Adjutant 10 Posted May 25, 2011 The game is incapable of populating the world with enough units for the map size of 225 sq km. To improve performance it would be more sensible if just the mission area was rendered and more units processed in real time. Lower end machines would benefit significantly. Share this post Link to post Share on other sites
Mr. Charles 22 Posted May 25, 2011 No. 5 characters Share this post Link to post Share on other sites
SASrecon 0 Posted May 25, 2011 Step 1: Aquire new computer Step 2: Share this post Link to post Share on other sites
ProfTournesol 956 Posted May 25, 2011 A part of the spirit of this game is map size. So no. Share this post Link to post Share on other sites
Tonmeister 14 Posted May 25, 2011 The game is incapable of populating the world with enough units for the map size of 225 sq km. To improve performance it would be more sensible if just the mission area was rendered and more units processed in real time. Lower end machines would benefit significantly. unit caching would solve that probem Share this post Link to post Share on other sites
rksl-rock 1301 Posted May 25, 2011 The game is incapable of populating the world with enough units for the map size of 225 sq km. To improve performance it would be more sensible if just the mission area was rendered and more units processed in real time. Lower end machines would benefit significantly. Hell no! As ProfTournesol already said, large free roaming areas are part of the spirit of the game. If you want a small scale shooter try BF2 and its clones. Share this post Link to post Share on other sites
msy 22 Posted May 25, 2011 the much bigger map won't bring too much trouble if it is not a tropical rain forest like environment. And the much more AI can slow your computer even in a small island. So the best way is rationally use the amount of AI in a mission. Share this post Link to post Share on other sites
NoRailgunner 0 Posted May 25, 2011 If you have a "lower end machine" you just go into option menu and adjust the settings till they fit. If you can afford an hardware upgrade - do it. :) A3 operations and combat should not take place in a shoebox with countless spawning enemies. Share this post Link to post Share on other sites
wolfbite 8 Posted May 25, 2011 The game is incapable of populating the world with enough units for the map size of 225 sq km. To improve performance it would be more sensible if just the mission area was rendered and more units processed in real time. Lower end machines would benefit significantly. Are you high? Why not play a totally different game then? Share this post Link to post Share on other sites
Adjutant 10 Posted May 25, 2011 The real issue lies with the a.i. using up all processing power. Strangely, cwc a.i. on veteran difficulty with super a.i. turned on performs much better than it does in arma 2. The only issue seems to be difficulty in acquiring targets at close range. The ultimate goal for bis is to produce more at a lower cost: a.i. needs to function under a simpler but a more efficient system. As it stands now it is unnecessarily complex. Share this post Link to post Share on other sites
tsb247 0 Posted May 25, 2011 A systen like the ACM from ArmA 2 may be employed as well. The game may, "Clean up," after itself by removing units that are too far away from the player to cause them any trouble. I really liked that solution for having TON of units appear to be on the map when there really were only a hundred or so. Share this post Link to post Share on other sites
Adjutant 10 Posted May 25, 2011 A systen like the ACM from ArmA 2 may be employed as well. The game may, "Clean up," after itself by removing units that are too far away from the player to cause them any trouble. I really liked that solution for having TON of units appear to be on the map when there really were only a hundred or so. but if these units are suspended so to say, then they lose the ability to move about and are solely dependent on the player triggering them to spawn again. Flashpoint needs real solutions. Share this post Link to post Share on other sites
dmarkwick 261 Posted May 25, 2011 The game is incapable of populating the world with enough units for the map size of 225 sq km. To improve performance it would be more sensible if just the mission area was rendered and more units processed in real time. Lower end machines would benefit significantly. This already happens. Share this post Link to post Share on other sites
Joshua the Grizzly 10 Posted May 25, 2011 I am not sure what your problem is. The major issues that you think would take place only take place if the 225 sqaure mile map is actually fully populated with people. Which it is not. Now it only takes slightly (note the slightly) more memory. Be aware that the game does not render the entire map in full. Share this post Link to post Share on other sites
carlostex 38 Posted May 25, 2011 No! I want a map so big that will take me 20 minutes flying to reach the other end flying at 500 km/h speed. Hell make that 1 hour! :p Share this post Link to post Share on other sites
Vixente 10 Posted May 25, 2011 No! I want a map so big that will take me 20 minutes flying to reach the other end flying at 500 km/h speed. Hell make that 1 hour! :p I agree. Share this post Link to post Share on other sites
NeMeSiS 11 Posted May 25, 2011 unit caching would solve that probem This. There is no problem as long as you dont go crazy in the editor and throw units fucking everywhere. Share this post Link to post Share on other sites
demonized 20 Posted May 25, 2011 yeah, as said above, we want bigger maps, not smaller.... go get COD or BF for smaller. Share this post Link to post Share on other sites
tsb247 0 Posted May 25, 2011 but if these units are suspended so to say, then they lose the ability to move about and are solely dependent on the player triggering them to spawn again. Flashpoint needs real solutions. Hmmm... Yes and no. Those units could still move with complete freedom as long as they did not stray too far from the player. I don't see this as a problem since said units will likely either persue the player or be destroyed by them. In either case, the player would be unlikely to see the units spawn and/or despawn (is that even a word?) if the system is implemented properly. I'm still not entirely sure how the ACM for ArmA II works, but I imagine it functions on similar principles. However, I only suggest a feature like this to supplement permanently-placed units in a scenario that is meant to depict large-scale warfare. Whatever the case my be, I don't see making smaller maps as a solution to what seems to be a problem with large quantities of units. Share this post Link to post Share on other sites
ziiip 1 Posted May 25, 2011 Or just import one of the many small-scale islands made for ArmA2. Share this post Link to post Share on other sites
Trauma.au 10 Posted May 25, 2011 Limited map size? Yea.... nah. Share this post Link to post Share on other sites
mant3z 1 Posted May 25, 2011 The game is incapable of populating the world with enough units for the map size of 225 sq km. To improve performance it would be more sensible if just the mission area was rendered and more units processed in real time. Lower end machines would benefit significantly. I'm sorry but somebody must tell you this: This game isn't for you. We need insane big map for 64cores processors and 4SLI high end graphics cards Share this post Link to post Share on other sites
woore 10 Posted May 25, 2011 please 25x25 km map. 1)Bigger maps 2)Less BF2 fans 3)... 4)Profit!!!! :D Share this post Link to post Share on other sites
Kristian 47 Posted May 25, 2011 (edited) Smaller maps? lITBGjNEp08 [/Thread] Edited May 25, 2011 by Kristian Share this post Link to post Share on other sites
nodunit 397 Posted May 25, 2011 This entire franchise is built around freedom of roaming, so no I don't see this happening even on a per mission basis. Share this post Link to post Share on other sites