Dwarden 1125 Posted March 28, 2011 (edited) Warnings: Not for general public deployment (so please skip is You don't like hassle) this is full data update-install , not beta folder provided as it is - on Your own risk :) if there is major data change (binary change don't matter) for final build You will need complete reinstall or use backup (of full game) or replace such file(s) 1.59 RC6 build 79384 , http://www.multiupload.com/SPHHX0WNC6 CRC32: BF9E6AD4 MD5: B3A8C91CE78322230B803677D9FF82A8 SHA-1: CF9C79CB622ACFAF4371C7629170C62F0BC25069 minor fixes, works with 1.57-1.59 RC5 difference to previous RC: + changed files total Common\a10.pbo.bi2.bisign Common\ah64.pbo.bi2.bisign Common\air.pbo.bi2.bisign Common\air2.pbo.bi2.bisign Common\air3.pbo.bi2.bisign Common\air_d_baf.pbo.bi2.bisign Common\air_pmc.pbo.bi2.bisign Common\animals.pbo.bi2.bisign Common\animals2.pbo.bi2.bisign Common\anims.pbo.bi2.bisign Common\buildings.pbo.bi2.bisign Common\buildings2.pbo Common\buildings2.pbo.bi.bisign Common\buildings2.pbo.bi2.bisign Common\buildings2_ind_cementworks.pbo Common\buildings2_ind_cementworks.pbo.bi.bisign Common\buildings2_ind_cementworks.pbo.bi2.bisign Common\ca.pbo.bi2.bisign Common\ca_pmc.pbo.bi2.bisign Common\characters.pbo.bi2.bisign Common\characters2.pbo.bi2.bisign Common\characters_d_baf.pbo.bi2.bisign Common\characters_pmc.pbo.bi2.bisign Common\characters_w_baf.pbo.bi2.bisign Common\data_baf.pbo.bi2.bisign Common\dubbing.pbo.bi2.bisign Common\dubbingradio_pmc.pbo.bi2.bisign Common\dubbing_baf.pbo.bi2.bisign Common\dubbing_pmc.pbo.bi2.bisign Common\editor.pbo.bi2.bisign Common\languagemissions_baf.pbo Common\languagemissions_baf.pbo.bi.bisign Common\languagemissions_baf.pbo.bi2.bisign Common\languagemissions_pmc.pbo Common\languagemissions_pmc.pbo.bi.bisign Common\languagemissions_pmc.pbo.bi2.bisign Common\language_baf.pbo Common\language_baf.pbo.bi.bisign Common\language_baf.pbo.bi2.bisign Common\language_pmc.pbo Common\language_pmc.pbo.bi.bisign Common\language_pmc.pbo.bi2.bisign Common\misc.pbo.bi2.bisign Common\misc2.pbo.bi2.bisign Common\misc3.pbo.bi2.bisign Common\missions.pbo Common\missions.pbo.bi.bisign Common\missions.pbo.bi2.bisign Common\missions2_pmc.pbo.bi2.bisign Common\missions_baf.pbo.bi2.bisign Common\missions_pmc.pbo.bi2.bisign Common\missions_pmc_data.pbo.bi2.bisign Common\modules.pbo Common\modules.pbo.bi.bisign Common\modules.pbo.bi2.bisign Common\modules_pmc.pbo.bi2.bisign Common\music_pmc.pbo.bi2.bisign Common\plants_pmc.pbo.bi2.bisign Common\provinggrounds_pmc.pbo.bi2.bisign Common\roads2.pbo.bi2.bisign Common\roads_pmc.pbo.bi2.bisign Common\shapur_baf.pbo.bi2.bisign Common\sounds.pbo.bi2.bisign Common\sounds_baf.pbo.bi2.bisign Common\sounds_pmc.pbo.bi2.bisign Common\structures.pbo.bi2.bisign Common\structures_pmc.pbo.bi2.bisign Common\tracked.pbo.bi2.bisign Common\tracked2.pbo.bi2.bisign Common\tracked_d_baf.pbo.bi2.bisign Common\tracked_w_baf.pbo.bi2.bisign Common\uifonts.pbo.bi2.bisign Common\video2_pmc.pbo.bi2.bisign Common\video_pmc.pbo.bi2.bisign Common\water2.pbo.bi2.bisign Common\weapons.pbo.bi2.bisign Common\weapons2.pbo.bi2.bisign Common\weapons_baf.pbo.bi2.bisign Common\weapons_pmc.pbo.bi2.bisign Common\wheeled.pbo.bi2.bisign Common\wheeled2.pbo.bi2.bisign Common\wheeled3.pbo.bi2.bisign Common\wheeled_d_baf.pbo.bi2.bisign Common\wheeled_pmc.pbo.bi2.bisign Common\wheeled_w_baf.pbo.bi2.bisign Expansion\Addons\air_e.pbo.bi2.bisign Expansion\Addons\animals_e.pbo.bi2.bisign Expansion\Addons\anims_e.pbo Expansion\Addons\anims_e.pbo.bi.bisign Expansion\Addons\anims_e.pbo.bi2.bisign Expansion\Addons\ca_e.pbo Expansion\Addons\ca_e.pbo.bi.bisign Expansion\Addons\ca_e.pbo.bi2.bisign Expansion\Addons\characters_e.pbo Expansion\Addons\characters_e.pbo.bi.bisign Expansion\Addons\characters_e.pbo.bi2.bisign Expansion\Addons\desert_e.pbo.bi2.bisign Expansion\Addons\dubbingradio_e.pbo Expansion\Addons\dubbingradio_e.pbo.bi.bisign Expansion\Addons\dubbingradio_e.pbo.bi2.bisign