alexboy 11 Posted November 12, 2012 Mcc Sandbox mod, for the HC: add group doenst work for me, i press commander on my player twice so it says player is already west commander, then i go and select a "west" group and press HC:add group twice and nothing ever happens, please help me Share this post Link to post Share on other sites
alexboy 11 Posted November 14, 2012 for the Mod i start up the editor put my player down and press preview, then i wait for the syncronizing to finish, but once its down i do the "]" key to see the action menu but the action menu for the (mcc mod) doesnt show up. can someone please help me i have redownloaded the mod several times from different sources, and also tried different ways of activating the mod, but nothing happens, but when i go to the "Modules" tab in the editor, the 3 sandbox modules show.... can anyone please tell me how i can fix this issue Share this post Link to post Share on other sites
ollem 4 Posted November 15, 2012 for the Mod i start up the editor put my player down and press preview, then i wait for the syncronizing to finish, but once its down i do the "]" key to see the action menu but the action menu for the (mcc mod) doesnt show up. can someone please help me i have redownloaded the mod several times from different sources, and also tried different ways of activating the mod, but nothing happens, but when i go to the "Modules" tab in the editor, the 3 sandbox modules show.... can anyone please tell me how i can fix this issue Did you place any of the "Modules" on your map? If so please remove them (or read the pdf manual how to config the modules if you enabled them) What do you mean by "different ways of activating" the mod? You should just be sure "@mcc_sandbox" is added to your mod list (together with prerequisite @CBA/@CBA_A2/@CBA_AO mods - see manual), nothing else is needed. Share this post Link to post Share on other sites
delta99 34 Posted November 15, 2012 Mcc Sandbox mod, for the HC: add group doenst work for me, i press commander on my player twice so it says player is already west commander, then i go and select a "west" group and press HC:add group twice and nothing ever happens, please help me This is how it should work and I have had it work fine before but also at other times similar behavior to what you are seeing. I don't think I did anything different except maybe I had playable units in the groups I was trying to add to HC. Although not sure that should really make a difference. Share this post Link to post Share on other sites
shay_gman 272 Posted November 18, 2012 This is how it should work and I have had it work fine before but also at other times similar behavior to what you are seeing. I don't think I did anything different except maybe I had playable units in the groups I was trying to add to HC. Although not sure that should really make a difference. You can't add mixed groups of AI and players only AI only groups. Make sure you press Ctrl + Space after it to activate the HC module. It's best to take control on AI group that spawned under defualt behavior rather then the UPSMON behavior as this units will not return to the zone after spawn. Share this post Link to post Share on other sites
Axek/Axyl 2 Posted November 20, 2012 Might there be a way to have an AI group/leader be created by a particular client - rather than the server? That might make it easier to utilise the ongoing headless client AI work? Share this post Link to post Share on other sites
shay_gman 272 Posted November 20, 2012 Might there be a way to have an AI group/leader be created by a particular client - rather than the server? That might make it easier to utilise the ongoing headless client AI work? What do you mean healess client AI work? ATM everything you spawn in MCC is spawn be the server. Share this post Link to post Share on other sites
ollem 4 Posted November 20, 2012 (edited) The Headless Client is a recent development to offload AI processing to a dedicated client. It's already on my radar to make MCC headless client aware. For more info on headless client: https://dev-heaven.net/issues/62500 http://forums.bistudio.com/showthread.php?142767-ARMA-2-OA-beta-build-99202-(1-62-MP-compatible-build-post-1-62-release) http://www.pcgamer.com/2012/11/09/realism-theater-arma-2-cinder-city/ Not sure if UPSMON zone markers will still work, but hopefully a quick solution may be to run a simple script to move all AI to the HC using new setOwner command Edited November 20, 2012 by Ollem Share this post Link to post Share on other sites
Axek/Axyl 2 Posted November 21, 2012 That would be the trick, yes. Instead of having the AI spawn on the server, have them "spawn" to a designated client, so the client does most of the work on their control... Share this post Link to post Share on other sites
alexboy 11 Posted November 26, 2012 When i start up the editor with -mod=@mcc_sandbox, and i put a player down and press preview, then the "TEXT" in the bottom right corner comes up saying mcc sandbox mod then your name, and the server thing at the top right activates, but when i go to the action menu the mission editor doesnt show up, nothing does, only loki (my other mod), i have these mods running too =================> "-mod=@CBA;@CBA_A2;@CBA_OA;@ACE;@ACEX;@ACEX_RU;@mma; @mma_ns;@mma_xeh;@COWarMod;@COWarModAce;@Blastcore ;@COSLX;@mcc_sandbox;@AF1;@3LB1;@D;@EOD;@F;@RAV_AF ;@JSDFMOD;@JSDFMod_ACE;@JSDFMod_ACRE;@JTD;@mar_mar soc;@OFrP;@POOK;@POOK1;@PR;@PRACS;@SPON;@Tavi;@TGW 1;@Tomcat1;@TUP1;@du;@sfp_mod;@kyo_MH47E;@CWR2;@lo ki;@lingor;VTE;" -skipintro -nosplash in Play with Six Preview, i have no idea why the mission editor doesnt show, but i keep moving it around in the -mod= area but nothings working please help me cause it use to work but now for some reason its not, with this set up it did but then for some reason no longer. idk what im doing wrong i keep checking forums to see if anyone has these problems too Share this post Link to post Share on other sites
