Galet 10 Posted November 7, 2011 Dedicated server shutdown during the game without error message. The doesn't work ingineer ACE evo chernarus. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted November 16, 2011 Great mission Psycho! I know I've said it a lot, but damn I can't get enough of it! I have three bugs to report. OPFOR Mi-8 helicopters work fine for vehicle transport normally. It seems when 2/3 helicopters respawn they lose the transport ability. When flying there is no HUD and no "Lift Helicopter" text. Metis AT Launcher is in the OPFOR weapons crate, but there is no missile. Also there is an M60 on both sides in the ammo crate, but with no ammo for it. The new cargo system for the C130 does not work whatsoever. Once loaded up and flying, you cannot eject the vehicle from the cargo hold. When the button is pressed nothing happens. Also the cargo system appears to be activated on the Mi-8 OPFOR transport choppers as well. Share this post Link to post Share on other sites
Psychobastard 136 Posted November 18, 2011 Hello Juggernaut, thank you for your report! The 1st bug is my biggest concern. I have seen myself very strange things in any possible situations by helicopters respawn. I think i have to rewrite this completely. 2nd one: Thank you again for report! It's very important to tell me witch weapons /ammo are not added to the crates. It is very complex to add so many different weapons and the suitable ammo in every version. 3rd one: Sorry for this. I have myself found mistakes in this cargo load script. This is an external script. I tought this script will be work fine but i was wrong in this thought. It can be that the next release will be take longer time cause i havent so much time. But i will work hard on it! :o reagrds Psychobastard Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted November 18, 2011 Great I can't wait until the next version. If you need any help testing anything specifically let me know. Maybe we can churn this out sooner with teamwork. :) Share this post Link to post Share on other sites
Psychobastard 136 Posted November 30, 2011 Hello @ all, i have uploaded on the dev-heaven project page a hotfix version of Hohei Evolution 2.05. This Hotfix is only for players and server operators that use a ArmA2 only server. Every other version is not affected and not changed. changelog in Hotfix 1:- fixed a major bug in all A2 only versions that shut down the mission inintalization http://dev-heaven.net/attachments/download/15549/Hohei_Evolution_2_05_Hotfix1.zip regards Psychobastard Share this post Link to post Share on other sites
HunterUK 10 Posted December 7, 2011 Hi juggernautOfWar, I wonder if its possible for you to jump in our team speak 3 ts3.defconservers.com:10069 because we are still having trouble with map etc, me my squad would like to help with testing these Evo Blue & Red maps. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted December 12, 2011 Hi juggernautOfWar,I wonder if its possible for you to jump in our team speak 3 ts3.defconservers.com:10069 because we are still having trouble with map etc, me my squad would like to help with testing these Evo Blue & Red maps. Yeah I'd be glad to help you guys out. It'll take me a while though, as I just moved states so everything is still packed up at the moment. Share this post Link to post Share on other sites
HunterUK 10 Posted December 13, 2011 No Problem JuggernautOfWar :) Share this post Link to post Share on other sites
griffz 1 Posted December 16, 2011 (edited) i have a problem with recruitmenent. i can't have more than 1 recruit, and he's a crewman. is it a bug ? i tried with total unlocked gameplay of course. ps: bug added on devheaven Edited December 16, 2011 by griffz Share this post Link to post Share on other sites
xx-LSD-xx 10 Posted December 17, 2011 Thanks for all your hard work on this project. I have the holidays off so I'll be back at tweaking the files fixing any errors and screwing around with it. I do run one mod with it. ASR_AI. No issues yet. I love how crafty the lil bastards can be. I did add my own original style evo route. Hoping all over the map is not realistic. Town by town and advancing your troops and equipment is more like the original to me. Keep up the hard work it's most appreciated. If you need help adding weapons/ammo to your crates or whatever feel free to ask for help. I all ready have made changes with some crates contents and other stuff. All in all great job. Don't think most realize how much time/work goes into this. I'll send you a bottle of favorite poison for Christmas. As long as it's under 50 bucks. I'm not joking! Merry Christmas Psycho and everyone else too. Share this post Link to post Share on other sites
