TacKLed 10 Posted March 1, 2011 How do I play this mission in SP because when I put it in Sp, it only says player not selected. I have been playing it over LAN by myself but I just want to know. Share this post Link to post Share on other sites
Craig_VG 20 Posted March 1, 2011 Playing it over lan by yourself is playing it in single player. Your the only player. :) You can't play it in SP as it has only playable units set down, no player unit. Share this post Link to post Share on other sites
Tom1 10 Posted March 2, 2011 gamefront link not there, please reupload on arma2 Share this post Link to post Share on other sites
gnarly_rider 0 Posted March 2, 2011 (edited) gamefront link not there, please reupload on arma2 Here I think deleted Edited March 2, 2011 by gnarly_rider deleted to save confusion Share this post Link to post Share on other sites
stk2008 14 Posted March 2, 2011 (edited) Nah that the old version as it says 2.10 latest is 2.20. ---------- Post added at 11:32 AM ---------- Previous post was at 11:29 AM ---------- Ok uploaded it for ya http://www.mediafire.com/?hf3vnsmculs32cb Just drop this folder into your MP MISSIONS You will still need the correct V90 undead mod linked on very first page of this thread. EDIT It seems if u would have clicked the very first highlighted text DEGENERATIONS that would have took you to a working link NM. Edited March 2, 2011 by stk2008 Share this post Link to post Share on other sites
genesis92x 810 Posted March 2, 2011 Hm strange, thanks for the patience everyone. It has been hectic around. I've been struggiling with the Undead Mod V.90. It seems the Undead Mod has more issues than I've realized and I'm at my wits end with it. Currently a newer, better, less laggy, version of Degeneration is coming out. I'm attempting to fix a few of the V.90 bugs but just might end up going back to .84 (which is more stable) We shall see! Now that Ziggy told me about setting up a server I can test my scripts. So next time I release Degeneration it will be good. Without breaking bugs -_- MP scripting is a nightmare. Share this post Link to post Share on other sites
genesis92x 810 Posted March 2, 2011 -Ziggy-;1866726'] Haha, I was testing Degeneration and I accidently pressed "J" so that damn kitten popped up and was like "RAWR!" Needless to say, I was scared. Just for a moment. Share this post Link to post Share on other sites
stk2008 14 Posted March 3, 2011 (edited) Hey Genesis92x I played last night for some time with my mate. We ran the mission on a dedicated server and we connected on different computers. The performance was much better than the very first release so you did a great job there but if you are able to tweak it more that would be awesome. Any ways to the main problem. After a while say 1hr we both get a message saying ALL ZOMBIES ARE DEAD The issue with this is we either A have hardly shot any and B we did NOT use the zombie debug feature so why are they all dead?. And the other issue is after seeing this message no other zombies re spawn and none are alive. All we see is a few military guys and loads of dead zombies. Thanks and please continue with this missions as I don't normally play these types but its fun hahaha. EDIT Two other thing I can think of I can shoot a many US soldiers as I like and not one of them will turn to me and shoot me back even though they have seen me shoot like 5 of there mates. I totally understand that your not meant to shoot them but if it was a public server it wont stop others from doing it messing it all up. All so I am very very bad at mission making etc and was wondering if you ever get the chance to make a very very hard version of this game say with very few cars and weapons or at least very well hidden say in houses or dead body's in houses because I still fin it easy to find loads of stuff. Maybe make an option at start as suggested by me a few post back?. I dont know how much work is involved its just an idea. Any ways to wrap up this long edit this mission type is great and I would never had thought I would like it I think its the free roam looting system eg Stalker style I love them games. Maybe one day seeing as you have done a great job with this say make a mission type like it but with no zombies but a military survival mission there was one out back in the OFP days cant remember the name of it now but make it multilayer. Thanks Edited March 3, 2011 by stk2008 Share this post Link to post Share on other sites