Expansion\Addons\dubbing_e.pbo.bi2.bisign Expansion\Addons\l39.pbo.bi2.bisign Expansion\Addons\language.pbo Expansion\Addons\language.pbo.bi.bisign Expansion\Addons\language.pbo.bi2.bisign Expansion\Addons\languagemissions.pbo Expansion\Addons\languagemissions.pbo.bi.bisign Expansion\Addons\languagemissions.pbo.bi2.bisign Expansion\Addons\languagemissions_e.pbo Expansion\Addons\languagemissions_e.pbo.bi.bisign Expansion\Addons\languagemissions_e.pbo.bi2.bisign Expansion\Addons\language_e.pbo Expansion\Addons\language_e.pbo.bi.bisign Expansion\Addons\language_e.pbo.bi2.bisign Expansion\Addons\misc_e.pbo.bi2.bisign Expansion\Addons\missions_e.pbo Expansion\Addons\missions_e.pbo.bi.bisign Expansion\Addons\missions_e.pbo.bi2.bisign Expansion\Addons\modules_e.pbo.bi2.bisign Expansion\Addons\mp_armory.pbo Expansion\Addons\mp_armory.pbo.bi.bisign Expansion\Addons\mp_armory.pbo.bi2.bisign Expansion\Addons\music_e.pbo.bi2.bisign Expansion\Addons\plants_e.pbo.bi2.bisign Expansion\Addons\roads_e.pbo.bi2.bisign Expansion\Addons\rocks_e.pbo.bi2.bisign Expansion\Addons\signs_e.pbo.bi2.bisign Expansion\Addons\soundmissions_e.pbo.bi2.bisign Expansion\Addons\sounds_e.pbo.bi2.bisign Expansion\Addons\structures_e.pbo Expansion\Addons\structures_e.pbo.bi.bisign Expansion\Addons\structures_e.pbo.bi2.bisign Expansion\Addons\takistan.pbo.bi2.bisign Expansion\Addons\takistan_data.pbo.bi2.bisign Expansion\Addons\takistan_data_layers.pbo.bi2.bisign Expansion\Addons\tracked_e.pbo.bi2.bisign Expansion\Addons\ui.pbo Expansion\Addons\ui.pbo.bi.bisign Expansion\Addons\ui.pbo.bi2.bisign Expansion\Addons\warfare2.pbo Expansion\Addons\warfare2.pbo.bi.bisign Expansion\Addons\warfare2.pbo.bi2.bisign Expansion\Addons\warfare2_e.pbo Expansion\Addons\warfare2_e.pbo.bi.bisign Expansion\Addons\warfare2_e.pbo.bi2.bisign Expansion\Addons\weapons_e.pbo Expansion\Addons\weapons_e.pbo.bi.bisign Expansion\Addons\weapons_e.pbo.bi2.bisign Expansion\Addons\wheeled_e.pbo.bi2.bisign Expansion\Addons\zargabad.pbo Expansion\Addons\zargabad.pbo.bi.bisign Expansion\Addons\zargabad.pbo.bi2.bisign Expansion\Dta\bin.pbo Expansion\Dta\bin.pbo.bi.bisign Expansion\Dta\bin.pbo.bi2.bisign Expansion\Dta\core.pbo.bi.bisign Expansion\Dta\core.pbo.bi2.bisign Expansion\Dta\languagecore.pbo Expansion\Dta\languagecore.pbo.bi.bisign Expansion\Dta\languagecore.pbo.bi2.bisign Expansion\Keys\bi2.bikey + lot of crashfixes ... Changelog is same as first 1.58 RCs + 1.59 RCs + latest betas incl. animation tweaks and some other minor fixes ... ARMA 2 build 1.09 included inside Some minor language fixes for BAF and PMC are included too ... Just to avoid any confusion. Do not expect further tweaking of anims delaying the release of 1.59. Do not expect any new RC build unless something totally fatal is found. Ofcourse post Your feedback or findings but keep this in mind that most likely any 'addressing' of them will go to beta/patch after 1.59. thanks everyone for opinions and help while testing betas and these RCs Edited March 29, 2011 by Dwarden Share this post Link to post Share on other sites
stk2008 14 Posted March 28, 2011 "thanks everyone for opinions and help while testing betas and these RCs " No you have it all wrong. Thank you BIS for every thing you have done I really speak for the ARMA community when I say We love your work and appreciate every thing you do as a game developer Thank you so much BIS. Share this post Link to post Share on other sites
teach 1 Posted March 28, 2011 "thanks everyone for opinions and help while testing betas and these RCs "No you have it all wrong. Thank you BIS for every thing you have done I really speak for the ARMA community when I say We love your work and appreciate every thing you do as a game developer Thank you so much BIS. What he said! :) Share this post Link to post Share on other sites
