Nublet 10 Posted January 7, 2012 now this are nice units :) gj Share this post Link to post Share on other sites
antoineflemming 14 Posted January 7, 2012 These look great! Really, all your units are amazing. Share this post Link to post Share on other sites
bugkill 7 Posted January 8, 2012 Like the bloused tops on the units. Your work is looking great! Share this post Link to post Share on other sites
Fox '09 14 Posted January 10, 2012 Which path should I choose.. AOR1 SEALs Or multicam 75th.. or something else perhaps, I'm not decided. Share this post Link to post Share on other sites
SuicideCommando 333 Posted January 10, 2012 Wow, both are outstanding Fox. My vote is for the SEALs though. Share this post Link to post Share on other sites
antoineflemming 14 Posted January 11, 2012 Multicam 75th, although SuicideCommando is right. Both are great. Share this post Link to post Share on other sites
Fox '09 14 Posted January 11, 2012 Either way I have to UVMAP and texture jeff's lovely helmets, which will take some time. I may be going with the rangers since the gear is already textured to ranger green and I have a ready-to-go Eagle plate carrier (which looks very much like an MBSS) Share this post Link to post Share on other sites
Donny 10 Posted January 11, 2012 the models are excellent no way, also the multicam texture, but dont you think that the Cordura vest and the combat shirt textile texture are too strong? or is it just looking like and ingame just better? :rolleyes: Share this post Link to post Share on other sites
STALKERGB 6 Posted January 11, 2012 the models are excellent no way, also the multicam texture, but dont you think that the Cordura vest and the combat shirt textile texture are too strong?or is it just looking like and ingame just better? :rolleyes: I'd hazard a guess at saying it looks "strong" because of the resolution of the image rather than the texture itself. Share this post Link to post Share on other sites
Fox '09 14 Posted January 11, 2012 I'd hazard a guess at saying it looks "strong" because of the resolution of the image rather than the texture itself. A combination of that and jpeg compression. The highlights are very subtle in the texture. ---------- Post added at 04:20 PM ---------- Previous post was at 04:04 PM ---------- I need to make a ripstop texture pretty soon, looks like twill. Share this post Link to post Share on other sites
lennard 447 Posted January 11, 2012 Great textures as always Fox! Share this post Link to post Share on other sites
sabre 244 Posted January 12, 2012 What size are your textures? Share this post Link to post Share on other sites
Fox '09 14 Posted January 12, 2012 (edited) 4096x4096 but the way I have them set up they look good when resized to 2048. I like having a high res copy of my textures so I don't have to look back and ask myself why I didn't make a higher detail version. downsized and sharpened a little bit Edited January 12, 2012 by Fox '09 Share this post Link to post Share on other sites
sabre 244 Posted January 12, 2012 Yeah figured they were big for those parts, that's another reason they look overly sharp in those renders, when in reality they arn't. Looking good anyway. Share this post Link to post Share on other sites
Donny 10 Posted January 12, 2012 A combination of that and jpeg compression.The highlights are very subtle in the texture. ---------- Post added at 04:20 PM ---------- Previous post was at 04:04 PM ---------- "picture" I need to make a ripstop texture pretty soon' date=' looks like twill.[/quote'] Due to that picture I see the very nice detail of the textures, very nice :) thanks for closer informations ;) Share this post Link to post Share on other sites
valhallanguines 10 Posted January 12, 2012 Those textures look absolutely outstanding. Although, I have to put my vote towards the multicam. Great job man Share this post Link to post Share on other sites
flashleitz 11 Posted January 12, 2012 one Word: OUTSTANDING!!! Keep up your great work,bro Share this post Link to post Share on other sites
bugkill 7 Posted January 13, 2012 MC is my pick, but you can't go wrong doing both, lol. Share this post Link to post Share on other sites
Binkowski 26 Posted January 13, 2012 do ALL the camos. Share this post Link to post Share on other sites
Fox '09 14 Posted January 13, 2012 do ALL the camos. Duno If I have enough time for that lol. Here's the paraclete HPC so far, still working on textures obviously. Cummerbunds come later. Share this post Link to post Share on other sites
road runner 4344 Posted January 13, 2012 Nice dude, very nice indeed :D any update on the units that will be wearing the Ops Core helmets? Share this post Link to post Share on other sites
1986marek 18 Posted January 13, 2012 Great job Fox :) . You could add more construction elements from the photo http://www.gearzonetactical.com/assets/images/paracletearmor/HPV019H-b.jpg (this metal elements on tapes connecting plates. Could you make this vest in coyote brown? :D Share this post Link to post Share on other sites
Fox '09 14 Posted January 13, 2012 (edited) Nice dude, very nice indeed :D any update on the units that will be wearing the Ops Core helmets? Not yet, I think i mentioned earlier that the helmet accessories have some major problems as far as models go. It may be a while before they are in game. Great job Fox :) . You could add more construction elements from the photo http://www.gearzonetactical.com/assets/images/paracletearmor/HPV019H-b.jpg (this metal elements on tapes connecting plates. Could you make this vest in coyote brown? :D I was going to work on those eventually but I think I want to make a LBT 6094 before I work on the HPC, as far as AOR & Multicam stuff goes. HPC is probably going to be for the CAG addon with modified DCUs Edited January 13, 2012 by Fox '09 Share this post Link to post Share on other sites
nzdfcrash 33 Posted January 15, 2012 Looks rather awesome fox i must say. Share this post Link to post Share on other sites
Fox '09 14 Posted January 17, 2012 (edited) Paraclete SOF BDU. some shadow issues though. I need to get one of these damn things in game or in Modo, normal maps make all the difference with my style of texturing. obviously will be colored coyote once I'm finished. Edited January 17, 2012 by Fox '09 Share this post Link to post Share on other sites