-=Grunt=- 10 Posted March 3, 2011 (edited) Yep. It seems that the US Army infantry spawning in towns are too strong for the zombies to defeat. I have a suggestion, maybe you could add random "hostile groups" that are hostile to everyone? (OPFOR or PMC troops I guess? Sent to clean up) This would make the mission more dangerous. Such as random towns controlled by these troops, it would make players scout the area before moving in to check for loot/supplies. Yesterday, when I was playing with STK, we went to Feruz Abad and suddenly, a gun fight erupted when we were near the Coltan mine.. I took the TAC-50 out of the trunk of the car, scoped in and saw Russian MG tracers flying around with a couple of dead USMC soldiers.. It was a nice random thing to happen so I thought the "hostile groups" would be a good idea. Edited March 3, 2011 by -=Grunt=- Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted March 3, 2011 I keep my tac-50 under the hood so it stays nice and warm :D Share this post Link to post Share on other sites
stk2008 14 Posted March 3, 2011 Any news on latest version GEN? Thanks Share this post Link to post Share on other sites
heklos 0 Posted March 4, 2011 (edited) Been waiting months for this mission :D awesome! Any way the latest file can be uploaded to some other site? The current one craps out on the vsat here. thanks. Nvm.. I just had to wait 2 hours before the page would decide to pop up. Got it. Love it!! Edited March 4, 2011 by heklos Share this post Link to post Share on other sites
gnarly_rider 0 Posted March 4, 2011 This is SENSATIONAL! :yay: (only tested in SP thus far.... looking forward to MP compliant version!) Share this post Link to post Share on other sites
-=Grunt=- 10 Posted March 4, 2011 Any news on this? Really looking forward for the new version. :) Share this post Link to post Share on other sites
Kirby 2 Posted March 4, 2011 (edited) I never could get it to work either playing myself or hosting for others on my PC (I'll try again today with 2.20). Our server's down at the moment, never had a chance to test it on there. Edited March 4, 2011 by Kirby Share this post Link to post Share on other sites
gnarly_rider 0 Posted March 4, 2011 (edited) @Genesis, just some follow up observations/feedback, all purely Hosted LAN SP mode atm. I did also (as another poster did) observe after an hour the 'all Zombies are dead" hint, but after another few minutes, the Zombie count got back up again. The AI count is certainly a big killer in terms of lag. After 3 hours SP play, I had roughly 150-ish Zombie groups, and 590 Zombies in game. Not sure what (if anything) you have implemented, but it would definitely pay to incorporate some kind of Reducer, such as Rommel's or what they have implemented for MSO (Multi Session Operations mission framework), which may be Rommel's or Wolffy's scripting). These things basically only render the AI groups leader (rather than members) outside a certain player view distance (eg 1000m), so a massive reduction in AI rendering and therefore mission efficiency improvements follows. Apologies if I'm preaching to the converted!Some links:http://www.armaholic.com/page.php?id=8544http://forums.bistudio.com/showthread.php?t=111408&highlight=reducer In-car weaponry seemed too abundant and easy too find/accumulate: perhaps halve the total count? And/or maybe 25% less cars? Again, SP observations only, but it seemed very easy to accumulate a hoard, and get spoilt for gun choice, as opposed to treasuring and learning to use effectively whatever you find... I can understand entirely the use of and need for functionality of random cars with random gear spawned in them (in terms of scripting), but it would be nice if some gear actually spawned in buildings, eg using random house positions (does this even work?). Eg maybe some guns or individual magazines are spawned in building locations in village player spawns in, with more limited ammo or gun/ammo combos in cars. Just forces players to look inside and use buildings more; right now its purely vehicle focused, and the buildings are avoidable entirely, which is a shame. eg using Wolffy's random building location script for objects (not sure if works with guns/mags) http://forums.bistudio.com/showthread.php?t=101971This for example would mean the player has to spend longer at their spawn location finding 1/. a gun and 2/. related magazines, which means they have more chance of having to do a little house fighting, holing up from zombies initially, which is VERY cool fun. "Right, I've got a pistol with one mag, car doesn't work, better search these buildings for some more ammo. crap, that's a stanag, crap that's beretta ammo, shit zombies incoming, whew another 2 mags, better hole up here and take the buggers out before i find another car...)Probably purely through spawn location luck at times, but I avoided any zombie infestations in my spawn towns within two car searches (find decent weapon, find car with a little fuel, go!). Again, maybe SP, but I didn't see the soliders overpowering the AI; the evacuation point actually got overrun; there were Zombie hordes inbound on it during my initial visit (chopper gun was going mad) and when I returned with Derek, soldiers were all dead, and Zombies in residence.... Brilliant work Genesis, looking forward to the next incarnation..... Edited March 5, 2011 by gnarly_rider Share this post Link to post Share on other sites
