maddogx 13 Posted July 7, 2011 NOT confimed but in the credits for OA it says "Mando Missile Systems approved by US Department of Defence at todays hearing; Navy and Air Force to implement systems by 2012", my guess is we may be getting an official MMA :) Heh, well spotted. Could have been an early reference to Arma3. :D Share this post Link to post Share on other sites
rye1 22 Posted July 7, 2011 daggerfall halt, halt, halt. Share this post Link to post Share on other sites
Maio 293 Posted July 7, 2011 NOT confimed but in the credits for OA it says "Mando Missile Systems approved by US Department of Defence at todays hearing; Navy and Air Force to implement systems by 2012", my guess is we may be getting an official MMA :) Hehe , I know about the MMS . It could be just a praise from the BIS devs . Anyway, I'm not adding anything to the list until a dev comes here and posts a message about it that ends with a Share this post Link to post Share on other sites
pettka 694 Posted July 7, 2011 Hehe , I know about the MMS . It could be just a praise from the BIS devs . Anyway, I'm not adding anything to the list until a dev comes here and posts a message about it that ends with a Any message needed to incinerate? Anytime You want :icon_twisted: Definitely not confirmed. Share this post Link to post Share on other sites
instagoat 133 Posted July 7, 2011 I really hope the campaign will be good. Well written story, (Split into acts, writing wise, as part of the drama curve. You learn this in cinema and theater education... do you have a professional working on this, BI?) well executed and implemented in the mission, multiple prongs that can be explored without breaking the mission or the story (coherency and continuity. A char I shoot in mission one shouldn´t magically reappear in mission 5 just to make the story work out, for example.), and a sense of geneneral continuity. Latter in particular was lacking from Harvest Red and Arrowhead, where you couldn´t really tell how much time passed between missions, what had happened so far etc... Especially PMC (because it´s story has global implications) has gotten me hot on this... I really want to know which ending of PMC, for example, is canonical, and how it leads into Arma 3. Why is the war happening, how long has it been going on, who is involved and why, etc. Also, obviously which ending of Harvest Red and Arrowhead is canonical, and how those influenced the story up to Operation Magnitude. Big demands I have here, BI, I apologize for this... but when you ignite a hype, over my favourite games series no less, I get accordingly hyped up. Cheers Insta Share this post Link to post Share on other sites
purepassion 22 Posted July 7, 2011 do you have a professional working on this, BI? :eek: This is Bohemia Interactive Studios. You can only ask for the most professional:p ---------- Post added at 18:42 ---------- Previous post was at 18:38 ---------- But apart from the joke, i am convinced we all will be surprised this time. We have multiple factors like the exclusive SP support, the AI stand-by function and the general higher focus on the Single-player story which all contribute to a propably very high detailed story. Share this post Link to post Share on other sites
David Schofield 10 Posted July 7, 2011 This kind of makes me think of Crysis, except without nanosuits and had it not gone the 'alien' route and screwed everything up... Share this post Link to post Share on other sites
Maio 293 Posted July 7, 2011 the AI stand-by function . What AI stand by function ? This kind of makes me think of Crysis, except without nanosuits and had it not gone the 'alien' route and screwed everything up... Don't worry they said their not going down the nanosuit path . ;) Share this post Link to post Share on other sites
David Schofield 10 Posted July 7, 2011 Don't worry they said their not going down the nanosuit path . ;) As long as I can swap Nato Load-Bearing Vest for a Nato Tactical Bandolier of a dead spec-ops guy, and trade in Tank Crew Helmet for a dead Pilot's sweet looking helmet, I wouldn't care if they didn't even put a nanothought towards nanosuits :) God I hope we can in-field gear swap :eek: Share this post Link to post Share on other sites
purepassion 22 Posted July 7, 2011 (edited) What AI stand by function ? This information is based on this PCGamesHardware (german magazin) article it says Die KI soll soweit überarbeitet werden, damit sie sich nicht mehr global und dynamisch verhält. Vielmehr gehen die gesteuerten Kameraden in eine Art Standby-Modus und werden erst aktiviert, wenn der Spieler vorbeikommt. Damit wird verhindert, dass die KI fernab vom eigentlichen Geschehen die Spielmechanik aushebelt. which means The AI will be reworked, so that it wont act globally and dynamic. They rather get in a sort of "stand-by mode" and get activated as soon as the player comes near. This will protect the game from too heavy perfomance losses caused by AI's being far off from the actual combat scene. This is propably a misunderstanding on the interviewers side, cause this will not affect the AI in general ( I think one of the devs confirmed this here) but come in form of an module, which will be very handy for mission editors and the SP campaign Edited July 7, 2011 by PurePassion Share this post Link to post Share on other sites
