Wiki 1558 Posted February 26, 2014 I wouldn't expect it to be any longer than Adapt, no. We still hope that, overall, it'll be a longer campaign than Arma 2 (not counting the reloads because of, err, Manhattan 'features' :p) Hum, if it's not longer than Adapt, I fear it to be too short. When ArmA 3 was announced, I hope for a game like ArmA Cold War Assault, with a long campaign and many roles (grunt, pilot, tank crewman etc...). Looks like we won't have something like this... Share this post Link to post Share on other sites
zimms 22 Posted February 26, 2014 Yes, I'm pretty sure you did. I think it was in a SITREP or something. Maybe you are confusing this with when they said the campaign won't have COOP? Share this post Link to post Share on other sites
Guest Posted February 26, 2014 Maybe another campaign, in a DLC... Share this post Link to post Share on other sites
tom3kb 15 Posted February 26, 2014 (edited) Hum, if it's not longer than Adapt, I fear it to be too short.When ArmA 3 was announced, I hope for a game like ArmA Cold War Assault, with a long campaign and many roles (grunt, pilot, tank crewman etc...). Looks like we won't have something like this... Cold War Crisis and Resistance campaigns were not so long, i finished each in ~10hrs. ;) Edited February 26, 2014 by tom3kb Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted February 27, 2014 First note, from the Convo above, the ending Campaign, how ever long it is, will be dedicated to the story line, keeping the role of Kerry. So don't expect Battlefield 3 Style Soldier, Pilot, Tank roles, at least for this campaign. It is possible that with DLC in the future, maybe a new situation in terms of a campaign way arise... Note two, nothing is being revealed. Lets leave the thread clean for a bit till be get some more interesting news. ^.^ Share this post Link to post Share on other sites
TSAndrey 1 Posted February 27, 2014 Hum, if it's not longer than Adapt, I fear it to be too short.When ArmA 3 was announced, I hope for a game like ArmA Cold War Assault, with a long campaign and many roles (grunt, pilot, tank crewman etc...). Looks like we won't have something like this... Short?! If Win is as long as Adapt, the campaign will be atleast 10 hours when put together! (if you do the side missions) Share this post Link to post Share on other sites
Wiki 1558 Posted February 27, 2014 Short?! If Win is as long as Adapt, the campaign will be atleast 10 hours when put together! (if you do the side missions) Well, I did the whole campaign, including side missions, and it didn't take me that long. Moreover, Side missions are not interesting, it's one man army style - which is a shame for an ArmA game. Plus, doing the side mission has no impact at all. Last but not least, if you only play the main missions, "Adapt" is really short - not many missions and they are rather short Share this post Link to post Share on other sites
dale0404 5 Posted February 27, 2014 Well, I did the whole campaign, including side missions, and it didn't take me that long.Moreover, Side missions are not interesting, it's one man army style - which is a shame for an ArmA game. Plus, doing the side mission has no impact at all. Last but not least, if you only play the main missions, "Adapt" is really short - not many missions and they are rather short No you haven't, you have played parts one and two, Survive and Adapt. Share this post Link to post Share on other sites
Wiki 1558 Posted February 27, 2014 No you haven't, you have played parts one and two, Survive and Adapt. Ok, was talking about the whole "adapt" campaign part... Share this post Link to post Share on other sites
Craig_VG 20 Posted February 27, 2014 My supposition is that if the campaign was all put together there would be a lot less controversy about about its length. No blame on BIS here; development has its limits. Maybe some people should just play it all in one go. Share this post Link to post Share on other sites
chortles 263 Posted February 27, 2014 My supposition is that if the campaign was all put together there would be a lot less controversy about about its length. No blame on BIS here; development has its limits. Maybe some people should just play it all in one go.This was outright suggested when people loaded up the game after receiving the WIN update -- to paraphrase, "you can wait for the whole thing if you don't want to wait in between episodes!" Share this post Link to post Share on other sites
Alwarren 2765 Posted February 27, 2014 This was outright suggested when people loaded up the game after receiving the WIN update -- to paraphrase, "you can wait for the whole thing if you don't want to wait in between episodes!" Well that was the whole point of episodic content in the first place - be it The Walking Dead, or Half-Life 2 - get pieces of the whole thing earlier. The upside of this is the possibility to adapt (no pun intended) to new developments, and have other stuff already present for people to play with. Combined together, I think that the campaign will be pretty decent in length. Share this post Link to post Share on other sites
jinzor 31 Posted February 27, 2014 They already said the campaign will only have one ending. Did they? Damn it. Share this post Link to post Share on other sites
Craig_VG 20 Posted February 27, 2014 This was outright suggested when people loaded up the game after receiving the WIN update -- to paraphrase, "you can wait for the whole thing if you don't want to wait in between episodes!" Exactly! Well that was the whole point of episodic content in the first place - be it The Walking Dead, or Half-Life 2 - get pieces of the whole thing earlier. The upside of this is the possibility to adapt (no pun intended) to new developments, and have other stuff already present for people to play with. Combined together, I think that the campaign will be pretty decent in length. Frankly I like the episodic release schedule better, mainly because it's nice to have something to look forward to. Share this post Link to post Share on other sites
