Andre 10 Posted May 25, 2011 (edited) ..... Edited August 14, 2011 by Andre Share this post Link to post Share on other sites
ScratcH1 10 Posted May 25, 2011 http://news.bbc.co.uk/2/hi/programmes/click_online/9491789.stm IBM has created a 150 gigahertz (GHz) transistor If we're going to get CPUs out of graphene then we can have almost unlimited terrain because they can have more than 150 Ghz :eek: Share this post Link to post Share on other sites
Steakslim 1 Posted May 25, 2011 Yeah, shit we won't see for 10 years. Share this post Link to post Share on other sites
gho-t 10 Posted May 25, 2011 Small maps? In my arma? :confused: Share this post Link to post Share on other sites
cossack8559 10 Posted May 25, 2011 I make a lot of missions with friends that involve special forces using choppers,planes being dropped behind enemy lines etc.. The big maps make these missions limitless so i would have to disagree. In Arma, size really does matter and i would say bigger is most definitely better. :) Share this post Link to post Share on other sites
ahmedjbh 0 Posted May 25, 2011 The game is incapable of populating the world with enough units for the map size of 225 sq km. To improve performance it would be more sensible if just the mission area was rendered and more units processed in real time. Lower end machines would benefit significantly. Wow. I have rarely disagreed with anything as much as that. Amazingly wrong thinking. Share this post Link to post Share on other sites
Flogger23m 2 Posted May 25, 2011 No. One of the good aspects of the game is a realistic size battlefield. Removing this would be a huge step back. That being said, a future Ghost Recon like game would be nice. :) We could have hoped that the Codemasters games went that direction, but sadly they didn't. Share this post Link to post Share on other sites
vegeta897 13 Posted May 25, 2011 I am not sure what your problem is. The major issues that you think would take place only take place if the 225 sqaure mile map is actually fully populated with people. Which it is not.Now it only takes slightly (note the slightly) more memory. Be aware that the game does not render the entire map in full. This man speaks the truth. The only downside to huge maps is they'll take a little longer to load, but in-game performance should not be affected since only your immediate area is rendered/simulated. Share this post Link to post Share on other sites
ryguy 10 Posted May 25, 2011 No! Keep the maps getting bigger until we have only one map- earth! Share this post Link to post Share on other sites
Steakslim 1 Posted May 25, 2011 I'm seriously hoping that BIS presents this Greek island at it's full and expected size. I don't want a partial version or a scaled down version of it. Just from it's view on google earth it already has some interesting area's, and have it in it's full scale would only add another layer of hype on top of the already announced features. Share this post Link to post Share on other sites
papanowel 120 Posted May 25, 2011 I don't want a partial version or a scaled down version of it. It's a scaled down map, it has been confirmed. It's 2.4 the size of Takistan, so it's really big. Share this post Link to post Share on other sites
Deadfast 43 Posted May 25, 2011 ...just the mission area was rendered... It already is. The game only renders the visible area. Share this post Link to post Share on other sites
dale0404 5 Posted May 25, 2011 One of the main reasons I am looking forward to Arma3 is the size of the map.... Share this post Link to post Share on other sites
CameronMcDonald 146 Posted May 25, 2011 I believe that BIS should just make a corridor coz thats wear all teh acshun occrs. *throws OP out nearest window* Share this post Link to post Share on other sites
kremator 1065 Posted May 25, 2011 I refer you back to the 'get a new PC' section then. If Arma2 turns into a CoD 'game on rails' it will be time to bin it ! Oh and complex ? My jacksie ! Share this post Link to post Share on other sites
That guy 10 Posted May 25, 2011 i dont want to sound like im jumping on the hate'n bandwagon, but smaller maps? did you really like shapur and proving grounds? i mean really, REALLY liked? i like those maps, but they are just so restrictive. so small for the ArmA3 expansion pack i want a 100,000 km2 chunk of Europe rendered for large scale force on force warfare. you know with shifting front lines and stuff. like WWII, but in the FUTURE! :p and yes i will have that when i have my 16GB Hexacore processor and 20TB of RAM :p Share this post Link to post Share on other sites
Avgeris 64 Posted May 25, 2011 Are you high? Why not play a totally different game then? why spam all threads? Share this post Link to post Share on other sites
Steakslim 1 Posted May 26, 2011 (edited) It's a scaled down map, it has been confirmed.It's 2.4 the size of Takistan, so it's really big. Who confirmed this? EDIT: N/M found the source. Edited May 26, 2011 by Steakslim Share this post Link to post Share on other sites
neokika 62 Posted May 26, 2011 Hi Adjutant, Well, ain't the objective to have the opposite of what you suggest? Even bigger maps? Like many said already there are way's to make AI spawn and be deleted when needed, through scripting. This is even included in the default Arma 2. _neo_ Share this post Link to post Share on other sites
4 IN 1 0 Posted May 26, 2011 You bet by now most people here should know what fail so much in "the game we should not talk about here" and the game after "that game"? Share this post Link to post Share on other sites
mosh 0 Posted May 26, 2011 No. Make the maps bigger. Share this post Link to post Share on other sites
Goos 0 Posted May 26, 2011 The game is incapable of populating the world with enough units for the map size of 225 sq km. The game doesn't have to populate the entire map just key points at any given time. Spawning additional units where & when needed. The current ambient combat manager is an amazing thing also. As for ambient civilians I'm pretty sure they are only spawned when a player gets close to a town but if not then this is how it can work for performance sake. To improve performance it would be more sensible if just the mission area was rendered and more units processed in real time. Lower end machines would benefit significantly. In the options menu there is a view distance slider anything beyond that distance is not "rendered" and again units only need be placed at key areas with extras spawned when and where needed. In short no, no, no large area warfare is what ArmA is all about without it it would be pretty much like all the other shooters out there. Share this post Link to post Share on other sites
ZeosPantera 0 Posted May 26, 2011 It's all about optimization. Servers get the brunt of the AI and when they fail they fail hard. BTW, The island is 22 Miles by 18 miles. That's 1025 Sq\Km if you don't exclude the water. That is a BIG map. Share this post Link to post Share on other sites
tupolov 520 Posted May 26, 2011 Its not about smaller or bigger maps. BIS will implement multi-resolution terrain and terrain paging to ensure large scale maps are supported along with adequate detail on the ground. Anyway, who knows, Lemnos maybe just 1 island for ARMA 3? If they do implement naval simulation there could be more islands! Share this post Link to post Share on other sites