Longbow116 10 Posted May 26, 2011 hi, in the new version there is a new feature shoulder tapping. Does anyone know how to use it or generally asked, what it this feature good for? best regards Longi Share this post Link to post Share on other sites
SD_BOB 10 Posted May 26, 2011 (edited) Is used through the ACE Interaction button. Primary use it to let someone know you are right behind them without them having to turn around. Used mainly by myself just for immersion, not sure it plays as much of a tactical purpose as it does in real life. An example of real world use would be like i said above or something like a unit about to do a room entry, each person from the back, forward taps or squeezes the shoulder in front to let them know they are ready. Once this reaches the front guy they know everyone is good to go. Edited May 26, 2011 by Shadow.D. ^BOB^ Share this post Link to post Share on other sites
AnimalMother92 10 Posted May 26, 2011 Are the random comments made in game a feature of ACE or mission specific. Our group played an ACE mission by Animalmother (can't recall name - sorry at work) and our characters would randomly make a comment. This got a little irritating after a while.Can this be switched off or removed somehow. We all had novoices checked in our ace clippi. Sorry if this has been asked and I've missed it, we've just moved over to ACE. Apologies also if it's a mission issue. Yeah that's the AI Talk module. I'll probably make it an optional parameter in the missions in a future update. Share this post Link to post Share on other sites
major woody 11 Posted May 26, 2011 I've searched high and low on this - but I simplc can't get the cargo feature to work... - is it supposed to work by default? or am I missing something, an init file, a Game Logic ect...? - why can't I load anything...??? :confused: Share this post Link to post Share on other sites
humvee28 10 Posted May 26, 2011 AE US was removed, now the ACE team use the (ugly) BIS US Army units. Can somebody explain why? I´m really interested in this, cause all nice Units seem to be sorted out.(ACE US Navy Seals, US Army Units).:( Share this post Link to post Share on other sites
cas 41 Posted May 26, 2011 The icons when you are close to your own soldiers (machingunner etc.) could you switch them off on default? Makes it complicated if you have to change it manually. Share this post Link to post Share on other sites
sickboy 13 Posted May 26, 2011 Can somebody explain why? I´m really interested in this, cause all nice Units seem to be sorted out.(ACE US Navy Seals, US Army Units).:(Navy Seals caused crashes, ACE US Army was duplicated by OA, we felt there was no need to unnecessairly grow the mod package for content already available in the game.Many addons/mods are compatible/working with ACE so plenty of choice for you :) Ya can grab em easily off SU if available there, or host em on a custom repository for community/clan servers. http://forums.bistudio.com/showthread.php?t=118605 Share this post Link to post Share on other sites
humvee28 10 Posted May 26, 2011 Ok. Now i understand. Then i will fill the hole with Binks Units. Would be a nice Choice for SU too, IMHO. :) Share this post Link to post Share on other sites
sickboy 13 Posted May 26, 2011 Ok. Now i understand. Then i will fill the hole with Binks Units. Would be a nice Choice for SU too, IMHO. :) Will put em on, there's also two sets of the latest released Rangers on there too.---------- Post added at 21:40 ---------- Previous post was at 21:31 ---------- Thar we goes; http://forums.bistudio.com/showpost.php?p=1938791&postcount=50 Share this post Link to post Share on other sites
humvee28 10 Posted May 26, 2011 Thanks Sickboy! Time to write a Replacement Config now.:D Share this post Link to post Share on other sites
sickboy 13 Posted May 26, 2011 Thanks Sickboy! Time to write a Replacement Config now.:D:D I can host em like done with RH ACE configs by Robalo? ;) Share this post Link to post Share on other sites
humvee28 10 Posted May 26, 2011 That would be Top Notch! Share this post Link to post Share on other sites
Alkar Cammer 10 Posted May 26, 2011 (edited) Sickboy, are you involved with implementing tank armor in ace? If so or if not, the M1A2 TUSK tank, though with already awesome armor, needs to still be tougher if possible. Although it's only possible when shooting at its frontal armor to disable it, anything that hits the frontal armor of that tank, with the exception of heavy weapons fired from a chopper, or dropped from a fighter jet, shouldn't even disable it. Even though firing an AP round from a t-90 doesn't disable it after hitting it many times in the same spot, its seems as if you get some lucky shot on a place that it shouldn't penetrate, it disables it. Lol ok maybe a better way to sum this up is that nothing fired from the ground should disable the frontal armor on an abrams, turret or hull, considering the fact of the depleted uranium and the stories I've heard of it from good sources like the military channel. Also, same should go with side armor that doesn't involve covering the engine. Wow, that was a long and probably pointless speech. Also, if you do listen to this, and apply it in the next update, don't degrade it again in future updates after that because of balancing reasons. Ace is a realism mod, correct? Edited May 26, 2011 by Alkar Cammer Share this post Link to post Share on other sites