-=Grunt=- 10 Posted March 5, 2011 Hmm.. Seems strange for me in MP that the soldiers overrun the zombies lol. I do agree that there are too many weapons around. Maybe reduce the number of cars and add in random dead bodies with random equipment that spawn in towns too? (Maybe in houses or not) Share this post Link to post Share on other sites
stk2008 14 Posted March 5, 2011 Running an dedi server with grunt we notice that after the ZOMBIES ARE ALL DEAD message we never see a walking zombie again there all dead as far as we can tell. I am really hoping we get the new version today as I really got into this but running it is pointless because after a while there is no more zombies spawning any more. Share this post Link to post Share on other sites
Kirby 2 Posted March 5, 2011 (edited) I don't think it's so much a problem with amount, as it is type and placement. If you found mostly shitty handguns, maybe a shotgun, and only rarely in military bases or where military have been will you find HK-416's, maybe a few AK's around in places, given it is Takistan. Rather than 3 HK-416's in a truck with plenty of ammo, right next to an SUV with an M249 in. There should be areas that you're more likely to find good weapons, but might be more dangerous. For example larger cities, military areas, etc. whereas out in the countryside you'd probably get a couple of old soviet pistols and an AK-47. It'd require alot of time and work to do, but it'd probably increase immersion. I'm not bashing the mission, I just think it'd be an improvement but I CAN understand why it's not in there, given the effort and time it would take to implement. Edited March 5, 2011 by Kirby Share this post Link to post Share on other sites
stk2008 14 Posted March 5, 2011 Well we aint heard nothing for a few days so maybe he is tucking right into the heart of this missions as I love it. I all so know he is under NO obligation to do any thing I all so dont expect any thing from him I just HOPE :). Great job so far. Share this post Link to post Share on other sites
TacKLed 10 Posted March 5, 2011 The download link doesnt work. Share this post Link to post Share on other sites
stk2008 14 Posted March 5, 2011 The download link doesnt work. Click the highlighted DEGENARATION at top of first page Share this post Link to post Share on other sites
genesis92x 810 Posted March 6, 2011 (edited) Degeneration V3.00 The Zombie Reign. The Human Fall. This is a revival of the old Degeneration that was originally planned for A2...but due to events it was never released. ==================================================== !Recent News! Degeneration V3.00 Beta Release Degeneration 3.00 is much better from before. I went back to V.84 because of the amount of issues V.90 was causing. Having a client/host version really mucks things up and makes it hard for me to help other who are having issues if they don't even have the mod set-up correctly! So! I went back to the Undead Mod V.84 and just created a few plugins in the mission to "plug" the bugs of V.84. But, what's new? Script lag/etc should be reduced. Every 30 minutes, dead bodies will sink into the ground and be deleted (Done upon request) More hostile civlians added Norrins Revive script was added so players can choose how difficult they want the game to be through revives and etc. Ability to choose time of day New playable slots that spawn randomly over entire map (US Soldiers) Zombies should work this time around with the plug I installed into the mission Added more storyline events! Look for them! Read the notes! Uses Undead Mod V.84! Please make sure you convert! Sorry! :( Zombie dogs have been removed for now Mission is now persistant. Even when all the players are logged off, the mission will continue on dedicated server. Runs much better on dedicated servers, tested it with my own computer. (That has like a .1 upload speed) Zombie spawns balance. Don't be afraid to use the "Debug Zombies" if you can't find any of em! That's it! You can get the mission here! Again, I apologize for the slow start of this mission. I didn't forsee these issues... ==================================================== Edited March 6, 2011 by Genesis92x Share this post Link to post Share on other sites