Vitek 10 Posted July 26, 2011 Hi'! I'd like present my current work. I'm working on German special forces, 2002 era. Following pictures display the desert version of operators and their equipment, the green version will appear at this tread soon. This my first public project. Operators Weapons Share this post Link to post Share on other sites
Spartan 163 0 Posted July 26, 2011 Wow 24 views and not one response. Great work dude. They look cool. Any New gear along with the units? Share this post Link to post Share on other sites
Alwarren 2767 Posted July 26, 2011 Good stuff. I especially like the G36 with AG36. Hope they get lasers/flashlights too :) Edit: looks like a flashlight on the first screen? Share this post Link to post Share on other sites
Vitek 10 Posted July 26, 2011 (edited) PROTOTYPE 001: Thank you. Two backpacks (berghaus atlas and munro) will be in the pack. Alwarren: Each G36 has LLM01 module with working laser, that is what I missed. I don't know which g36 to choose for flashlight function. Edited July 26, 2011 by Vitek Share this post Link to post Share on other sites
jedra 11 Posted July 26, 2011 Nice - always good to see new units. It's much appreciated that you are taking the time and effort to do this. Share this post Link to post Share on other sites
fingolfin 1972 Posted July 26, 2011 Nice looking units! :) Textures look a bit blurry though. Share this post Link to post Share on other sites
That guy 10 Posted July 26, 2011 (edited) i must congratulate you for making news units that are not simply (yet another) reskin of johnny's SF, or the default units! awesome! Edited July 26, 2011 by That guy Share this post Link to post Share on other sites
Jester_Darrak 10 Posted July 26, 2011 You could use G36C with EOTech for flash light. Or you make every single rifle in 2 versions, one with laser, one with flash light. But one thing: are your ingame texture settings that low? Otherwise you should work a bit on the textures, they look very blurred. Another hint: No-one would ever wear a beret when going into combat. You don't bring a knife to a gun fight, do you? Share this post Link to post Share on other sites
Vitek 10 Posted July 26, 2011 Blurred texters might be due to that: I made screenshots in windowed Arma2 and my PC is not to good to run arma 2 on high settings. Jester_Darrak:That is just an unarmed guy I used for showing weapons. Share this post Link to post Share on other sites
Tisman 10 Posted July 26, 2011 Looking good! Except for the low res textures but as you said, this is probably due to your graphic settings. Nice to finally see some tricked out g36s. About the laser versus light debate, have you looked into the ACE feature that allows you to have both a laser and a flashlight on the same weapon? Good luck with the project. Share this post Link to post Share on other sites
heroes maker 10 Posted July 26, 2011 nice unit and weapons, the gears seems a little "square", but it's ok Share this post Link to post Share on other sites
gossamersolid 155 Posted July 26, 2011 Looks great, but in the picture: http://www.abload.de/image.php?img=arma2oa2011-07-2601-37qup7.png, the guy's left arm is missing. I assume he's supposed to be holding the front grip Share this post Link to post Share on other sites
roberthammer 582 Posted July 26, 2011 Looks great, but in the picture: http://www.abload.de/image.php?img=arma2oa2011-07-2601-37qup7.png, the guy's left arm is missing. I assume he's supposed to be holding the front grip The Guy is holding the C-mag :p Share this post Link to post Share on other sites
gossamersolid 155 Posted July 26, 2011 The Guy is holding the C-mag :p Wow I'm a derp. Still would like to see him holding the front grip. Otherwise there's no point to modelling the front grip :) Share this post Link to post Share on other sites
Berliner19 0 Posted July 26, 2011 Looks great for me. The "SMOG" looks very cool. And finally anyone who build the Lucy. Share this post Link to post Share on other sites
road runner 4344 Posted July 26, 2011 Looks pretty good although I think the G36's are over scaled ;) Share this post Link to post Share on other sites
instagoat 133 Posted July 26, 2011 These look good already. So far, there´s a lack of germans in my toybox, this one could just change that. Will keep an eye on this, keep up the good work! Share this post Link to post Share on other sites
R0adki11 3949 Posted August 1, 2011 About the laser versus light debate, have you looked into the ACE feature that allows you to have both a laser and a flashlight on the same weapon? wouldnt that mean they would require ACE, which i hope they wouldnt as although im not against ACE i just dont use it. Great looking models, nice to see some new units Share this post Link to post Share on other sites
Alex72 1 Posted August 1, 2011 Blurred texters might be due to that: I made screenshots in windowed Arma2 and my PC is not to good to run arma 2 on high settings. You can always up the graphics to take your screenshots and then set it back to what you play with. Its always nice to see how the textures should look. ;) Good work otherwise. Nice to see new units! Share this post Link to post Share on other sites
Tisman 10 Posted August 1, 2011 (edited) wouldnt that mean they would require ACE, which i hope they wouldnt as although im not against ACE i just dont use it.Great looking models, nice to see some new units I don' t know much about configs, so don' t quote me on that, but maybe there is a way to code these ace functionalities without making the addon require ACE, making them activate themselves only when ACE is detected. Or there is always the solution of making two separate configs, although that would require more work from the author. Don' t worry, i wasn' t asking the author to make the addon have ACE as a requirement.:) Edited August 1, 2011 by Tisman Share this post Link to post Share on other sites