tom3kb 15 Posted June 13, 2011 (edited) Sorry that i write this in polish, but maybe someone can translate this, i dont know english to good. And I do not trust too much google translator. Oznaczenie kalibru broni gwintowanej jest problemem złożonym. Zwiażek między kalibrem przewodu lufy a średnicą pocisku nie jest oczywisty, a ponadto większą rolę odgrywa kształt i wymiar łuski oraz parametry elaboracji. Rownorzędnie stosuje się dwa sposoby oznaczeń - metryczny i calowy. Oba systemy sa uzywane jednocześnie niezależnie od lokalnego systemu miar. W Polsce i wielu krajach europejskich jako kaliber broni przyjmuje sie wyrażoną w milimetrach średnicę przewodu lufy mierzoną w polach. Średnica pocisku jest wtedy zawsze większa od kalibru przewodu lufy. Istnieją jednak liczne odstępstwa od tej zasady. Niekiedy jako podstawę przyjmuje się średnicę przewodu lufy mierzoną w bruzdach. Średnica pocisku odpowiada wtedy z pewnym przybliżeniem kalibrowi przewodu lufy. W krajach anglosaskich kaliber jest określany w setnych lub tysięcznych cala. Przy czym oznaczenia powstają bardzo często w wyniku długotrwałego procesu ewolucyjnego i nie mają bezpośredniego związku z rzeczywistymi wymiarami naboju lub broni. W przypadku luf gwintowanych kaliber broni oznacza średnicę lufy mierzoną na polach gwintu. Choć czasem niektórzy piszą, że w bruzdach, ale to są wszystko niewielkie różnice. A zwykłemu człowiekowi wystarczy, że to średnica naboju/lufy. @down Ok,i know, sorry. From google translator Designation threaded caliber weapons is a complex issue. The relation between the caliber of the barrel and the diameter of the bullet is not obvious, and a greater role played by shape and size scales and parameters of Elaboration. Equally apply two different ways the signs - metric and inch. Both systems are used at the same time regardless of the local system of measurement. In Poland and many European countries as the caliber of weapon it is assumed, in millimeters, the diameter of the barrel, measured in fields. The diameter of the projectile is then always greater than the caliber of the barrel. But there are many exceptions to this rule. Sometimes, as shall be based on the diameter of the barrel measured in the furrows. Then corresponds to the projectile diameter was approximately kalibrowi the barrel. The Anglo-Saxon countries caliber is determined in hundredths or thousandths of an inch. While the signs often occur as a result of a long evolutionary process and have no direct connection with the actual dimensions of the cartridge or gun. For threaded barrels caliber of the weapon barrel diameter measured in the fields of the thread. Although sometimes, some say that in the furrows, but these are all minor differences. A common man enough that is the diameter of the cartridge / barrel. Edited June 13, 2011 by tom3kb Share this post Link to post Share on other sites
Guest Posted June 13, 2011 Please write in English, if you cant write in English ask others to translate your post for you before posting! Share this post Link to post Share on other sites
topas 1 Posted June 13, 2011 (edited) thanks tom3kb Ok, as promised - a bit closer look on the finalised model of 10TP Fast Tank by Abs Here's the original: The 10TP prototype itself was of an original design implementing some general ideas suggested by John Walter Christie but also many new technical solutions. The 10TP tank had a wide hull that made it possible to put two members of the crew inside side by side, a front machine gun and a 2-man turret. The vehicle was capable of driving both on wheels and tracks,thanks to wider tracks, drive sprockets and a way of link hooking and moving. The tank steering system using hydraulic servomechanisms was their own advanced solution significantly affecting combat performance of the whole vehicle. Edited June 13, 2011 by topas Share this post Link to post Share on other sites
abs 2 Posted June 13, 2011 <snip>The diameter of the projectile is then always greater than the caliber of the barrel. But there are many exceptions to this rule. Sometimes, as shall be based on the diameter of the barrel measured in the furrows.<snip> I'm left even more confused about how big the diameter should be. Can't we just keep it this size? It looks meaner this way. :D Abs Share this post Link to post Share on other sites
Kraetzer 10 Posted June 14, 2011 Want to see more Handhelds Not only Vehicles ;D Share this post Link to post Share on other sites
tom3kb 15 Posted June 14, 2011 (edited) @Abs Yes, of course, it is best to leave it as is, keep this size. The difference between the fields and furrows in the barrel of small arms / rifles is very small, in such a large caliber barrel certainly a lot bigger. but since we do not have accurate information, it is the best to leave the value of 220 mm as an average value. As for the caliber of small arms is only found something like this. The depth of the furrow is at a level from 0.015 to 0.025 caliber. For the hard shells in steel or brass shell it is smaller, and the soft lead bullets the larger values​​. And for example somthing like this, but I do not know if these information is true I found it on some forum for weapons/small arms/rifles: Caliber 6.5 x 54 mm Mauser has a barrel diameter of 6.40 mm in the fields and in furrows 6.64 mm. Caliber 6.5 x 58 Mauser has a diameter of 6.45 mm in the fields and in furrows 6.70 mm. Edited June 14, 2011 by tom3kb Share this post Link to post Share on other sites
