humvee28 10 Posted October 7, 2011 ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_85248.zip Changelog : [85244] Fixed: Objects close to bushes or trees sometimes ignored during visibility testing (http://dev-heaven.net/issues/25230) See also : http://dev-heaven.net/issues/25245 http://dev-heaven.net/issues/25230 Share this post Link to post Share on other sites
MavericK96 0 Posted October 7, 2011 Wow...Saw this thread before I got the email about the new beta. You're really on top of it. :P Share this post Link to post Share on other sites
On_Sabbatical 11 Posted October 7, 2011 unfortunately i get that crash with this beta too if you want i can keep posting links here to crash dump If i m the only one having this crash,get someone else to test... maybe because my comp changed room and temperature is not the same as wherei t was :D Share this post Link to post Share on other sites
SaOk 112 Posted October 7, 2011 I havent got crashes for a long time while playing, but SP mission/Campaign -selection lists freeze the game very easily for me (seems to happen more often after playing some mission or campaign and returning to the list). Forcing to shut down the game with Ctrl-Alt-Del. I would send crashfiles, but those arent made in this problem and there is nothing in RPT either. :S Share this post Link to post Share on other sites
suma 8 Posted October 7, 2011 unfortunately i get that crash with this beta tooif you want i can keep posting links here to crash dump If i m the only one having this crash,get someone else to test... maybe because my comp changed room and temperature is not the same as wherei t was :D Yes, post it, please. It may show some useful data. Share this post Link to post Share on other sites
msy 22 Posted October 8, 2011 (edited) Is this fix related to my old test? This is official 79384 version http://www.youtube.com/watch?v=6cVOHqFHEgY This is 83780 beta http://www.youtube.com/watch?v=YihPjTN0XD8 Did this ignoring to test visibility issue happen in 83780? Or should what happened in 79384 have to get fixed? Edited October 8, 2011 by msy Share this post Link to post Share on other sites
.kju 3245 Posted October 8, 2011 (edited) msy read this one: http://dev-heaven.net/issues/5785 1.60 (beta) has better AI visibility checking in terms of grass/clutter. Just see it this way. You would have seen the guy lying there too. ---------- Post added at 07:34 ---------- Previous post was at 07:33 ---------- @ SaOk: http://dev-heaven.net/projects/cis/wiki/CIT#Full-Memory-Dump Edited October 14, 2011 by .kju [PvPscene] Share this post Link to post Share on other sites
DAP 619 Posted October 8, 2011 (edited) Multiplayer now looks very nice, but still has some problems. For example: T64X0J8p6LQ BUG #25272 Edited October 8, 2011 by DAP Share this post Link to post Share on other sites
.kju 3245 Posted October 8, 2011 Demo mission and repro steps? Share this post Link to post Share on other sites
Varanon 892 Posted October 8, 2011 Multiplayer now looks very nice, but still has some problems. For example: This effect looks similar to a problem we encountered when recording movement of units and playing it back: The resulting movement is fine in single player, but jerky as hell (swinging around a lot, like in your video) in multiplayer. Share this post Link to post Share on other sites
HyperU2 11 Posted October 8, 2011 Demo mission and repro steps? Broken record? Share this post Link to post Share on other sites
DAP 619 Posted October 8, 2011 Demo mission and repro steps? :D Here :) I just checked the list of tasks. Maybe someone already found this bug :) Share this post Link to post Share on other sites
mrcash2009 0 Posted October 8, 2011 Broken record?If you have issues with capturing then it might not be a beta issue, but if you can CIT and report the issue and steps it would help, also supply demo mission of what's being captured, repro steps as always. Share this post Link to post Share on other sites
Alex72 1 Posted October 8, 2011 If you have issues with capturing then it might not be a beta issue, but if you can CIT and report the issue and steps it would help, also supply demo mission of what's being captured, repro steps as always. I think he meant repeating demand of repro. However it is very useful and most times needed for BIS to be able to test problems. If BIS have to setup all things we report themselves it will take too long and they might misunderstand what we mean. Share this post Link to post Share on other sites
HyperU2 11 Posted October 8, 2011 Yeah I meant they should most always be included, with less reminding. Share this post Link to post Share on other sites
On_Sabbatical 11 Posted October 9, 2011 @Suma i reinstalled the game and now i get no crashes. i'll keep you updated Share this post Link to post Share on other sites
rok 0 Posted October 10, 2011 I'm having some issues with OA campaign 07 Eye of the Typhoon mission: 1. At mission start I get the following error message in hint box: "ERROR: MPF_rCREATETASKSET calls fails - BIS_missionScope is nil". Also tasks are listed as "objSCUDs" and "objAziz", and task descriptions are empty. 2. Also I get some script errors on screen when I choose to save the POW's. (I'm using -showScriptErrors startup parameter) From arma2oa.RPT: Error in expression <ger getVariable "FTLString"; if(_FTLValue < (_LOW select 0)) then {_FTLV> Error position: <_FTLValue < (_LOW select 0)) then {_FTLV> Error Undefined variable in expression: _ftlvalue File ca\modules_e\functions\systems\fn_FTLmanager.sqf, line 192 Error in expression <BIS_FTLManager setVariable ["FTLState", _FTLState]; _FTLState; }; _Se> Error position: <_FTLState]; _FTLState; }; _Se> Error Undefined variable in expression: _ftlstate File ca\modules_e\functions\systems\fn_FTLmanager.sqf, line 124 Error in expression <r please!"]; _returnValue = false; }; _returnValue> Error position: <_returnValue> Error Undefined variable in expression: _returnvalue File ca\modules_e\functions\systems\fn_FTLmanager.sqf, line 395 3. If I restart mission I get more error messages on screen and no chatter with HQ at mission start. I used CAMPAIGN command to unlock all campaign missions if that makes any difference. Share this post Link to post Share on other sites
.kju 3245 Posted October 10, 2011 The fn_FTLmanager.sqf errors happened to me too - but I have no idea if they are new or not.. Share this post Link to post Share on other sites
OMAC 254 Posted October 10, 2011 (edited) Just replayed Eye Of The Typhoon with no problems. Can confirm that http://dev-heaven.net/issues/24952 has been fixed. I did not get the error messages mentioned by Rok above (but maybe I'm not looking for them in the right place). Edited October 10, 2011 by OMAC Share this post Link to post Share on other sites
rok 0 Posted October 10, 2011 (edited) I tried some previous betas and I get the error messages since 85213: 1.59 OK 1.59.85101 OK 1.59.85213 broken (also CTD 20 secs into the mission, twice) 1.59.85248 broken 1.59.85330 broken 1.59.85434 broken Using CO + DLC's. No mods. Edited October 13, 2011 by Rok Tested new builds Share this post Link to post Share on other sites
Black Russian 10 Posted October 10, 2011 I have the problem on at least two maps that after loading a mp game that the player started in a previously used car or helicopter while he wasn't even near it during saving. Can anybody confirm this? Share this post Link to post Share on other sites
NeuroFunker 11 Posted October 11, 2011 i love betas, especialy in multiplayer, game feels alot smoother, a friend of mine, brought arrowhead just yesterday, we were COOPing, he said dude, i can't play like that, enemies are warping at distance, i told him to install latest beta, he was super happy with it, game felt smooth again. Share this post Link to post Share on other sites
.kju 3245 Posted October 14, 2011 Rok please check: http://dev-heaven.net/issues/25458 Share this post Link to post Share on other sites