Coffeecat 10 Posted March 28, 2011 (edited) 2 questions... 1.The list of "All Changed Files" in the spoiler, does that mean there are more new changes or fixes besides the new betas which are not listed in detail? 2. Can we install the RC´s over the old RC´s without issues? Edited March 28, 2011 by Coffeecat Share this post Link to post Share on other sites
Dwarden 1125 Posted March 28, 2011 (edited) 1. that's just list of all files changed from 1.57 ... the only worth mention change is russian WF language fix for buy defences and for user of previous RC there is fixed one file (so they should definitely install it) 2. and yes the info on the download spoiler says what versions you can install it over Edited March 28, 2011 by Dwarden Share this post Link to post Share on other sites
Andy Mcnab 10 Posted March 28, 2011 Guys upload ARMA 2: OA release candidate 1.59 build 79384 (RC6) on a resource to up download.My internet connection is very low speed. Share this post Link to post Share on other sites
ffur2007slx2_5 11 Posted March 29, 2011 Good job! But I also wanna to know can the near coming latest patch overwrite the RC patch that I've installed? Need I reinstall the whole game if there's some issues in RC patch which cannot be solved by installing the latest patch to overwrite it? Share this post Link to post Share on other sites
Dwarden 1125 Posted March 29, 2011 the 4 line Warning section is there for purpose ... why people ask these questions in beta/RC thread ? if You don't know what You doing, don't install and wait for final Share this post Link to post Share on other sites
Hanzu 10 Posted March 29, 2011 (edited) Warnings: Not for general public deployment (so please skip is You don't like hassle) Just be brave and use it. If something goes wrong - you can blame yourself for hanging around in beta forums. :) If I can face all those irritating skipping-Debriefing bugs again after long missions, I can face possible reinstall threat too, so I'm going to install this and host with this tonight. Edited March 29, 2011 by Hanzu Share this post Link to post Share on other sites
danil-ch 165 Posted March 29, 2011 (edited) 1. that's just list of all files changed from 1.57 ... the only worth mention change is russian WF language fix for buy defences Fixed only for russian army but still true for takistanian factions. Tested in official takistan CTI missions. Edited March 29, 2011 by Danil-ch Share this post Link to post Share on other sites
Hanzu 10 Posted March 29, 2011 note: it's older than last beta, so use in combination with beta 79384 http://forums.bistudio.com/showthread.php?t=116592 or newer It is a little bit confusing to have same build number 79384 for both RC6 and latest beta. So to have all the latest changes above statement to use combination is still true and changes included in 79384 beta which was released earlier are not included in 79384 RC6? Share this post Link to post Share on other sites
Dwarden 1125 Posted March 29, 2011 It is a little bit confusing to have same build number 79384 for both RC6 and latest beta. So to have all the latest changes above statement to use combination is still true and changes included in 79384 beta which was released earlier are not included in 79384 RC6? copy & paste trapped :eek: removed he line Share this post Link to post Share on other sites
nkenny 1057 Posted March 29, 2011 Interesting RC. Will test more later. 1. While AI troops still prefer the GLOCK to their primary weapon (particularly KSK-Machinegunners with the MG36) I experienced not a single instance of units being irrevocably stuck. Please. Reloading your primary is ALWAYS better than reverting to your sidearm in arma2. 2. It may be placebo, but AI appeared to be more willing to spread over a larger area while in Danger mode. *shrug* It certainly increased their survivability. 3. AI units healed by BIS first aid modules still refuse to change stance. Meaning they stand around when bullets are flying... 4. Mouse appears to be a bit more laggy than before. Its probably on my end somehow. -k Share this post Link to post Share on other sites