topas 1 Posted June 14, 2011 (edited) @Kraetzer, there you go, Sir. Managed to produce only these last night. Will try to make some promo shots for other handhelds this evening. Yet, be warned, we're still significantly less prepared for war in this department. I started to texture these last week, so they're like 70%done: The Karabinek wz.29 (Kbk wz.29) - (Polish: carbine model 29) was a Polish bolt-action short rifle based on the German Kar98AZ. Identifying attributes include a 98/05 style mast bayonet lug ending directly beneath the front sight, and winged protective ears to either side of the front sight blade. Cavalry models featured a turned-down bolt handle, and early versions had a stacking hook near the end of the stock on the right side. The Karabin samopowtarzalny wzór 38M (Kbsp wz.38M self-repeating rifle Model 38M), was a Polish 7.92 mm semi-automatic rifle used by the Polish Army during the Invasion of Poland of 1939. The Granatnik wz.36 was a Polish grenade launcher designed in originally in 1920 as "wz.30" and later modified in 1936. It entered service in 1936 becoming the standard grenade launcher of the Polish Army; it was still in use during the German invasion of Poland in 1939. If there's demand I will show our weapons in their current state (some are still untextured) just to show the variety planned. Edited June 14, 2011 by topas damn typos -_- Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 14, 2011 You are a sick, sick man, Topas. Awesome. Share this post Link to post Share on other sites
topas 1 Posted June 14, 2011 You are a sick, sick man, Topas. Awesome. Thx Cameron. I'm still a noob in weapons texturing, as throughout the years I specialized in vehicles/buidlings. Can't say I feel ok in this field already, but am steadily getting used to. Anyway; it'll be all awesome when (if!) I reach the detail level achieved by Valery, who made this for the mod. A real paragon... Vis (Polish designation pistolet wz. 35 Vis, German designation 9 mm Pistole 35(p), often called incorrectly Radom in English sources) is a 9 mm caliber, single-action, semi-automatic pistol. Originally designed in 1930 it was adopted in 1935 as the standard handgun of the Polish Army. Considered by many to be one of the finest handguns ever produced, it is highly prized among collectors of firearms Share this post Link to post Share on other sites
sudayev 27 Posted June 14, 2011 Quality materials, props for recreating some of Warsaw's architecture. I'd love to see one of our armoured trains on the battlefield too, but I think such vehicles are very complex and creating one might cost too much (way too much) time. Any progress with finding a horse model for your mod ? Good up the good work Share this post Link to post Share on other sites
topas 1 Posted June 14, 2011 (edited) Oh, good that you mention it Sudayev, the horse I mean. There was some news in these regards, but it's already so long ago that I don't know how's the status. Will need to contact 'the guy'. About the trains, I'd personally would love to see one too, but is ArmA capable of making such an addon actually playable? Time invested in making such a complex model would appear to be wasted when it turned out it'd be used only as a static object.... As for Warsaw... No manpower to create a sufficient amount of custom architecture for the villages and towns, so Warsaw with government buildings, landmarks and residential estates... No chance (at least not now). AqvfMJjJ8oE Plus, let's be not so Warsaw-centric... 1939 Poland we'd love to recreate at some point of time would require some other towns to be built as well. We're making the Soviet faction too, so the eastern outskirts 'Kresy' would be something nice to see as well. Besides, we have already started making the KOP units, and some boats for the Riverine Flotilla of the Polish Navy - all with the eastern frontiers and engagements with the RKKA in mind. Luckily the architecture there is fairly close to the default ArmA2 style, so some workload would be off our backs. Some examples: http://lubelszczyzna.blox.pl/tagi_b/45740/drewniane-budownictwo.html Edited June 14, 2011 by topas Share this post Link to post Share on other sites
Kraetzer 10 Posted June 14, 2011 You´re going wild in Texture size, keep your work going :bounce3: Share this post Link to post Share on other sites