scarecrow398 43 Posted November 26, 2012 When i start up the editor with -mod=@mcc_sandbox, and i put a player down and press preview, then the "TEXT" in the bottom right corner comes up saying mcc sandbox mod then your name, and the server thing at the top right activates, but when i go to the action menu the mission editor doesnt show up, nothing does, only loki (my other mod), i have these mods running too =================> "-mod=@CBA;@CBA_A2;@CBA_OA;@ACE;@ACEX;@ACEX_RU;@mma; @mma_ns;@mma_xeh;@COWarMod;@COWarModAce;@Blastcore ;@COSLX;@mcc_sandbox;@AF1;@3LB1;@D;@EOD;@F;@RAV_AF ;@JSDFMOD;@JSDFMod_ACE;@JSDFMod_ACRE;@JTD;@mar_mar soc;@OFrP;@POOK;@POOK1;@PR;@PRACS;@SPON;@Tavi;@TGW 1;@Tomcat1;@TUP1;@du;@sfp_mod;@kyo_MH47E;@CWR2;@lo ki;@lingor;VTE;" -skipintro -nosplashin Play with Six Preview, i have no idea why the mission editor doesnt show, but i keep moving it around in the -mod= area but nothings working please help me cause it use to work but now for some reason its not, with this set up it did but then for some reason no longer. idk what im doing wrong i keep checking forums to see if anyone has these problems too try without the mods apart from MCC, CBA, ACE(X) and slowly enable each one, if i was to take a stab its probably a conflict with cowarmod or another mod, though i can't really help specifically seeing you have @AF1;@3LB1;@D;@EOD;@F; and a shit ton of other mods i've never seen. Not exactly specific :P Share this post Link to post Share on other sites
sanjuaro 10 Posted December 2, 2012 Hi, I'm running MCC on a dedicated server. Logged in as admin, but no matter what I do I get "access denied." I am running MCC on the client and the server. Share this post Link to post Share on other sites
dondaddah 10 Posted December 2, 2012 (edited) Hi, I'm running MCC on a dedicated server. Logged in as admin, but no matter what I do I get "access denied." I am running MCC on the client and the server. The solution may not be this simple but ... Did u 'log in' on the MCC Interface ... or be the first to 'create zone 1'? If yes, the experts will be along shortly. Edited December 2, 2012 by dondaddah creat+e Share this post Link to post Share on other sites
sanjuaro 10 Posted December 2, 2012 The solution may not be this simple but ...Did u 'log in' on the MCC Interface ... or be the first to 'create zone 1'? If yes, the experts will be along shortly. Yes, I log in and then create zone 1. Share this post Link to post Share on other sites
ollem 4 Posted December 3, 2012 Hi, I'm running MCC on a dedicated server. Logged in as admin, but no matter what I do I get "access denied." I am running MCC on the client and the server. It should work.... Are you sure you have same version of MCC on both server and client? Make also sure you don't put any of the MCC logic modules on your map. Else please check armaoaserver.rpt and armaoa.rpt fro error messages. Share this post Link to post Share on other sites
Inco 1 Posted December 5, 2012 i need help, where i put in the acces rights! im a real noob in programming Share this post Link to post Share on other sites
Razor91 17 Posted December 5, 2012 i need help, where i put in the acces rights! im a real noob in programming You normally just have to click on the Login button. Share this post Link to post Share on other sites
Inco 1 Posted December 5, 2012 the loginbuttom work! i want, that only speazial people could have acces!( by role, or only admins, or by name) Share this post Link to post Share on other sites
shay_gman 272 Posted December 6, 2012 the loginbuttom work!i want, that only speazial people could have acces!( by role, or only admins, or by name) Check the PDF manual. Place the Access right module to give access only to admins Sync it to any unit to have access with specific roles Make an array with the players name to have access by player name. Share this post Link to post Share on other sites
Inco 1 Posted December 7, 2012 (edited) what is an array? where i need to sync the admins? how i can sync in a orginal map? pdf infos are not enouph to let it work by my skill! its like frence for me! ( 1 big mc please.."employer: here is youre mc_chicken) could u help me over teamviewer!it will be so easy and relaxed! Edited December 7, 2012 by Inco Share this post Link to post Share on other sites
bloodsgaming 1 Posted January 17, 2013 is there any way to add objects to the 3d editor example. if i wanted to add a objects from the OPX mod folder or other " walls and buildings " If so how would i go about doing it. Share this post Link to post Share on other sites
ravendk 25 Posted January 25, 2013 How do i add other planes to the CAS list ? Share this post Link to post Share on other sites
ollem 4 Posted January 25, 2013 How do i add other planes to the CAS list ? Unfotunately that isn't possible. What kind of plane is missing according to you? Share this post Link to post Share on other sites
luigim 0 Posted January 27, 2013 How to use UAV? It doesn't work Share this post Link to post Share on other sites
delta99 34 Posted January 29, 2013 How to use UAV? It doesn't work The UAV works in a the sense that it gets spawned and flys around but I haven't figured out how to get a terminal connected to it. Anyone know? Share this post Link to post Share on other sites