Alkar Cammer 10 Posted May 27, 2011 So only developers can report issues like that? :mad: Share this post Link to post Share on other sites
sickboy 13 Posted May 27, 2011 No, anyone can register and activate account by e-mail or login with openid; http://dev-heaven.net/account/register and then http://dev-heaven.net/projects/ace-mod2/issues/new Share this post Link to post Share on other sites
maturin 12 Posted May 28, 2011 Hey, could anyone tell me where to find ACE_SM version 87? Latest version appears to be 89, whereas 1.10 stable is 47. The Rolling Thunder battle calls for something in-between those two. Share this post Link to post Share on other sites
sickboy 13 Posted May 28, 2011 1.10 stable is 87, 1.10 update 1 88, 1.10 update 2 89 http://ace.dev-heaven.net/wagn/Changelogs. Share this post Link to post Share on other sites
steelblood 10 Posted May 28, 2011 I've just reinstalled ACE 2 and it's all working (Inclusive of ACEX etc etc) But ..... There is no US Army ? Did you remove it or am i missing something ? I downloaded it from armaholics. Thanks Dan Share this post Link to post Share on other sites
humvee28 10 Posted May 28, 2011 Steelblood, i asked SB this 2 Pages before. Here is the Answer : http://forums.bistudio.com/showpost.php?p=1938776&postcount=382 Share this post Link to post Share on other sites
zio sam 77 Posted May 28, 2011 Hi guys,sitting in the loader spot inside the M1 Abrams speeds up ammo loading time? Share this post Link to post Share on other sites
mrcash2009 0 Posted May 28, 2011 Just converted over to Six updater to grab Latest ACE, very nice Sickboy, didn't realise it does most of the server searching for you when you request an update, kind of torrent based almost. Why did I wait so long :) Share this post Link to post Share on other sites
sickboy 13 Posted May 28, 2011 Just converted over to Six updater to grab Latest ACE, very nice Sickboy, didn't realise it does most of the server searching for you when you request an update, kind of torrent based almost. Why did I wait so long :) Hehe, welcome onboard :) Also checkout the registered servers and custom repos, some incl missions; http://six.dev-heaven.net/wagn/Six_Updater+Communities Share this post Link to post Share on other sites
maturin 12 Posted May 29, 2011 1.10 stable is 87, 1.10 update 1 88, 1.10 update 2 89http://ace.dev-heaven.net/wagn/Changelogs. Well that's confusing. The .version txt file that comes with ACE_SM 1.10 clearly says 47, not 87 Share this post Link to post Share on other sites
WalrusNZ 10 Posted May 29, 2011 (edited) Hi, ive been having problems with the new Javelin system. It seems when i press tab to change fire modes the display changes and the lights on the CLU ( hang fire, FLIR, Lock etc...) disappear, leaving me with a black sight. I read somewhere that i may have to change the key binding to rid me of that problem, using the "ace_keys.hpp", but i cant find it! I even tried going to the "settings.ace" in the userconfig and changed the keybinding but that didnt work. The black sight problem went away, but it didnt change the fire mode. I cant even lock with the ace javelin. Also, i cant lock with the shoulder-fired SAMs. Can someone help me with this? Thanks Forget that, i just fixed it. I was using Mando missile and that was the problem. Sorry guys. Mod feel free to delete this post, as i'm too stupid to find a way to properly delete it myself :p Edited May 29, 2011 by WalrusNZ Share this post Link to post Share on other sites
Smurf 12 Posted May 29, 2011 Hi, ive been having problems with the new Javelin system. It seems when i press tab to change fire modes the display changes and the lights on the CLU ( hang fire, FLIR, Lock etc...) disappear, leaving me with a black sight. I read somewhere that i may have to change the key binding to rid me of that problem, using the "ace_keys.hpp", but i cant find it! I even tried going to the "settings.ace" in the userconfig and changed the keybinding but that didnt work. The black sight problem went away, but it didnt change the fire mode. I cant even lock with the ace javelin. Also, i cant lock with the shoulder-fired SAMs. Can someone help me with this? Thanks ACE keys => While ingame press ESC, ACE Settings, change as you want. But you have to have the Clippi running. http://ace.dev-heaven.net/wagn/ACE_Clippi+description Share this post Link to post Share on other sites
WalrusNZ 10 Posted May 29, 2011 Oh thanks! Didn't know you could change ace keybindings ingame Share this post Link to post Share on other sites
sickboy 13 Posted May 29, 2011 Well that's confusing. The .version txt file that comes with ACE_SM 1.10 clearly says 47, not 87Dunno where you've downloaded it but the release package has .version.txt with 87 in it too. Share this post Link to post Share on other sites
