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humvee28

Arma 2 : OA beta build 85248

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Wow...Saw this thread before I got the email about the new beta. You're really on top of it. :P

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unfortunately i get that crash with this beta too

if you want i can keep posting links here to crash dump

If i m the only one having this crash,get someone else to test... maybe because my comp changed room and temperature is not the same as wherei t was :D

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I havent got crashes for a long time while playing, but SP mission/Campaign -selection lists freeze the game very easily for me (seems to happen more often after playing some mission or campaign and returning to the list). Forcing to shut down the game with Ctrl-Alt-Del. I would send crashfiles, but those arent made in this problem and there is nothing in RPT either. :S

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unfortunately i get that crash with this beta too

if you want i can keep posting links here to crash dump

If i m the only one having this crash,get someone else to test... maybe because my comp changed room and temperature is not the same as wherei t was :D

Yes, post it, please. It may show some useful data.

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msy read this one: http://dev-heaven.net/issues/5785

1.60 (beta) has better AI visibility checking in terms of grass/clutter.

Just see it this way. You would have seen the guy lying there too.

---------- Post added at 07:34 ---------- Previous post was at 07:33 ----------

@ SaOk:

http://dev-heaven.net/projects/cis/wiki/CIT#Full-Memory-Dump

Edited by .kju [PvPscene]

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Multiplayer now looks very nice, but still has some problems. For example:

T64X0J8p6LQ

BUG #25272

Edited by DAP

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Demo mission and repro steps?

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Multiplayer now looks very nice, but still has some problems. For example:

This effect looks similar to a problem we encountered when recording movement of units and playing it back: The resulting movement is fine in single player, but jerky as hell (swinging around a lot, like in your video) in multiplayer.

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Demo mission and repro steps?

:D Here :) I just checked the list of tasks. Maybe someone already found this bug :)

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Broken record?
If you have issues with capturing then it might not be a beta issue, but if you can CIT and report the issue and steps it would help, also supply demo mission of what's being captured, repro steps as always.

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If you have issues with capturing then it might not be a beta issue, but if you can CIT and report the issue and steps it would help, also supply demo mission of what's being captured, repro steps as always.

I think he meant repeating demand of repro. However it is very useful and most times needed for BIS to be able to test problems. If BIS have to setup all things we report themselves it will take too long and they might misunderstand what we mean.

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Yeah I meant they should most always be included, with less reminding.

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I'm having some issues with OA campaign 07 Eye of the Typhoon mission:

1. At mission start I get the following error message in hint box: "ERROR: MPF_rCREATETASKSET calls fails - BIS_missionScope is nil". Also tasks are listed as "objSCUDs" and "objAziz", and task descriptions are empty.

2. Also I get some script errors on screen when I choose to save the POW's. (I'm using -showScriptErrors startup parameter)

From arma2oa.RPT:

Error in expression <ger getVariable "FTLString";

if(_FTLValue < (_LOW select 0)) then {_FTLV>

Error position: <_FTLValue < (_LOW select 0)) then {_FTLV>

Error Undefined variable in expression: _ftlvalue

File ca\modules_e\functions\systems\fn_FTLmanager.sqf, line 192

Error in expression <BIS_FTLManager setVariable ["FTLState", _FTLState];

_FTLState;

};

_Se>

Error position: <_FTLState];

_FTLState;

};

_Se>

Error Undefined variable in expression: _ftlstate

File ca\modules_e\functions\systems\fn_FTLmanager.sqf, line 124

Error in expression <r please!"];

_returnValue = false;

};

_returnValue>

Error position: <_returnValue>

Error Undefined variable in expression: _returnvalue

File ca\modules_e\functions\systems\fn_FTLmanager.sqf, line 395

3. If I restart mission I get more error messages on screen and no chatter with HQ at mission start.

I used CAMPAIGN command to unlock all campaign missions if that makes any difference.

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The fn_FTLmanager.sqf errors happened to me too - but I have no idea if they are new or not..

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Just replayed Eye Of The Typhoon with no problems. Can confirm that

http://dev-heaven.net/issues/24952

has been fixed. I did not get the error messages mentioned by Rok above (but maybe I'm not looking for them in the right place).

Edited by OMAC

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I tried some previous betas and I get the error messages since 85213:

1.59 OK

1.59.85101 OK

1.59.85213 broken (also CTD 20 secs into the mission, twice)

1.59.85248 broken

1.59.85330 broken

1.59.85434 broken

Using CO + DLC's. No mods.

Edited by Rok
Tested new builds

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I have the problem on at least two maps that after loading a mp game that the player started in a previously used car or helicopter while he wasn't even near it during saving.

Can anybody confirm this?

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i love betas, especialy in multiplayer, game feels alot smoother, a friend of mine, brought arrowhead just yesterday, we were COOPing, he said dude, i can't play like that, enemies are warping at distance, i told him to install latest beta, he was super happy with it, game felt smooth again.

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