rocket 9 Posted September 28, 2011 A standalone component of the USEC Revolution system is being released. The USEC LHA AI Airboss, is a series of controllers who provide Air Traffic Control to player aircraft in and around a spawned LHA. A mission maker simply places a single game logic and the scripts take care of the rest. Functions are quite extensive, the gameplay video gives a pretty good overview. Vectoring to mission-set waypoints/ship Controlled takeoff, landing, and patterns Deck management and vehicle spawning/servicing Integration with land requests (CAS, Gunship, Transport) from players on the ground Dedicated server and singleplayer tested and compatable Fully ACE compatable XkvJmjYRvO4 Mission makers who are interested, contact me to receive download links. Will need to wait for final build before release (October 2011). Share this post Link to post Share on other sites
mankyle 418 Posted September 28, 2011 Hi Rocket I loved your LHA back in Arma 1 and also the Tyconderoga Cruisers. Now in Arma 2 I think that revisiting them would be a good idea. They were extremely well done. - Adding the Artillery computer from OA the fore mk45 could be used for fire missions. - With Primarygunner and Primary Observer config lines the fore and aft missile launchers could be enabled so they are useful with OA radar and such. - I have worked with GNAT to enable countermeasures in his ships and compatible weapons so Anti ship missiles can be spoofed with them (Super RBOC o similar systems) - There are scripts that could be used to simulate the Mk41 VLS, so the Mk13 launchers could be removed. - The landing pad system could be reworked to use attachto instructions. Any chance for seeing them again in Arma 2? PS: The LHA airboss system looks total overkill. If only BIS would release the LHD p3ds to turn it into a movable ship :( Share this post Link to post Share on other sites
Macadam Cow 1 Posted September 28, 2011 I'm sure I don't fully understand what it does but still...it looks absolutely awesome :) Keep it up, can't wait for october ! Share this post Link to post Share on other sites
merlin 17 Posted September 28, 2011 Amazing system, a couple questions though. 1) how much space would this sytem take up in a mission? assuming the sounds are included in the mission and not a mod. 2) was that lovely ch-53 ever released? Share this post Link to post Share on other sites
[aps]gnat 28 Posted September 28, 2011 Yes, whatever that was .... it was very impressive coding. Share this post Link to post Share on other sites
kremator 1065 Posted September 28, 2011 Very nice indeed ! Share this post Link to post Share on other sites
Macadam Cow 1 Posted September 28, 2011 2) was that lovely ch-53 ever released? yup, have fun :) USEC CH-53 Super Stallion Share this post Link to post Share on other sites
rocket 9 Posted September 28, 2011 1) how much space would this sytem take up in a mission? assuming the sounds are included in the mission and not a mod. There are two implementations: 1. My first attempt was to write a text-to-speech console app, and passed the text from ArmA2 to this via JayArmA2Lib. This required the user to download and run a seperate console application, which I felt limited its appeal. 2. My second attempt, which is what is displayed, was to bake out key sounds and words and then assemble them in SQF. The total size of all these is ~5mb per "voice". If you only need one controller, then it is 5mb. This 5mb can be trimmed down, as it contains over 200 words per voice, and not all are needed in base implementations of the Airboss. Share this post Link to post Share on other sites
raptor 6 actual 13 Posted October 1, 2011 Awesome work Rocket. What would be great now, is to use a condition that when the helo is close to landing at it's assigned pad, a Deck crewman is spawned from somewhere, he walks out, and then time it just right to where he does the air marshaling animation until the helo sits down on the deck, then he'd walk away and disappear again. Great, great work. Keep it up Share this post Link to post Share on other sites
rocket 9 Posted October 1, 2011 What would be great now, is to use a condition that when the helo is close to landing at it's assigned pad, a Deck crewman is spawned from somewhere, he walks out, and then time it just right to where he does the air marshaling animation until the helo sits down on the deck, then he'd walk away and disappear again. That's a really good idea. Anyone know if there are already suitable hand gestures made? I can bake some out, but if they're already done it will save a lot of time. Share this post Link to post Share on other sites
[aps]gnat 28 Posted October 1, 2011 JDog has probably done that sort of research already .... Share this post Link to post Share on other sites
raptor 6 actual 13 Posted October 1, 2011 I believe there is this one: this switchMove navigationHeli; You may have to add quotation marks around it, or try playMove.....anyways, I know you'll know what to do. I didn't time it, and it's kinda like an all inclusive Air Marshaling animation, and you might be able to break it apart into separate phases depending on relative position to the specific landing pad. Again, love the work even without the animation. Share this post Link to post Share on other sites
PELHAM 10 Posted October 3, 2011 I have just seen the video on Armaholic - awesome and amazing - thanks for all you hard work. Share this post Link to post Share on other sites
JDog 11 Posted October 4, 2011 Pretty cool stuff going on in that video, impressive script-work. Having some AI using hand signals to guide you in at the end would be quite impressive and very much appreciated by some people (little too much for me personally haha). Unfortunately I wouldn't know much about getting animations in game or the difference between "gestures" and animations. What I did for the catapult officer on the Nimitz was just a full-body animation that I barely managed to get into the game. Eventually, if interest comes back to me, I'll revisit it and try to figure it out and get it working. Best of luck with this. Share this post Link to post Share on other sites
Darkguerilla 10 Posted October 5, 2011 Yeah I'm a USEC member and I've helped with and done quite a bit of testing with this system and it is very impressive. It beats what the Sahrani/Chernarus/Zargabad Life guys have by a long shot and I know that their stuff was awesome as I used to play on the servers that had those missions. Granted I'm not quite experiencing the whole thing due to severe packet loss, but even with that it is still an awesome thing to see and use. Rocket knows how to make his stuff and make it extremely high quality. Share this post Link to post Share on other sites
1LT.Wolf.F 10 Posted October 11, 2011 Wow, simply amazing. I can't remember how long I wanted an "AI" Flight Controller... Great work! Share this post Link to post Share on other sites
panther42 52 Posted March 3, 2012 I hate digging up old threads, but this one looks to good to pass by... Rocket, is this still in development? This would be an incredible addition to the ArmA 2 community. If this is not in development, can this thread be closed to prevent others from digging it up??? Share this post Link to post Share on other sites