buliwyf 4 Posted October 6, 2011 http://www.arma2.com/beta-patch.php [85199] Fixed: Order of init event handlers and init commands was reversed since 1.57 beta (http://dev-heaven.net/issues/14766) :rolleyes: Share this post Link to post Share on other sites
metalcraze 290 Posted October 6, 2011 So many build numbers, so little changelogs Share this post Link to post Share on other sites
sickboy 13 Posted October 6, 2011 So many build numbers, so little changelogsThat's because bugs introduced in early betas aren't included in the changelogs on the site.CIT activity http://dev-heaven.net/projects/cis/activity and ticket statuses etc give insight into many of the changes/fixes. Someone just needs to gather them and list them. I think it is evident that BIS would like that someone to be anyone in the community with a couple of spare minutes available ;) Share this post Link to post Share on other sites
someboy 0 Posted October 6, 2011 Bullet spawn position should be fixed: http://dev-heaven.net/issues/22560 Share this post Link to post Share on other sites
Dwarden 1125 Posted October 6, 2011 also more crash cases fixed ... Share this post Link to post Share on other sites
Alwarren 2767 Posted October 6, 2011 Can anybody confirm this: Starting the latest patch with CBA results in a complete freeze at the menu. Share this post Link to post Share on other sites
sickboy 13 Posted October 6, 2011 Can anybody confirm this: Starting the latest patch with CBA results in a complete freeze at the menu.For me it's not frozen but in the rpt I get endless:[184,22.727,0.1,"XEH: PostInit Started"] [184,22.73,0.1,"XEH: PostInit Started"] etc. At first sight, something's wrong with killed eventhandlers :) Just starting diner, then ill dive right in. Share this post Link to post Share on other sites
.kju 3245 Posted October 6, 2011 I am getting instant arma closing with the latest beta now: http://dev-heaven.net/issues/25219 Might be related to Killed EH/EH issues. Share this post Link to post Share on other sites
sickboy 13 Posted October 6, 2011 (edited) Isolated the issue; http://dev-heaven.net/issues/25222 Using processInitCommands from within an Eventhandler causes the problem. Edited October 6, 2011 by Sickboy Share this post Link to post Share on other sites
Alwarren 2767 Posted October 6, 2011 For me it's not frozen but in the rpt I get endless:[184,22.727,0.1,"XEH: PostInit Started"] [184,22.73,0.1,"XEH: PostInit Started"] etc. At first sight, something's wrong with killed eventhandlers :) Confirmed, I just looked into my RPT file and can see the same. Share this post Link to post Share on other sites
sickboy 13 Posted October 6, 2011 Here's the workaround for CBA (unsigned); http://www.multiupload.com/V33ZOB1Q5P There are more situations where the same or (seems) related issues occur, outside the CBA domain: http://dev-heaven.net/issues/25219 Share this post Link to post Share on other sites
Varanon 892 Posted October 6, 2011 One more problem we just noticed: In multiplayer missions that use a UAV backpack (like in my Needle in a Haystack mission), the control of the UAV is now always with the player who hosts the server, regardless of whether the player is in possession of the UAV backpack or not. Prior to this version, the control was with the player that had the backpack on his back. I created a small repo mission and opened a ticket on the CIT: CIT ticket with repo mission Share this post Link to post Share on other sites
sickboy 13 Posted October 6, 2011 Ticket 'n repro, Neat! If everyone moves onto bugs this way, and fast, we might just run out of enough bugs, ... one day ... :D Share this post Link to post Share on other sites
Varanon 892 Posted October 6, 2011 If everyone moves onto bugs this way, and fast, we might just run out of enough bugs, ... one day ... :D :D You know, bugs are infinite: 99 little bugs in the code, 99 little bugs, take one out, compile it again, 101 little bugs in the code ;) Share this post Link to post Share on other sites
stk2008 14 Posted October 6, 2011 :DYou know, bugs are infinite: 99 little bugs in the code, 99 little bugs, take one out, compile it again, 101 little bugs in the code ;) Hahahahahahahaha nice. Share this post Link to post Share on other sites
twirly 11 Posted October 6, 2011 Ran it three times...it CTD'd three time within minutes leaving this in the .rpt file. Exception code: C00000FD STACK_OVERFLOW at 009158EF Share this post Link to post Share on other sites
das attorney 858 Posted October 7, 2011 (edited) Been away for a while. Couldn't help getting back into A2 again after seeing the quality of the new betas. :) Found a bug on testing though - CIT ticket and repro mission attached :) http://dev-heaven.net/issues/25234 edit: feel like an idiot :( Cannot reproduce the bug consistently. Please ignore for the time being. CIT updated too. Edited October 7, 2011 by Das Attorney Share this post Link to post Share on other sites
Mikobiko 10 Posted October 7, 2011 With the last two betas we have tried, the latest being 85216, everyone who tries to connect to our server is hit with signature check timeouts, and session lost. Nobody is able to join the server at all. Running with: verifySignatures=2; onUnsignedData = "kick (_this select 0)"; //onHackedData = "kick (_this select 0)"; // Signature timeout fix // regularCheck = "{}"; // regularCheck = ""; Command-line: "E:\7cav\gameservers\arma2\Public\Expansion\beta\arma2oaserver.exe" -ip=208.167.249.45 -cpucount=4 -name=Public -profiles=Somewhere -config=Someplace -cfg=Someplace -bepath=Someplace -mod=Expansion\beta;Expansion\beta\Expansion" Started in: E:\7cav\gameservers\arma2\Public\ It seems to only impact 1.59 clients in my experience as well. Excerpt from the server: 2:21:16 Player Potato: Wrong signature for file d:\steam\steamapps\common\arma 2\addons\signs2.pbo 2:21:16 Player Potato disconnected. 2:22:10 Player Nate: Wrong signature for file e:\steam\steamapps\common\arma 2\addons\utes.pbo 2:22:10 Player Nate disconnected. 2:22:46 Player Potato: Wrong signature for file common\language_baf.pbo 2:22:46 Player Potato disconnected. 2:23:30 Player Nate: Wrong signature for file ca\takistan\takistan.wrp 2:23:30 Player Nate disconnected. 2:25:39 Player Nate: Wrong signature for file ca\roads_e\roads\data\dirt_tak_sm.paa 2:25:39 Player Nate disconnected. 2:25:55 Player =7Cav=CPL.Oliver.K: Wrong signature for file ca\plants_e\bush\b_pistacial1s_ep1.p3d 2:25:55 Player =7Cav=CPL.Oliver.K disconnected. Posted here: http://dev-heaven.net/issues/25248 Share this post Link to post Share on other sites