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Maio

Arma 3: Confirmed features | info & discussion

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Probably the same or similar to what is in now with bounding over an object.

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It'd be nice to do a "goose step" in safe mode and more of a quick "bound" in danger/alert mode. Maybe even some sort of "

" or a "
" or even a "
".:p

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So is it confirmed there's not gonna be dynamic destruction arma 2 was supposed to have?

What we had:

* Playable prototype of several buildings which were dynamically destructible. The destruction was very impressive, using physical simulation, and leaving plenty of permanent and dynamic debris.

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So is it confirmed there's not gonna be dynamic destruction arma 2 was supposed to have?

Yes. That was pretty much confirmed in the post-ARG Q&A almost a year ago. There's been nothing new about that topic since then.

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So no BF3 destrucible physics lol damm. i cna lvie without it to be honest

Yes. That was pretty much confirmed in the post-ARG Q&A almost a year ago. There's been nothing new about that topic since then.

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Not having dynamic destruction is a killer for me. What a shame.

how?

i got pretty bored of bf3's destructible enviornments!

---------- Post added at 05:14 PM ---------- Previous post was at 05:13 PM ----------

Not having dynamic destruction is a killer for me. What a shame.

how?

i got pretty bored of bf3's destructible enviornments!

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Well the "physics" in BC2 (didn´t played BF3) are just like the ones in OA, with more FX. You have pre-determinated spots that go KABOOM and then the structure falls. Not a big deal...

Also, you could level buildings using some 40mm granades, which is kind of non-sense.

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I could never get bored of destruction same as in video

Wow I want to see this in multiplayer.....1 FPS. 1 000 000 pieces that would lag as hell. But If they'll made It that It will disappear in seconds I'd want this too.

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You serious BF3's destruction is so gimmicky you cant even blow up half the walls or sections of buildings.

Only certain buildings can be leveled.

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Well initially they said there would be no "intro island" and now we have Stratis! So I wouldn't take everything the devs say as the final word on the matter until the game is finished. That said destruction like BF3 is probably just not possible at the moment on RV. Look at the size of any BF3 map, and then compare that to the 300km² Limnos. Well it might be possible but the resources required to do it on that scale would probably negate even implementing it. I for one am happy with the current level of destruction, I can still hole up in a semi ruined building or take it out if enemies are using it for cover, functionality trumps aesthetics as far as I'm concerned.

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I could never get bored of destruction same as in video

That looks absolutely horrible.

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If BIS were ever to get serious about destruction, the first stop would have to be bulletholes, shaped charge penetrations and launcher mouseholing.

Having hole buildings collapse in abstracted explosion events is fine, because the most important stuff is much smaller. The wouldn't even need to change the models for a lot of it. Imagine a brick wall that takes a 7.62, and you get a decal where the roundimpacts. The game tracks the decal, and subsequent rounds in the vicinity go straight through the weakened portion of the wall, so cover progressively dissolves. You probably couldn't do it with houses, but you could get compound walls to fall apart in chunks. RPGs would knock fist-sized holes in them, and SMAW-NE of CG rockets could blast whole sections down.

I was about to defend the posted video, which clearly used jury-rigged assets for demo purposes, but then I realized how they never fired on the corner posts of the house, which clearly can't be destroyed, so as to protect the integrity of the overall structure.

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That looks absolutely horrible.

irony is he missed the great Havok physics showcase here

which in fact has some excellent examples like the stairs with walkway, steel construction, wooden contruction, houses and bricks

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It is a warzone, not a nice looking neighborhood. That is why most environments in the ArmA games don't feel like warzones...

I'd probably enjoy living out there because our buildings dont get knocked down easily...

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I wasn't saying that Havok is horrible, only that demo was just terrible.

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irony is he missed the great Havok physics showcase here

I seen that one but thought the detailed destruction would be far too demanding for the grand scale of the ARMA 3 maps. Does map size have an effect on physics simulation?

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well ofcourse too detailed physics would be problem but then, culling and lod system and other methods can be applied for physics in similar way like for graphics

the real challenge is MP sync of the physics ... which in case of destruction would most likely mean only some 'key' parts are synced while rest is only local ...

otherwise it would be too traffic demanding or impossible sync in time ...

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Yeah lets wait till we all have super fast fiber optic internet and quantum computers I dont want it to take an hour to render a frame. :p

Looks awesome imagine the gameplay in Arma with that destruction fidelity!

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Dwarden thanks for taking the time to answer questions and provide useful information.

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Looks awesome imagine the gameplay in Arma with that destruction fidelity!

:notworthy:

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Looks awesome imagine the gameplay in Arma with that destruction fidelity!

I'd probably spend all night blowing shit up.

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irony is he missed the great Havok physics showcase here

"YOUTUBE Video"

which in fact has some excellent examples like the stairs with walkway, steel construction, wooden contruction, houses and bricks

Dwarden we praying on this feature or some like this, just do it please :)!

Dynamic game enviroment be great! :pray: :pray: :pray:

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