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Posta

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10 Good

About Posta

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    Staff Sergeant
  1. Posta

    J.S.R.S. 1.5

    As I've said before: GREAT SOUNDMOD my fav! But, you could take a look at Hydra rockets! :) Keep up the good work!
  2. I don't think number four is combat ready. http://www.youtube.com/watch?v=yo-1irdZcjQ (Wow, strange posture. I will never ever recruit a solly without a weapon again. )
  3. How about pvp 360 VS keyboard and mouse? :)
  4. Posta

    ArmA and Consoles

    I think BIS could do it if they wanted to. I mean just look at how well it runs on computers!
  5. Posta

    Amazing! SMAW can toast T-90's!

    Don't blame me, blame BIS. Many players prefer ACE and think it's better, that's not my fault. :)
  6. Posta

    Amazing! SMAW can toast T-90's!

    Nice coverage! And yes, ACE does this much better.
  7. I like this a lot. Feels alive! BUT I will never recruit a pilot (light) again. :) What's up with number four? http://www.youtube.com/watch?v=yo-1irdZcjQ
  8. I log in as an admin. Write #login INSERTADMINPASSWORD in chat. #missions - Will open the mission list, if needed.
  9. I blame it on the .50 cal then. :)
  10. Ok then! BALANCE - Attacking or Defending? Is it possible to give the players like 10 dollarz per "re-capped" supply point? Just to make some balance between attacking and defending. Ex: You own a town with 140 supply points. The enemy caps it down to 90. You bring it back to 140. 50 X 10 = 500. You get 500. The enemy should NOT get 500. OR Like in TF2 when you get an achievement for blocking a cap. Baam 500 dollarz or something.
  11. Well when the sucker shouts it's already too late. Only way is to shoot him when the red action menu "Remove IED" shows up. Maybe we have an audio delay?
  12. Haha, this is impossible! Just played it in Coop (2 ppl). Most of the time they trigger the IED when you get too close. Or if you start the defusing process. But It's fun!
  13. Sounds like TF2 or something without the ammo refills. I have to vote NO on this one.
  14. Good questions! Arma 2: 3D_Performance=-4194304; OA : 3D_Performance=1500000;
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