friznit2 350 Posted September 6, 2011 Many people, including myself, have been playing with ACE, JSRS and WarFX for several month without issues. But as Sickboy mentions, if you do run across any problems please be sure to try disabling these and any other addons first before you submit a bug report on the ACE forums. All too often the ACE devs have to spend time investigating reported bugs only to discover it's caused by an unrelated addon. Share this post Link to post Share on other sites
papoose244 10 Posted September 6, 2011 ok thank you what is the target shortcut for these three mods? Share this post Link to post Share on other sites
Tonci87 163 Posted September 6, 2011 ok thank you what is the target shortcut for these three mods? Please do yourself a favour and use a launcher to start the game. I recommend SpiritedMachines Game Launcher http://forums.bistudio.com/showthread.php?t=89731&highlight=spirited+machine Share this post Link to post Share on other sites
helling3r 10 Posted September 6, 2011 (edited) I have problems with the BattleCenter. When starting a mission, i am not able to open the interaction menu. There is also no hangar; only if i look through the scope, i see me inside the hangar. There is also no entry in my action menu to get access to the BC-Menu... :( Please, advise. [edit] Ok, the Self interaction menu opens, but there is no menu entry for the BC. Only "IR-Strobes, Magazines," etc. [edit2] I updatet my ACE today (changes from saturday). It also complains about dac_source being deleted, i dont know if its related. Edited September 6, 2011 by helling3r Share this post Link to post Share on other sites
sickboy 13 Posted September 6, 2011 I have problems with the BattleCenter. When starting a mission, i am not able to open the interaction menu. There is also no hangar; only if i look through the scope, i see me inside the hangar.There is also no entry in my action menu to get access to the BC-Menu... :( Please, advise. [edit] Ok, the Self interaction menu opens, but there is no menu entry for the BC. Only "IR-Strobes, Magazines," etc. [edit2] I updatet my ACE today (changes from saturday). It also complains about dac_source being deleted, i dont know if its related. http://dev-heaven.net/issues/24259#note-2 Share this post Link to post Share on other sites
papoose244 10 Posted September 6, 2011 wow just dld this mod and its impressive have not had time to play to much but from what ive seen it great how is the Ai with this mod?ive heard of the Zeus ai does it work with ace? Share this post Link to post Share on other sites
Tonci87 163 Posted September 6, 2011 Zeus AI is outdated and not longer supported. In fact it will make your AI worse if you play with the last betas. It used to be a really good AI mod, but well the creator didn't continue his work. ACE enhances the AI but I use it in combination with ASR AI. Great firefights Share this post Link to post Share on other sites
papoose244 10 Posted September 7, 2011 thanks alot Tonci ihave one last question how do i filter out ace servers in sixupdater? Share this post Link to post Share on other sites
sickboy 13 Posted September 7, 2011 thanks alot Tonci ihave one last question how do i filter out ace servers in sixupdater? Use find servers with Mod, or find servers with Mods in preset: http://i53.tinypic.com/npfj9f.png http://i54.tinypic.com/2vhve6c.png Share this post Link to post Share on other sites
rd2030 10 Posted September 7, 2011 Is it supposed to be impossible to control the gunner as a pilot of the apache in autohover mode? The gunner cursor keeps centering on the horizon, which it doesnt do when not in autohover. Or are there some buttons i need to assign? Share this post Link to post Share on other sites
HG_Havok 10 Posted September 8, 2011 Isn't the addon Zeus AI ACE a recent release made just for the ACE mod? Share this post Link to post Share on other sites
sickboy 13 Posted September 8, 2011 Isn't the addon Zeus AI ACE a recent release made just for the ACE mod?What do the .pbo file dates say? Share this post Link to post Share on other sites
galzohar 31 Posted September 8, 2011 Isn't the addon Zeus AI ACE a recent release made just for the ACE mod? Fixed. As said, it's outdated. Share this post Link to post Share on other sites
therev709 10 Posted September 9, 2011 I updated last week and keep getting this error: Include file x\cba\addons\main\script_eventhanders.hpp not found I deleted the cba folder and ran the six updater again and it reinstalled the cba folder but this error still persists... Share this post Link to post Share on other sites
sickboy 13 Posted September 9, 2011 I updated last week and keep getting this error: Include file x\cba\addons\main\script_eventhanders.hpp not found I deleted the cba folder and ran the six updater again and it reinstalled the cba folder but this error still persists... Delete Extended_Eventhandlers.pbo / CBA_Extended_EventHandlers.pbo from all folders except @CBA. Share this post Link to post Share on other sites
blacknight_pl 0 Posted September 9, 2011 (edited) Guys, i have stupid question. But i must ask it. Playing in ACE, ammunition ends quicker in a fight compared to Vanilla Arma. I mean, ammunition carried by soldiers. Why ? The standard loadout is lower by default ? I am not playing any user missions, just simple group vs group created in editor. Thanks Edited September 9, 2011 by BLAcKnight_PL Share this post Link to post Share on other sites
sickboy 13 Posted September 9, 2011 They are less sharp shooters as normally ingame. What version do you run anyway, because it was improved in recent versions. Latest version is 1.12 RC3. Share this post Link to post Share on other sites
blacknight_pl 0 Posted September 9, 2011 Thanks for the answer. You are always on duty Sickboy :D I am using version 1.11. Waiting for the 1.12 release now. Thank again. Regards. Share this post Link to post Share on other sites
sickboy 13 Posted September 9, 2011 ACE for OA 1.12 RC4 Released! Release Notes: http://ace.dev-heaven.net/wagn/ACE_1_12_RC4 Also check out Six Updater v2.7pre: Including major speed improvements, and more incoming before final 2.7! Share this post Link to post Share on other sites
Archosaurusrev 12 Posted September 10, 2011 ace_main requires cba_extended_eventhandlers. Halp? Share this post Link to post Share on other sites
sickboy 13 Posted September 10, 2011 ace_main requires cba_extended_eventhandlers.Halp? Make sure @CBA is up2date. and delete CBA_Extended_EventHandlers.pbo / Extended_Eventhandlers.pbo from all other folders except @CBA. Share this post Link to post Share on other sites
Archosaurusrev 12 Posted September 10, 2011 (edited) delete CBA_Extended_EventHandlers.pbo / Extended_Eventhandlers.pbo from all other folders except @CBA. My CBA is up to date so that might be it. Thanks. COwarmod had extended_eventhandlers in it for some reason O_o. Maybe its supposed to be there. Edited September 10, 2011 by Archosaurusrev Share this post Link to post Share on other sites
shark-attack 2 Posted September 10, 2011 I seem to of lost my altimeter with HALO since last update. Share this post Link to post Share on other sites
sickboy 13 Posted September 10, 2011 I seem to of lost my altimeter with HALO since last update. Shift+K. In case the altimeter shows no text please run Verify and Repair: http://dev-heaven.net/issues/24372#note-5 ---------- Post added at 18:42 ---------- Previous post was at 18:41 ---------- My CBA is up to date so that might be it.Thanks. COwarmod had extended_eventhandlers in it for some reason O_o. Maybe its supposed to be there. Just keep the latest version of CBA incl XEH in @CBA modfolder, and load it with any mod that uses CBA should be sufficient :) Share this post Link to post Share on other sites
Archosaurusrev 12 Posted September 10, 2011 ACE is working. Any chance to make different M4s and M16s? I know some troops use M16A4s with an adjustable stock or M4s with a really short barrel. I would like to see that. Share this post Link to post Share on other sites