d editor? Example: I have made an FOB and such, but I would like to convert it into the 2d editor and continue editing the mission. Basically the mission is done but wondering if possible to edit in the 2d editor and how? thanks for the great mod sir. That would be very handy!! Is there such a tool out there? Share this post Link to post Share on other sites
Ivan911 1 Posted September 4, 2013 (edited) ...but I would like to convert it into the 2d editor and continue editing the mission. O yea! That would be lovely. You can do it Shay! Edited September 4, 2013 by Ivan911 Share this post Link to post Share on other sites
shay_gman 272 Posted September 4, 2013 Sorry guys there is no way to convert mission made by MCC to the 2D editor. You can build a mission in the 2D and build some more on top of it in MCC and then load the 2d editor's mission and load the MCC mission but not vice versa. Share this post Link to post Share on other sites
fildred13 10 Posted September 4, 2013 Has anyone successfully run MCC with Invasion: 1944? Or has anyone encountered the groups not loading into MCC even though they're in the 2d editor issue before? Share this post Link to post Share on other sites
shay_gman 272 Posted September 6, 2013 Has anyone successfully run MCC with Invasion: 1944? Or has anyone encountered the groups not loading into MCC even though they're in the 2d editor issue before? I don't have ArmA 2 instaled anymore so I don't know. But MCC usually read the groups in config if they defined as in ArmA 2 configs Share this post Link to post Share on other sites
Ivan911 1 Posted September 6, 2013 I have found bug or conflict between MCC and yup_uh60 (US Army Blackhawks-beta 1.3). It turns US army faction to EAST side what is clearly shown when you try to spawn group or even single soldier in 3D editor. When i spawn one of them in front of me my squad does not recognize him as enemy but he is us so it will kill us every time. Same for armor or choppers. And under US Army(WEST) are only YuraPetrov Blackhawks nothing else. I was using PwS only ACE/ACRE addons + yup_uh60 and MCC. Share this post Link to post Share on other sites
lawndartleo 109 Posted September 8, 2013 Trying to get a little action on this ULB issue.... case 10: //AH64D { _dummy = "AH64D_EP1" createvehicle _pos; _grp = creategroup west; _lbpos = getmarkerpos "pos8"; _pilot = _grp createUnit ["US_Soldier_Pilot_EP1", _pos, [], 0, "NONE"]; AHuav= createVehicle ["AH6X_EP1",[_lbpos select 0, _lbpos select 1,50], [], 0, "FLY"]; _pilot assignAsDriver AHuav; _pilot moveindriver AHuav; _pilot disableAI "AUTOTARGET"; _pilot disableAI "TARGET" ; _pilot flyinheight 150 ; _grp setCombatMode "BLUE"; _grp setBehaviour "careless"; [color=#ff0000]_dummy addeventhandler ["GetIn",{BIS_ULB synchronizeObjectsRemove (synchronizedObjects BIS_ULB);BIS_ULB synchronizeObjectsAdd [_this select 0, AHuav];}]; };[/color] That is the code block that would make the connection between the Apache and the Little Bird. What's broke? Share this post Link to post Share on other sites
shay_gman 272 Posted September 8, 2013 Try change it to _this select 2 Share this post Link to post Share on other sites
lawndartleo 109 Posted September 8, 2013 Hi Shay, 1) Just tell me that this feature will make it into your A3 version and I'll let it go. Maybe it is time to retire A2 and get on board with A3. I'm not sold on the new version yet but release may be an entirely different animal than the beta or the beta beta (... betas of betas, oh my!) 2) I've tried some editing on your pbo but for some reason when I re pbo it there is some pathing that gets screwy (Eliteness). 3) Works fine if I just make my mission MP and launch it on a server. Weird..... or maybe just the way it all works anyways. 4) You (and those who helped you as well as inspired you to make it) haven't been thanked enough for MCC. Thank you! Share this post Link to post Share on other sites
shay_gman 272 Posted September 9, 2013 Oh so you tested it on SP. ArmA 2 MCC might not work as it should work on SP rather then MP. Regarding MCC 3 - You can rest assured that there will be more functions then MCC 2 had. Share this post Link to post Share on other sites
kupcho 19 Posted October 9, 2013 This mod is absolutely amazing! Thank you so much. Is there any chance that this could be converted to be able to produce editable missions in the standard editor? It has soooo much going for it, that would be the icing on the cake. Thanks again to ALL the folks involved in its' creation. Share this post Link to post Share on other sites
Mx 10 Posted November 23, 2013 Hello, how do i change height of the 3d Editor? Share this post Link to post Share on other sites
shay_gman 272 Posted November 24, 2013 This mod is absolutely amazing! Thank you so much.Is there any chance that this could be converted to be able to produce editable missions in the standard editor? It has soooo much going for it, that would be the icing on the cake. Thanks again to ALL the folks involved in its' creation. You'll need MCC to load mission made by MCC. You can however save stuff you did with MCC and load it from the 2D editor if you call the 3D editor save data or if you are using the MCC functions - see the functions from the function's menu at debug. Hello, how do i change height of the 3d Editor? Q and Z to change the hight of the camera mouse wheel to change the hight of the object. Share this post Link to post Share on other sites
Tejkr 13 Posted November 24, 2013 Hi, how can I setup respawn in MP? Addon version doesn't work for me, nothing shows up in action menu, but MPMission version works - but every player has only three life tickets and sometimes it glitches and player respawns two or three times in a row and so he can't play anymore. I want simple respawn where they kill me (or I press respawn) and I will simply show up at base. I can't find nothing about respawn here on on google as well as in mission folder. So, is there any way how to setup respawn? Thanks for respond! Share this post Link to post Share on other sites
CommuneCode 10 Posted November 30, 2013 I have installed the mod and I am trying to use it for admin tools, I have set up the permission/access module in my mission and added it to my server but when I join the server gives repeated messages saying Reading Mission File from database. What causes this issue and how can I fix it? Share this post Link to post Share on other sites
shay_gman 272 Posted December 2, 2013 Hi, how can I setup respawn in MP? Addon version doesn't work for me, nothing shows up in action menu, but MPMission version works - but every player has only three life tickets and sometimes it glitches and player respawns two or three times in a row and so he can't play anymore. I want simple respawn where they kill me (or I press respawn) and I will simply show up at base. I can't find nothing about respawn here on on google as well as in mission folder. So, is there any way how to setup respawn? Thanks for respond! I have installed the mod and I am trying to use it for admin tools, I have set up the permission/access module in my mission and added it to my server but when I join the server gives repeated messages saying Reading Mission File from database. What causes this issue and how can I fix it? For both of you are you refering to arma 2 or arma 3 MCC? do you use CBA? Share this post Link to post Share on other sites