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ArmAriffic

Codemasters Guildford Studio to close!

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Considering that Codemasters isn't forcing a monopoly on the tactical shooter market, I find it disturbing that you see the lost livelyhoods of 66 people as an acceptable side effect of Codemasters discontinuing the making of games that have but a miniscule impact on your life outside slagging them off in appropriate forum threads.

Lol, me thinks your making muchado about nothing. Software developers lost a contract -not maimed, not killed, not livelihood permanetly banished. My brother is a freelance developer- gets and loses contracts all the time. I run a high intensity strength camp, clients come and go. I never false advertise and I don't sell out (cardio/core/pilates) to get more business -tho I'd make a bucket more if I did.

I feel little for those involved in, what i believe to be bullshit marketing of a bullshit product. I watched the whole thing unfold from the beginning- there business model is IMO, deeply flawed on many levels and since this an area I care about -I choose not to care. Sorry.

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I still think the name of "Arma" does suck. It sounds like some type of mouth disease.

Now Operation Flashpoint, that was an awesome name we will always remember with perfection and thinking outside of the box, until Codemasters decided to release their own standalone game.

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If Codemasters attempted to develop a bonafide military simulation they eventually would have acheived a succesfull win, the milsim community would have fully supported them.

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I'm not celebrating that team lost their jobs. I'm celebrating that they stopped making gaming crap and fooling people with OFP name and different "contents of the package".

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I'm not celebrating that team lost their jobs. I'm celebrating that they stopped making gaming crap and fooling people with OFP name and different "contents of the package".
I think this sums up a balanced view of it all.

Although what's the news on Lenton? He reminded me of this fellow:

07-minister.jpg



"The information was correct, but the interpretations were not," he said.

"I did my duty up to the last minute."

- Iraqi Information Minister Muhammed Saeed al-Sahaf

All the way to the very end.

Edited by mrcash2009

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OFP: DR Was good, especially with the mods (I.E. Island war). But Red River was crap and totally ruined it for codemasters. Then those idiots thought a generic shooter (Bodycount) would save them? It was a proper end to a poor studio.

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OFP: DR Was good, especially with the mods (I.E. Island war).

Yeah it was good as a coaster.

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Red River didn't have any potential to become... anything more than a failure. Dragon Rising had the potential to become something, but it didn't happen, probably mainly because it was rushed. If they would have developed DR until this day I believe that it would have become a great game for both console and PC.

Fixing the issues found in the game, adding a actual story, and in overall just polishing everything. It's unbelieveable how CM failed to produce and then some freetime modder like templar walks forwards and shows how it's done. Their whole business model is stupid. ''Hey, let's use the name OFP so we can gain sales, but since we can't develop anything close to the quality of OFP we can just tell lies to people to make them buy it.''And then ''Well, people loved DR - because it SOLD well - that means people like it, so let's strip down the game and remove all of it's vital features and then the cod-people will leave cod and play this game!''

Edited by Cyper

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Fixing the issues found in the game, adding a actual story, and in overall just polishing everything. It's unbelieveable how CM failed to produce and then some freetime modder like templar walks forwards and shows how it's done. Their whole business model is stupid. ''Hey, let's use the name OFP so we can gain sales, but since we can't develop anything close to the quality of OFP we can just tell lies to people to make them buy it.''And then ''Well, people loved DR - because it SOLD well - that means people like it, so let's strip down the game and remove all of it's vital features and then the cod-people will leave cod and play this game!''

And thats why RR failed hard. To tactical for the cod crowd, not sim enough for others. I really don't know what they where planning to achieve with Bodycount. Throwing another title into the generic FPS genre is asking to fail.

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hate'n just to hate?

Yeah i bought Dragon Rising just to hate :confused:

...it was a sad crappy console port!

And thats why RR failed hard. To tactical for the cod crowd, not sim enough for others.

[sarcasm]Yes thats why it failed.[/sarcasm]

Edited by JW Custom

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Yeah i bought Dragon Rising just to hate :confused:

...it was a sad crappy console port!

[sarcasm]Yes thats why it failed.[/sarcasm]

It's the new style. Grudge purchasing.

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And thats why RR failed hard. To tactical for the cod crowd, not sim enough for others. I really don't know what they where planning to achieve with Bodycount. Throwing another title into the generic FPS genre is asking to fail.

Yeah, that's right. I'd say that it's one of the mainreasons to it's failure.

CM should have understood that the codpeople want either cod, or something very similar, and Red River is simply miles away from COD, and at the same time miles away from OFP. So basicly, Red River attracts an audience that doesn't exist, and the fact that RR is a stripped down and dumbed down sequel, that also is unpolished like an old car.. doesn't make it better. Sequel should be an improvement of previous version which red river isn't. Not to talk about all the lies and bad support. Did Sion Lenton expect people to cheer and clap their hands about all this? It's beyond stupid for me.

Well, Sion is right about one thing; People do vote with their wallets..

Edited by Cyper

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Yeah i bought Dragon Rising just to hate :confused:

...it was a sad crappy console port!

I disagree. I felt it was a nice change from the onslaught of crappy shooters. It sure didn't feel like a crappy console port. It played well on my system and m/kb movements were fluid. Either way you supported it with your purchase (probably at full price too). :D

[sarcasm]Yes thats why it failed.[/sarcasm]

[sarcasm]Wow, your point is sound.[/sarcasm] :j:

There's plenty of other reasons RR failed. But being designed for the in between of two genres was probably the biggest.

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I loved how everyone raved OPF: DR before it came out. Then on release date everyone was in a rage and even threatening lawsuits.

I just stick with my Arma 2. :D

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Having actually played DR, i can say without a doubt that the most "tactical" element of the game was avoiding enemy patrols. Everything else, grab an M4/16 ACOG and headshot every last enemy.

My "team"? Line formation and then dully proceed to waypoints. There is nothing tactical in it at all. However it DID have potential. The terrain was magnificent, the distances decent. However it still played like CoD, and i was playing on the hardest difficulty from the outset.

It also looked like a dogs breakfast...and then turned out to be one.

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Sadly it's the common developer that suffers the most here. I hope they'll find a new place to do their artistic work. The top dogs, however, should really find themselves a different profession.

Lenton and his accomplices can sell their quackery somewhere else then the gaming industry from now on.

Agreed, except the people who wrote RR's lighting engine. I can't wait to see them on the street.

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Either way you supported it with your purchase (probably at full price too). :D

And what does that have to do with anything :confused:

The game was still crap and the money i "supported" with didn't bring many updates eh?

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