derdoe 10 Posted July 19, 2011 @Gnat: First of all, i flew all variants of your plane, all of them feel a bit slow on the turning rate if you are slower than 100 airspeed, so e.g. if you attempt a landing, go around and have to do a new pattern you struggle to do hard turns. If you compare e.g. the Maule M7 of USEC you will notice that even at slow speed the Maule can easily do tight turns. I dont expect a Cessna to handle like the Maule, though sometimes i have the feeling all variants of the Cessna have a certain mass inertia. And please dont feel like i am trying to force you to do something about it, it was meant as a feedback for you. If you dont want feedback, that is fine with me. Share this post Link to post Share on other sites
vengeance1 50 Posted July 19, 2011 Hey Gnat, Remember when you did the raft for the Sub? Maybe consider that for the Planes that can land on water? I am sure someone will skin a Blank Military Green and could work for a covert mission. Just an idea. Great planes lots of fun! Share this post Link to post Share on other sites
lennard 447 Posted July 19, 2011 (edited) Gnat;1984846']ALL BLANK TEXTURES now in first post. Skin Away ! :D Cool! Thanks. Edit Made two textures today. CDF:Takistani army: Will upload them if there's interest.:) Edited July 21, 2011 by Lennard Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 22, 2011 Lovely job Lennard. I'll add them to the first post if you want to provide a link. BTW, I'm aware I didnt map the underside of the tailfin correctly, sorry, next update. Share this post Link to post Share on other sites
armatech 8 Posted July 22, 2011 in SP 100% perfect but in MP the sea plane will not float and just blows up on landing/(taking off(sinks)) Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted July 22, 2011 Great little plane this, and love the reskins by Lennard, I'd download them! Small light planes like this are well suited to the sim. Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 22, 2011 Thanks guys, yep, gotta get the MP working somehow ....... Share this post Link to post Share on other sites
gossamersolid 155 Posted July 22, 2011 Cool! Thanks.Edit Made two textures today. CDF: Takistani army: Will upload them if there's interest.:) Awesome skins lennard, I'm fully interested :p How about a chedaki one :) Share this post Link to post Share on other sites
Bryce23 10 Posted July 24, 2011 (edited) Gnat;1987277']Thanks guys' date=' yep, gotta get the MP working somehow .......[/quote']My clanmate, {TCG}Wulfer has a fix for the planes and they now work on dedicated servers. In C185finit.sqf the first line looks for a server. If you null it out, the planes work online. Original: if !(isServer) exitWith {}; _plane = _this select 0; sleep 0.05; _plane animate ["RPod", 1]; if ((typeOf _plane) == "GNT_C185T") then { _plane animate ["RPod", 0]; }; Fixed: //if !(isServer) exitWith {}; _plane = _this select 0; sleep 0.05; _plane animate ["RPod", 1]; if ((typeOf _plane) == "GNT_C185T") then { _plane animate ["RPod", 0]; }; Your planes are awesome and thanks again for your hard work on them. Hope this helps :) Edited July 25, 2011 by Bryce23 Wrote correct script name Share this post Link to post Share on other sites
NoRailgunner 0 Posted July 24, 2011 Now Gnat's "old" subs & frigates & LCS can be visited offshore! Just book a tour on one of those colorful Cessna's and have fun!! Thank you Gnat! :):D Share this post Link to post Share on other sites
icebreakr 3157 Posted July 25, 2011 This plane is cool to bring recon troops in the jungle area by landing on the river ;) Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 25, 2011 My clanmate, {TCG}Wulfer has a fix for the planes and they now work on dedicated servers.In C185init.sqf the first line looks for a server. If you null it out, the planes work online. Your planes are awesome and thanks again for your hard work on them. Hope this helps :) Thanks Bryce/Wulfer Are you talking about the Floatplane version also? Because thats triggered from a different sqf; C185FInit.sqf @NoRailgunner lol, yes, handy hey! Share this post Link to post Share on other sites