Jak170 10 Posted May 26, 2011 (edited) Quick question. When the player passes out and he has other people under his command, is there a way to teamswitch to someone else? When i play and I get that blank fading in fading out screen, i can't team switch and with ai medics being stupid, i never get healed. so in the end, I just sit there fading in and out for a good 10 minutes. Often, i just wish an enemy would find me and kill me so i can choose another player. and also, how do I get my ai medics to even help me out. They seem to never do. They won't help eachother out either. I even did the setvariable medic = 1 thing. Edited May 27, 2011 by Jak170 Share this post Link to post Share on other sites
humvee28 10 Posted May 27, 2011 @ Jak: This could be an Option for you. I use this Addon in SP and it works very well : http://forums.bistudio.com/showpost.php?p=1814752&postcount=1 Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted May 27, 2011 Quick question. In the ACE Training Grounds 1.7 mp mission, which btw is incredibly useful to leave up between mission nights to screw around on, I notice that there seems to be some scripting functions related to respawning the enemy group once they're all dead. Is there something IG that players need to do to trigger this script? Share this post Link to post Share on other sites
xeno 234 Posted May 27, 2011 Is there something IG that players need to do to trigger this script? Just log in as admin (voted admin doesn't work it has to be a logged in admin). You can also switch to night or day when logged in. Xeno Share this post Link to post Share on other sites
sickboy 13 Posted May 27, 2011 @Alcar Cammer; Please find our issue tracker; http://ace.dev-heaven.net/wagn/Support Quick question. When the player passes out and he has other people under his command, is there a way to teamswitch to someone else?When i play and I get that blank fading in fading out screen, i can't team switch and with ai medics being stupid, i never get healed. so in the end, I just sit there fading in and out for a good 10 minutes. Often, i just wish an enemy would find me and kill me so i can choose another player. and also, how do I get my ai medics to even help me out. They seem to never do. They won't help eachother out either. I even did the setvariable medic = 1 thing. AI medics should assist just fine, if they don't, create a ticket with repro mission and steps: http://ace.dev-heaven.net/wagn/Support Perhaps you're blacking out from Stamina? Share this post Link to post Share on other sites
FHStronkie 10 Posted May 27, 2011 Question I have seen the @CBA_v0.7.4.158 running around where can I download it? Share this post Link to post Share on other sites
humvee28 10 Posted May 27, 2011 Hello Sickboy! I´ve got a little Question about the ACE Stanag Magazine Classes. There are S, SB_S, SB and T Classes. T would be Tracer Ammo, right? But for what are the others standing for? Thanks in advance! Share this post Link to post Share on other sites
messiahua 0 Posted May 27, 2011 I´ve got a little Question about the ACE Stanag Magazine Classes. There are S, SB_S, SB and T Classes. T would be Tracer Ammo, right? But for what are the others standing for! http://ace.armastack.info/index.php/176/what-is-the-difference-between-different-magazine-types-ace Share this post Link to post Share on other sites
sickboy 13 Posted May 27, 2011 QuestionI have seen the @CBA_v0.7.4.158 running around where can I download it? http://forums.bistudio.com/showthread.php?t=118605 Share this post Link to post Share on other sites
Jak170 10 Posted May 27, 2011 @Alcar Cammer; Please find our issue tracker; http://ace.dev-heaven.net/wagn/SupportAI medics should assist just fine, if they don't, create a ticket with repro mission and steps: http://ace.dev-heaven.net/wagn/Support Perhaps you're blacking out from Stamina? Well scratch the AI medic assist, I just thought that they were always healing themselves because the wounded guy always stood up before they were finished bandaging. However, when I'm blacking out, it's from getting shot rather than running. When i black out from getting shot, I can not press the teamswitch button to change to another player and I have to lay there on the floor till i die. Share this post Link to post Share on other sites