Maio 293 Posted July 7, 2011 So it's like placing triggers around the map but packed in a module ? Can a dev expand on this ? Share this post Link to post Share on other sites
instagoat 133 Posted July 7, 2011 This is propably a misunderstanding on the interviewers side, cause this will very likely no affect the AI in general ( I think one of the devs confirmed this here) but come in form of an module, which will be very handy for mission editors and the SP campaign There was a thread back when this forum was opened, specifically dealing with this. The devs say it´s a feature that´s just being implemented for the campaign, though they´re debating wether or not to turn it into an editor module. It won´t affect the AI in general, and is a tool exclusively to permit events in the campaign to play out as the mission designer (and thus story teller) intended them to. Stray AI breaking the story has always been a problem with open world games: which is the reason why, in every instance in other games, the AI has been tethered, cut back or otherwise inhibited, to prevent them from breaking the game. Off the bat I would point to Oblivion, and Stalker:Shadow of Chernobyl. Both were released with severely lobotomised AI after the devs found it too difficult to have the gameworld act as they intended it to. Share this post Link to post Share on other sites
purepassion 22 Posted July 7, 2011 yeah i also think this is currently a very dangerous myth Share this post Link to post Share on other sites
David Schofield 10 Posted July 8, 2011 If this myth is true... Mission editing just got a hell of a lot harder. Share this post Link to post Share on other sites
purepassion 22 Posted July 8, 2011 No! Why do you think that? It is actually very handy for mission making and one more module wont make the whole thing harder. If you have the possibility to make use of this, you can create precise scenarios and have everybody standing where he should be and save up some performance, especially in the SP. Share this post Link to post Share on other sites
maddogx 13 Posted July 8, 2011 If this myth is true... Mission editing just got a hell of a lot harder. Actually, if they really do turn it into a module, creating large scale missions that don't lag servers just got a hell of a lot easier... Share this post Link to post Share on other sites
.kju 3245 Posted July 8, 2011 Search helps.. AI going to be player centric? - yes search helps! Share this post Link to post Share on other sites
purepassion 22 Posted July 8, 2011 Just to calm you down, I guess I can tell you that this is just a feature we're playing with in the campaign missions to boost the framerate. In the end it might become a standalone module, but we've never discussed implementing it into the core engine. thats it. so i think we dont have to further discuss this here Share this post Link to post Share on other sites
David Schofield 10 Posted July 10, 2011 Actually, if they really do turn it into a module, creating large scale missions that don't lag servers just got a hell of a lot easier... I always had trouble with Modules when editing in ArmA II, I just hope they're simplified and easier to regulate, is all. :( Share this post Link to post Share on other sites
maddogx 13 Posted July 10, 2011 I always had trouble with Modules when editing in ArmA II, I just hope they're simplified and easier to regulate, is all. :( Yeah, especially the options could be easier to manage. Instead of having to use the setVariable command, it should be possible to define all parameters in the configs, which are then shown as editable fields when you put the module down in the editor. :) Share this post Link to post Share on other sites
maddogx 13 Posted July 12, 2011 Damu has confirmed that Arma3 will include the flight model from Take on Helicopters. :) Share this post Link to post Share on other sites
Maio 293 Posted July 12, 2011 List updated . Nice to hear this btw :D , I'm not a big helo pilot , but I know those who are will find it interesting . Share this post Link to post Share on other sites
Archosaurusrev 12 Posted July 12, 2011 damu has confirmed that arma3 will include the flight model from take on helicopters. :) YYYYYYYYYYAAAAAAAAYYYYYYYYYYY! noncaps Share this post Link to post Share on other sites
stk2008 14 Posted July 12, 2011 Wooooooooooooooooooooooooooooooooooooooot well happy :). Take on aeroplanes next then :) hahahaha Share this post Link to post Share on other sites