pokletu 0 Posted May 23, 2011 Yeah, that ugly pallor that for some strange reason appears INTENTIONALLY added on top of the renderer, in order to make everything bland. That. Get rid of it please. KThnxBai. Share this post Link to post Share on other sites
Steakslim 1 Posted May 23, 2011 English? If you are referring to the screenshots released, the tint is done in post. Share this post Link to post Share on other sites
Cookieeater 10 Posted May 23, 2011 Yeah I would like the yellow tinge to be removed. It doesn't make things look better. Share this post Link to post Share on other sites
instagoat 133 Posted May 23, 2011 Mood lighting is very prevalent in games today, and has been for a while. It´s not there to make everything bland, it´s there to create atmosphere. Look at Black Hawk Down, for instance: do you complain about the yellow tinge they gave that movie? It´s there to create mood and atmosphere, to give a sense of desolateness, heat and dust. Plus, it´s optional: just turn off postprocessing in the game options and you won´t have to deal with it. I want it in. Share this post Link to post Share on other sites
Cookieeater 10 Posted May 23, 2011 Mood lighting also isn't realistic. You'd think BIS would be smarter enough than to assume adding brownness and yellowness to a scene makes it look better. Real life Afganistan is this: Not this: Share this post Link to post Share on other sites
instagoat 133 Posted May 23, 2011 Mood lighting also isn't realistic. You'd think BIS would be smarter enough than to assume adding brownness and yellowness to a scene makes it look better. Like I said, turn off postprocessing and you won´t have to deal with it. It´s not supposed to be realistic. It´s not "realistic" soldiering either, to sit in front of a small monitor with a packet of chips and a can of coke. You want to create an emotional response in the player, to create a "mood", to make them feel immersed in your setting. Like I said, nobody complained about Black Hawk Down being brown, because it does the job. If it does the trick of making me feel as if I´m in a bleak, desperate war scenario, I welcome it. And who doesn´t like it can turn it off. Easy, no? Just because Arma is a sim doesn´t mean it should loose sight of the "game" aspect. The full on sim is VBS, not Arma. Share this post Link to post Share on other sites
WackyIraqi 2 Posted May 23, 2011 You don't even have to turn post processing off. Just don't enable Film Effects / Colors in your missions and your good to go. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted May 23, 2011 More bloom and more brown, please. Share this post Link to post Share on other sites
Steakslim 1 Posted May 23, 2011 Okay seriously this topic doesn't really need to exist. Share this post Link to post Share on other sites
Brute Force 10 Posted May 23, 2011 Mood lighting is very prevalent in games today, and has been for a while. It´s not there to make everything bland, it´s there to create atmosphere. Look at Black Hawk Down, for instance: do you complain about the yellow tinge they gave that movie?It´s there to create mood and atmosphere, to give a sense of desolateness, heat and dust. Plus, it´s optional: just turn off postprocessing in the game options and you won´t have to deal with it. I want it in. I thought Black Hawk Down had more of a blue filter added. Your point still stands. Share this post Link to post Share on other sites
WackyIraqi 2 Posted May 23, 2011 Okay seriously this topic doesn't really need to exist. Same with [at least] half the other topics in this section. Share this post Link to post Share on other sites
Sky999 10 Posted May 23, 2011 It´s not "realistic" soldiering either, to sit in front of a small monitor with a packet of chips and a can of coke. Sure is fun though! Share this post Link to post Share on other sites
KingN 251 Posted May 23, 2011 I was talking with a friend of mine few weeks ago who has graduated from digital arts and he said that he's sick of the yellowish tint in every other game as if it would automatically make everything look cool. I don't mind it myself but I see what he's after, it's featured in numerous games nowadays. :D Share this post Link to post Share on other sites
antoineflemming 14 Posted May 23, 2011 Just to comment on a few posts, what's the point of a simulator if it's not realistic? There's nothing wrong with the OP wanting a bit more realism in a simulator. The mood lighting does make somethings look cool. But it definitely shouldn't be a hard-coded feature. Personally doesn't matter to me as long as it can be removed. And, btw, this thread isn't pointless... Share this post Link to post Share on other sites