vengeance1 50 Posted July 25, 2011 I tried the float plane with this edit on dedi server and game started ok but when I take off plane nose dives into water every time Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 25, 2011 Thanks vengeance1 I suspect I know what happening, with slight server lag the special addon (ie fake ground) sitting UNDER the float plane is drifting backwards with speed and the nose "wheel" then slips over the front edge ..... ie nose dive :( My guess. OK, I may have to resize the fake ground addon ...... Share this post Link to post Share on other sites
-)rStrangelove 0 Posted July 25, 2011 Wow wow wow how did i miss this? :) Awesome plane which doesnt need airstrips Share this post Link to post Share on other sites
Bryce23 10 Posted July 25, 2011 (edited) Gnat;1989574']Thanks Bryce/WulferAre you talking about the Floatplane version also? Because thats triggered from a different sqf; C185FInit.sqf Oops, yes I am talking about the amphibious version so it was ci185init.sqf that we edited. We are able to land on water on our dedicated server after the edit. The only bug I have still found is that if you park the seaplane on water for more than a minute or so it begins to sink and when you try to take off it does a nose dive into the sea and explodes. Other than that, its awesome to be able to fly this thing and land it on land or sea :) Fixed c185Finit.sqf //if (!isServer) exitWith {}; _plane = _this select 0; _sxc = [_plane] execvm "\GNT_C185\scr\C185posFloat.sqf"; sleep 0.2; _xx = getpos _plane select 0; _yy = getpos _plane select 1; _zz = getpos _plane select 2; if ((_zz < 7) and (surfaceIsWater [_xx, _yy])) then { _plane setposasl [_xx, _yy, 0.0]; }; Edited July 25, 2011 by Bryce23 Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 25, 2011 OK Thanks Bryce ! Share this post Link to post Share on other sites
lennard 447 Posted July 26, 2011 Here's a link to the CDF and Taki C185 reskins: Gamefront Original credits go to Gnat. I just painted some random stuff over it. Share this post Link to post Share on other sites
R0adki11 3949 Posted July 26, 2011 Here's a link to the CDF and Taki C185 reskins: GamefrontOriginal credits go to Gnat. I just painted some random stuff over it. Nice, will have to have a play with these. Hoping to get some Nogovan flavoured skins made :) Share this post Link to post Share on other sites
lennard 447 Posted July 26, 2011 Nice, will have to have a play with these. Hoping to get some Nogovan flavoured skins made :) Sure could do one for you. If RL lets me that is :) Share this post Link to post Share on other sites
miller 49 Posted July 26, 2011 Here's a link to the CDF and Taki C185 reskins: GamefrontOriginal credits go to Gnat. I just painted some random stuff over it. Thx. Sorry but I get a error message: :) "Picture gnt_c185\tex\tak_fuse1_co.paa not found" the .paa files and the Gnat addon in one mod-folder, correct ? :o my init-line: this setobjecttexture [0, "gnt_c185\tex\tak_fuse1_co.paa"]; this setobjecttexture [1, "gnt_c185\tex\tak_wings_co.paa"]; greetz Miller Share this post Link to post Share on other sites
wld427 1705 Posted July 26, 2011 this is alot of fun.... thanks Gnat Share this post Link to post Share on other sites
SigintArmA 10 Posted August 9, 2011 Hello. I'm curious if it's possible to have an updated DL Link to the blank textures on the front page. It appears to have been removed or deleted from the site. Share this post Link to post Share on other sites
[aps]gnat 28 Posted August 10, 2011 Hello. I'm curious if it's possible to have an updated DL Link to the blank textures on the front page. It appears to have been removed or deleted from the site. Thanks for the heads-up. Link updated on first post. Share this post Link to post Share on other sites
tigger6 10 Posted January 18, 2014 Sorry about the forum archeology, but I've been trying to get the floatplane version to work and I'm hitting a brick wall. If I run a local instance and connect to it with another arma2 instance (from the same computer), floatplane works for both instances. On the other hand, I have a dedicated server (running dayz epoch), and I connect to it with a client that has gnt_c185.pbo with that line commented out as to spawn the fake ground even if it's not a server, but the airplane nose-dives immediately after moving, the fake ground doesn't seem to move with it at all. The version on the server is the original version, but that shouldn't matter, no? Share this post Link to post Share on other sites