Jump to content
Sign in to follow this  
Adjutant

Limit map size

Recommended Posts

.....

Edited by Andre

Share this post


Link to post
Share on other sites

Small maps? In my arma? :confused:

Share this post


Link to post
Share on other sites

I make a lot of missions with friends that involve special forces using choppers,planes being dropped behind enemy lines etc.. The big maps make these missions limitless so i would have to disagree.

In Arma, size really does matter and i would say bigger is most definitely better. :)

Share this post


Link to post
Share on other sites
The game is incapable of populating the world with enough units for the map size of 225 sq km. To improve performance it would be more sensible if just the mission area was rendered and more units processed in real time. Lower end machines would benefit significantly.

Wow. I have rarely disagreed with anything as much as that.

Amazingly wrong thinking.

Share this post


Link to post
Share on other sites

No. One of the good aspects of the game is a realistic size battlefield. Removing this would be a huge step back.

That being said, a future Ghost Recon like game would be nice. :) We could have hoped that the Codemasters games went that direction, but sadly they didn't.

Share this post


Link to post
Share on other sites
I am not sure what your problem is. The major issues that you think would take place only take place if the 225 sqaure mile map is actually fully populated with people. Which it is not.

Now it only takes slightly (note the slightly) more memory. Be aware that the game does not render the entire map in full.

This man speaks the truth.

The only downside to huge maps is they'll take a little longer to load, but in-game performance should not be affected since only your immediate area is rendered/simulated.

Share this post


Link to post
Share on other sites

No!

Keep the maps getting bigger until we have only one map- earth! :yay:

Share this post


Link to post
Share on other sites

I'm seriously hoping that BIS presents this Greek island at it's full and expected size. I don't want a partial version or a scaled down version of it. Just from it's view on google earth it already has some interesting area's, and have it in it's full scale would only add another layer of hype on top of the already announced features.

Share this post


Link to post
Share on other sites
I don't want a partial version or a scaled down version of it.

It's a scaled down map, it has been confirmed.

It's 2.4 the size of Takistan, so it's really big.

Share this post


Link to post
Share on other sites
...just the mission area was rendered...

It already is. The game only renders the visible area.

Share this post


Link to post
Share on other sites

One of the main reasons I am looking forward to Arma3 is the size of the map....

Share this post


Link to post
Share on other sites

I believe that BIS should just make a corridor coz thats wear all teh acshun occrs.

*throws OP out nearest window*

Share this post


Link to post
Share on other sites

I refer you back to the 'get a new PC' section then.

If Arma2 turns into a CoD 'game on rails' it will be time to bin it !

Oh and complex ? My jacksie !

Share this post


Link to post
Share on other sites

i dont want to sound like im jumping on the hate'n bandwagon, but smaller maps?

did you really like shapur and proving grounds? i mean really, REALLY liked? i like those maps, but they are just so restrictive. so small

for the ArmA3 expansion pack i want a 100,000 km2 chunk of Europe rendered for large scale force on force warfare. you know with shifting front lines and stuff. like WWII, but in the FUTURE! :p

and yes i will have that when i have my 16GB Hexacore processor and 20TB of RAM :p

Share this post


Link to post
Share on other sites
Are you high? Why not play a totally different game then?

why spam all threads?

Share this post


Link to post
Share on other sites
It's a scaled down map, it has been confirmed.

It's 2.4 the size of Takistan, so it's really big.

Who confirmed this?

EDIT: N/M found the source.

Edited by Steakslim

Share this post


Link to post
Share on other sites

Hi Adjutant,

Well, ain't the objective to have the opposite of what you suggest? Even bigger maps?

Like many said already there are way's to make AI spawn and be deleted when needed, through scripting. This is even included in the default Arma 2.

_neo_

Share this post


Link to post
Share on other sites

You bet by now most people here should know what fail so much in "the game we should not talk about here" and the game after "that game"?

Share this post


Link to post
Share on other sites

No. Make the maps bigger.

Share this post


Link to post
Share on other sites
The game is incapable of populating the world with enough units for the map size of 225 sq km.

The game doesn't have to populate the entire map just key points at any given time. Spawning additional units where & when needed. The current ambient combat manager is an amazing thing also. As for ambient civilians I'm pretty sure they are only spawned when a player gets close to a town but if not then this is how it can work for performance sake.

To improve performance it would be more sensible if just the mission area was rendered and more units processed in real time. Lower end machines would benefit significantly.

In the options menu there is a view distance slider anything beyond that distance is not "rendered" and again units only need be placed at key areas with extras spawned when and where needed.

In short no, no, no large area warfare is what ArmA is all about without it it would be pretty much like all the other shooters out there.

Share this post


Link to post
Share on other sites

It's all about optimization. Servers get the brunt of the AI and when they fail they fail hard.

th_LemnosIslands.jpg

BTW, The island is 22 Miles by 18 miles. That's 1025 Sq\Km if you don't exclude the water. That is a BIG map.

Share this post


Link to post
Share on other sites

Its not about smaller or bigger maps.

BIS will implement multi-resolution terrain and terrain paging to ensure large scale maps are supported along with adequate detail on the ground.

Anyway, who knows, Lemnos maybe just 1 island for ARMA 3? If they do implement naval simulation there could be more islands!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×