OscerMike 10 Posted May 29, 2011 Now I've looked everywhere and come up empty on an ACE request thread but if this is not the place please tell me where to post this... anyway I was wondering if we could get a Tan Balaclava in the mix with the others. http://img.redwolfairsoft.com/upload/product/img/PANT-BKCL-KK.jpg Share this post Link to post Share on other sites
ETBSmorgan 10 Posted May 29, 2011 Hi everybody. I have a problem with the ACE wound system with a mission on Falludja. When we are wounded, after been healed it's written that we are wake up but it's do nothing, we are obliged to do "fixe head bug" for wake up. The problem is that it's not possible to heal an IA because she can't fix the headbug, so she stay on the ground with the message "she is waking up". How i can fix this bug please ? Share this post Link to post Share on other sites
Smurf 12 Posted May 29, 2011 Now I've looked everywhere and come up empty on an ACE request thread but if this is not the place please tell me where to post this... anyway I was wondering if we could get a Tan Balaclava in the mix with the others.http://img.redwolfairsoft.com/upload/product/img/PANT-BKCL-KK.jpg The right place to post request\bugs is the ACE2 DevHeaven: http://dev-heaven.net/projects/ace-mod2/issues Just create and account there, search for your request\bug first and then post if needed. Share this post Link to post Share on other sites
PTV-Jobo 820 Posted May 29, 2011 I was wondering if someone could help me out with some info. I'm currently wanting to test a weapons pack for a project I am currently involved in during MP game play without having to make it required for everyone else that I play with that would rather not use them or require me editing the tons of missions we have on the server. So I figured try a replacement config method to replace the default m4/m16's with said rifles. However when using with ACE, I can't get it to work at all and still get the usual loadouts. My question is: is there a way to have a replacement that will work alongside ACE and replace the default loadouts with my rifles instead? Or is there even another method I could attempt perhaps or something? Share this post Link to post Share on other sites
noubernou 77 Posted May 29, 2011 I was wondering if someone could help me out with some info. I'm currently wanting to test a weapons pack for a project I am currently involved in during MP game play without having to make it required for everyone else that I play with that would rather not use them or require me editing the tons of missions we have on the server. So I figured try a replacement config method to replace the default m4/m16's with said rifles. However when using with ACE, I can't get it to work at all and still get the usual loadouts. My question is: is there a way to have a replacement that will work alongside ACE and replace the default loadouts with my rifles instead? Or is there even another method I could attempt perhaps or something? Sounds like your config is loading first then ACE is overriding it. Make your config require that ACE load its config addons first. :) Share this post Link to post Share on other sites
PTV-Jobo 820 Posted May 30, 2011 Sounds like your config is loading first then ACE is overriding it.Make your config require that ACE load its config addons first. :) As pathetically stupid as this is going to sound, roughly how would I go about that? Would I add something or a particular loading order in the config itself? So sorry, I never really messed with configs much at all, so I'm trying to figure all this stuff out as I go, heh. :o Share this post Link to post Share on other sites
VKing 12 Posted May 30, 2011 Try to add "ace_c_weapon" and "acex_wep_m16" to the requiredAddons array in your cfgPatches class. Share this post Link to post Share on other sites
Robalo 465 Posted May 30, 2011 I was wondering if someone could help me out with some info. I'm currently wanting to test a weapons pack for a project I am currently involved in during MP game play without having to make it required for everyone else that I play with that would rather not use them or require me editing the tons of missions we have on the server. So I figured try a replacement config method to replace the default m4/m16's with said rifles. However when using with ACE, I can't get it to work at all and still get the usual loadouts. My question is: is there a way to have a replacement that will work alongside ACE and replace the default loadouts with my rifles instead? Or is there even another method I could attempt perhaps or something? For which units are you reconfiguring loadouts ? Share this post Link to post Share on other sites
messiahua 0 Posted May 30, 2011 Is it possible to switch weapon to "safe" via scripting? Share this post Link to post Share on other sites
Robalo 465 Posted May 30, 2011 Is it possible to switch weapon to "safe" via scripting? http://dev-heaven.net/issues/19683 Share this post Link to post Share on other sites