ast65 10 Posted March 29, 2011 Performancewise close to perfect RC. Visual quality is top-notch also. Time to get official :p Share this post Link to post Share on other sites
kremator 1065 Posted March 29, 2011 These RCs are fantastic. Hoping for a full patch soon ... im getting lonely on my dedi with no players joining. Have always thought that server admins should be FORCED to upgrade their servers when new full patches come out. As it stands I still see REALLY old version kicking around with quite a few people playing ! Share this post Link to post Share on other sites
sickboy 13 Posted March 29, 2011 These RCs are fantastic. Hoping for a full patch soon ... im getting lonely on my dedi with no players joining. Have always thought that server admins should be FORCED to upgrade their servers when new full patches come out. As it stands I still see REALLY old version kicking around with quite a few people playing ! Guess what the biggest reason is of servers and players with (really) older versions ;) Share this post Link to post Share on other sites
Anunnaki Nibiru 10 Posted March 29, 2011 BIS please, provide some connection for ACRE modification (contact Jaynus) to EXE code. We are unable to test any betas, becuase they are not supported by ACRE, and we are not willing to play anything withouth ACRE. Jaynus is not willing to spend his time for "searching address for hack" new betas, this take too much time. So, can be there some support from your side ? Or just everytime when you release new BETA (exe file), send him correct address (which he need), for you is that only few second to see into source code (dobug output). Thank you. Share this post Link to post Share on other sites
Posta 10 Posted March 29, 2011 Will give it a shot! I like crashfixes. Share this post Link to post Share on other sites
Hanzu 10 Posted March 30, 2011 Played with this multiple hours yesterday. performance ok animations ok multiplayer ok multiplayer save ok no crashes ------ overall good work! Disappointingly skipping-Debriefing bugs and missing NLAW tube in COOP 08 Payback are still there. Can't expect miracles I guess. Also found new silly bug in COOP 08 Armory (Chernarus). There are wooden dummy tanks in north part of the airfield and by those with helicopter missiles you will get minus score (in multiplayer score - press I key). What are they there for if not target practicing? Share this post Link to post Share on other sites
old_painless 182 Posted March 30, 2011 Very excited about all the good stuff coming. I hope that we get an updated field manual some day, as I recall quite a lot of changes in how you boss your units around, make them find cover etc. Or is this the age of Youtube manuals? Share this post Link to post Share on other sites
mosh 0 Posted March 30, 2011 Sorry, no crash reports or anything bad to report. Clients and servers are stable as a rock, been running smooth as always for me. I've been running the betas and RC on my clients and server since the moment they get released, and will always do so. I'll try to find something to complain about, but for now just want to say everything is fine. Thanks! Share this post Link to post Share on other sites
Posta 10 Posted March 30, 2011 Yeah, this is fine. Release it so that I can play online on my fav servers! :) Share this post Link to post Share on other sites
kremator 1065 Posted March 30, 2011 Server and client are stable for me. No problems at all. Share this post Link to post Share on other sites
(st6)predator 0 Posted March 30, 2011 Shure , shure !!! You can tell ! :D:D All of you only want the inal Patch !!!:p:p:p Regards (ST6)Predator Share this post Link to post Share on other sites
Posta 10 Posted March 30, 2011 Welcome to Steam Publisher Admin Control Panel Thingy! Do you want to upload new 1.59 patch? Y/N Please select YES! :=) Share this post Link to post Share on other sites