PuFu 4600 Posted May 23, 2011 it is not hardcoded in A2/OA, i wonder why it would be in A3 Share this post Link to post Share on other sites
wamingo 1 Posted May 23, 2011 kthxHELLO - I want more mood lighting! Chernarus in that distinguishing brown/grey or what was it. Very sexy. Variation is good though. of course screenshots can be a bit dishonest when too much post processing is done.. but they are pretty :) Share this post Link to post Share on other sites
mrcash2009 0 Posted May 23, 2011 Personally I like the PP effects, I also love the fact that you can change it in Arma2 like anything else. Share this post Link to post Share on other sites
pokletu 0 Posted May 23, 2011 (edited) It's not Post Processing. Mine's off. It's what's added to each frame at the end of each render(I think), but before what's been separated into the togglable 'post processing'. By the way, sorry for the moodiness of my original post. I think they put it in there because sunlight is mostly yellow(as a painter, I'm particularly aware of that). It's a failed strategy, though, because objects don't reflect just yellow, they reflect what they don't absorb, yadda, yadda. All you "realism" nuts could do some research by getting off your realistic computer and go hiking. The real world's colors are far more vibrant than even what this absolutely-flawless-so-never-criticize-it simulator 'simulates'. The sky refracts BLUE to you; without any yellow toning it down. If anyone doesn't know what I'm talking about, the absence of it can be seen when you enter a scripted savegame, for instance. They drop the yellow just for a moment when they print, "Saving Game". They continue their (IMHO) bad strategy of lighting contrast ratios. It seems to me that they want to simulate the blazing sunlight-to-pitch, utter blackness in their lighting model, whereas it will be drawn on computer monitors sometimes with a contrast ratio as low as 800:1! It doesn't work. The monitor is not sunlight, and in real life, people can actually see where they're going when the sun's out, notwithstanding the sun blur, which is still overstated in this ga -uh, simulator. EDIT: Hence the washed-out look of the game, in addition to the added yellowness. I'm a fan of the series, and that's why I'm posting, btw. Hoping to convice the devs of it. It's the forum for a game still in development, after all. Haters gonna hate, I guess, nonetheless. I just wanna see this one of the aspects that get improvement... Edited May 23, 2011 by pokletu To clarify my point... Share this post Link to post Share on other sites
Innomadic 10 Posted May 23, 2011 ...or you could grab a Yr12 physics textbook.... No one ever said you couldn't criticise the game, in fact i'm fairly certain 100% of BI forums population has at some point. Share this post Link to post Share on other sites
liquidpinky 11 Posted May 23, 2011 More bloom and more brown, please. Fuck no. Share this post Link to post Share on other sites
Alex72 1 Posted May 23, 2011 ARMA2 have normal colors. There is a module that adds brown/yellow tint and of course the scripts that can add everything from tints to blur and god knows what. I bet (like said before) that the same goes for ARMA3. Share this post Link to post Share on other sites
ZeosPantera 0 Posted May 23, 2011 There was a video on youtube I found a few months ago showing off an addon that removed the color filter from OA with the push of a button.. It was a tremendous difference. Skies turned blue and the crazy drama bloom was removed. I can't find it again. My take on this whole situation is as follows. ArmA tries to be branded a simulator and not a game. A game can add crazy explosion effects and color filters to enhance "atmosphere". A true simulator has the responsibility of providing as REALISTIC an experience as possible. Color filters to generate atmosphere are not realistic, remove them completely. Share this post Link to post Share on other sites
ryguy 10 Posted May 23, 2011 Oh but it does! It's similar to camera shake in that they're forgetting that it's First-person, not First-camera! You should see as you would in real life. Share this post Link to post Share on other sites
kylania 568 Posted May 23, 2011 Color filters to generate atmosphere are not realistic, remove them completely. Better to leave them optional, as they are now. :) Share this post Link to post Share on other sites
Westsailor 10 Posted May 23, 2011 Hint: Everything is blue and/or orange Share this post Link to post Share on other sites