hello90909 10 Posted February 28, 2014 Looks really cool actually, can't wait! Share this post Link to post Share on other sites
Alwarren 2765 Posted February 28, 2014 Frankly I like the episodic release schedule better, mainly because it's nice to have something to look forward to. I would have preferred to have the complete campaign at release, but since that was not meant to be, episodic is fine better than having to wait. The only thing is that the narrative appears "chopped up" with episodic content, since you have to have cliffhangers or at least a clear conclusion of the episode... and in the case of Half-Life 2, I am still waiting for the bloody Episode 3.... Cliffhanger in Ep. 2 was... well don't want to spoil anything, let's just say it made me curious. Share this post Link to post Share on other sites
gliptal 25 Posted February 28, 2014 I would have preferred to have the complete campaign at release, but since that was not meant to be, episodic is fine better than having to wait. The only thing is that the narrative appears "chopped up" with episodic content, since you have to have cliffhangers or at least a clear conclusion of the episode... and in the case of Half-Life 2, I am still waiting for the bloody Episode 3.... Cliffhanger in Ep. 2 was... well don't want to spoil anything, let's just say it made me curious.I think Half Life 2 is a pretty different example, since its narrative was developed on the go with loads of changes. My guess is that ArmA III campaign was thought (in its general lines) completely through, and not made up as it went on.For example, originally HL2 had an entire level on that unspoiled detail you mentioned, and the protagonist of that level was to be the British accented commander you find along Route 17. If you're interested in more about the HL series, feel free to PM me, I have a nice source I can share. Yay! Share this post Link to post Share on other sites
kilroy the nerd 14 Posted March 1, 2014 Did they? Damn it. Jinzor, read RiE's post on 803. In regards to the episodic schedule, I just think it would make more sense if the first episode came with release. It just seems so awful to have a game with a campaign that's released without it. All the same, I'm still highly excited about Win and the content coming with it. If we could just see the NATO jet now... Although, if there's one more cliffhangar I'll be pissed. Share this post Link to post Share on other sites
Alwarren 2765 Posted March 1, 2014 Although, if there's one more cliffhangar I'll be pissed. Well, if there is another cliffhanger, that probably means they are doing another episode... Probably entitled "Get the T-shirt"... Share this post Link to post Share on other sites
jinzor 31 Posted March 1, 2014 Jinzor, read RiE's post on 803.In regards to the episodic schedule, I just think it would make more sense if the first episode came with release. It just seems so awful to have a game with a campaign that's released without it. All the same, I'm still highly excited about Win and the content coming with it. If we could just see the NATO jet now... Although, if there's one more cliffhangar I'll be pissed. Completely missed RiE's post, thanks. Share this post Link to post Share on other sites
tempestriser 10 Posted March 4, 2014 As a small bonus for this mini-anniversary, we're including a new variant of the Slammer MBT in tomorrow's update. The Urban Purpose variant features a commander machine gun turret, a smaller caliber cannon, shorter barrel, and enhanced armor. http://blog.realitygamer.org/wp-content/uploads/2012/03/ARMA_3__4.jpg Maybe this one... more armor plates around, a small machinegun on the top of the tower, and maybe a 105mm cannon... :) Share this post Link to post Share on other sites
instagoat 133 Posted March 4, 2014 I just wonder what the tactical sensibility of equipping a completely different gun (of smaller caliber than the default one no less) on what surmounts to a TUSK kit on a normal Slammer...? Why not go all the way and give it an autocannon and an AT launcher instead, make it some kind of NATO super heavy BMT? Share this post Link to post Share on other sites
benjamin1 10 Posted March 4, 2014 I just wonder what the tactical sensibility of equipping a completely different gun (of smaller caliber than the default one no less) on what surmounts to a TUSK kit on a normal Slammer...?Why not go all the way and give it an autocannon and an AT launcher instead, make it some kind of NATO super heavy BMT? A smaller caliber for an Urban Purpose variant of the slammer makes perfect sense to me, would be cool to see the internal 60mm mortar working too Share this post Link to post Share on other sites
roberthammer 582 Posted March 4, 2014 Regular Slammer already have a short cannon , so why you would use weaker cannon on TUSK like armour? that doesnt make sense Far more sense it would be if it had bigger cannon + ATGM missiles + 60mm mortar Share this post Link to post Share on other sites
blackpixxel 53 Posted March 4, 2014 And now it starts again. So many people were asking for this one special tank to be in the game, because it was shown on previous screenshots. Now Bohemia does exactly that - and it is wrong for some people... I am looking forward to this new Slammer-Variation! Share this post Link to post Share on other sites