Psychobastard 136 Posted December 17, 2011 Hello, @griffz, what a coincidence - the same issue i realized one day before by myself. ;) It will be fixed for upcoming version. (2.06) I can not promise that I will publish it before the end of this year. @LSD, I let myself be surprised! Feel free to add more routes or positions - i can add them to the original dl if you wish. I had add for next version more weapons and utilities in the ammo crates and i hope i havent forgett any important stuff. :) regards Psychobastard Share this post Link to post Share on other sites
griffz 1 Posted December 17, 2011 another problem i feel quite disturbing. when you assemble a TOW or grenade launcher on the ground, from a hill per exemple, the placement related to ground make you unable to aim the valley. AI can''t shoot either. Share this post Link to post Share on other sites
Psychobastard 136 Posted December 17, 2011 But this is only your problem and make by your own choise how to place the TOW. :D Share this post Link to post Share on other sites
griffz 1 Posted December 17, 2011 is there a way to place it with negative vertical direction ? Share this post Link to post Share on other sites
BelgarionNL 10 Posted December 19, 2011 i added the ac130 spooky gunship script as a "General Rank" at 300 points. how do i attach the line of code in the INIT of the c130 to the newly spawned c130? ---------- Post added at 04:35 PM ---------- Previous post was at 04:27 PM ---------- @griffz this is probably an arma problem! try to NOT put it on a mountain or a very steep hill! XD Share this post Link to post Share on other sites
Psychobastard 136 Posted December 19, 2011 how do i attach the line of code in the INIT of the c130 to the newly spawned c130? You got a PM. ;) Share this post Link to post Share on other sites
rowdied 44 Posted December 19, 2011 Sorry to hijack the thread but does anybody have the m109 arma2 & oa server's version of ww2 hohei? I dont have the required addons to join and can't find a webpage that directs me to the addons. @w2fix, @map, @m109. Love your version of evo by the way :) Share this post Link to post Share on other sites
Psychobastard 136 Posted December 20, 2011 Hello, i work at this moment at the admin tool for the Hohei Evolution 2.06. In the linked picture you can see the actual progress: It contains an button for spectating, the function to lock/unlock the MHQ / AHQ and a list with all players to kick them. (kick button not at the picture) What other tools are important or usefull which i should to add? I am grateful for every suggestion. regards Psychobastard Share this post Link to post Share on other sites
griffz 1 Posted December 20, 2011 i have a problem. definitly. the flare counter measure system is too effective . i tried to shoot a mig , 5 missile , no one touch. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted January 5, 2012 Hello -Psycho- how's the mission coming? Share this post Link to post Share on other sites
Psychobastard 136 Posted January 5, 2012 Nearly all tasks and problems solved - actual status round about 90%. If i come back from my ski holidays and have tweaked the jsrs mod i will finish the next evo version for the release. ;) (before january ends) Time is expensive! regards Psychobastard Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted January 5, 2012 That would be amazing! What do you mean you are tweaking JSRS? Share this post Link to post Share on other sites
Psychobastard 136 Posted January 5, 2012 https://dev-heaven.net/issues/27367 Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted January 10, 2012 I've got two (1-2) bugs to report. Figured I'd post them here so we can discuss if needed. Share this post Link to post Share on other sites
HazJ 1289 Posted January 13, 2012 How can I change the order of the towns ? I changed the numbers around but it did not work. #ifdef __Takistan__ EVO_all_possible_towns = [ [[1779.68,11808.1,0],"Nur",300], // 0 [[3082.35,9922.74,0],"Nagara",300], // [color="red"]2[/color] [[6220.99,11111.8,0],"Rasman",300], // [color="red"]3[/color] [[5662.6,8936.69,0],"Bastam",300], // [color="Red"]1[/color] [[9858.96,11464.5,0],"Zavarak",300], // 4 [[12334.2,10247.7,0],"Karachinar",300], // 5 [[10721.5,6347.16,0],"Garmsar",300], // 6 [[9127.56,6757.6,0],"Garmarud",300], // 7 [[5937.14,7282.13,0],"Falar",300], // 8 [[5253.33,6177.37,0],"Feruz-Abad",300], // 9 [[6016.37,5690.92,0],"Anar",300], // 10 [[5304.67,4742.74,0],"Kakaru",300], // 11 [[3655.71,4316.29,0],"Sakhe",300], // 12 [[1466.8,3594.07,0],"Shukurkalay",300], // 13 [[546.094,2811.05,0],"Chaman",300], // 14 [[8894.68,5272.33,0],"Timurkalay",300], // 15 [[4438.04,686.898,0],"Chak Chak",300], // 16 [[6041.86,1148.34,0],"Huzrutimam",300], // 17 [[8485.58,2452.54,0],"Loy Manara",300], // 18 [[10142.7,2336.75,0],"Chardarakht",300], // 19 [[2003.28,352.347,0],"Landay",300], // 20 [[1987.14,7657.36,0],"Mulladost",300], // 21 [[11528.4,8351.98,0],"Ravanay",300], // 22 [[1507.13,5701.05,0],"Khushab",300] // 23 ]; Share this post Link to post Share on other sites