sudayev 27 Posted June 14, 2011 When I looked at the race track and other buildings - I thought is he's going to recreate the whole Warsaw :D, but naaah, only the inspirations. Units first, because you should be able to build smaller cities and villages with arma 2 materials, nevertheless few custom buildings for mod only could underline the regional atmosphere of the Polish countryside (30's). I'll keep my fingers crossed for that working horse then ;) Share this post Link to post Share on other sites
max power 21 Posted June 14, 2011 (edited) If something is "Calibre: 220 mm (8.66 in)" does this mean the barrel is that width from the outside edge to the other outside edge?Abs Sometimes it means there is approximately 220m diameter to the lands of the rifling and sometimes it means to the grooves (if there are any), depending on the measuring method you're using. Not all countries use the same measurement method. Edited June 14, 2011 by Max Power Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted June 14, 2011 About the trains, I'd personally would love to see one too, but is ArmA capable of making such an addon actually playable? Time invested in making such a complex model would appear to be wasted when it turned out it'd be used only as a static object.... Currently looking into this as well, and so far I've come up empty. It can be done with extensive scripting, as was proved some time ago, but other than that it doesn't look good. As I am hoping for a system that can be implemented into an island, I'm exploring the option of custom track+trains that would essentially "lock" together using invisible geo-lod pieces, with a few other people. I don't know if this is even feasible, but hopefully it's both feasible and usable. Share this post Link to post Share on other sites
topas 1 Posted June 14, 2011 (edited) That's an innovative approach, nice to read about this being researched. One would probably need to look into the multiple turrets question while at it. Plus, in this case it'd not only be the train's turrets, but the supporting vehicles that were transported on it (TKS/TK-3 tankettes and FT-17 for ahead recon). So, to perform the recon these would need the ability to be loaded, unloaded... a lot of work as it seems... http://www.28pp.fora.pl/zdjecia-dokumenty,16/pociag-pancerny-poznanczyk,747.html Seems to be a very interesting feature to look into, but for now we will (as Sudayev already wrote) concentrate our efforts on getting the base content playable (units/handheld weapons/artillery/land & air vehicles) Edited June 14, 2011 by topas Share this post Link to post Share on other sites
PuFu 4600 Posted June 14, 2011 (edited) a bit unrelated: browsing scriptspot for a script i needed, look what i found LwyT-fWVoTE http://www.scriptspot.com/3ds-max/scripts/ghosttown-lite :eek: Edited June 14, 2011 by PuFu Share this post Link to post Share on other sites
dimitri_harkov 10 Posted June 14, 2011 haha, this would be nice to have for Visitor3... Share this post Link to post Share on other sites
topas 1 Posted June 14, 2011 Nice, a handy tool, but more suited for flight-sims I think. If this was to be helpful in developing a mod for a Bohemia game, than for the original Flashpoint maybe :) Share this post Link to post Share on other sites
PuFu 4600 Posted June 14, 2011 point is, for a warsaw section (the whole city would kill any PC), there needs to be some sort of common ground between low poly models (non-enterable) and the primary ones... anyways, OT :P Share this post Link to post Share on other sites
topas 1 Posted June 14, 2011 Warsaw, as it was 1939 ceased to exist in 1944 when Hitler ordered to burn it to the ground as punishment for those 2 moths of Uprising. What has been rebuilt after war is only a tiny portion of the original; everything else is built from scratch in a totally different manner... the street layout is mostly the same though.. I shall as well add that the 1939 damage inflicted during the siege & defense was quite extensive. See this gallery -> move right Already in the 3rd week of the war it was a ruined city, so there's no sense in recreating it. A relatively big city with some custom architecture that'll give it a 'capitol' feel will do. Share this post Link to post Share on other sites
PuFu 4600 Posted June 14, 2011 or build it as a ruin... Share this post Link to post Share on other sites
topas 1 Posted June 14, 2011 (edited) This would make more sense if we were making an Uprising'44 mod. I'd stick to a generic city with some 30's architecture and polish accents for the ambience. Some custom ruins would be nice though - stumbled upon this yesterday and it really caught my imagination, the destroyed Ministry of the Treasure. Need to check if Sejtan is back from his travels and put him to work:torture: Edited June 14, 2011 by topas Share this post Link to post Share on other sites
-martin- 10 Posted June 14, 2011 I'd love to see one of our armoured trains on the battlefield too, You wouldn't happen to mean this would you? Based on this: http://www.flamesofwar.com/Default.aspx?tabid=110&art_id=2598&kb_cat_id=24 @Topas, I'll give it basic UV map with camo and stuff but then you have to do some of your texturing magic on it to bring it up to standard. But this will come in a few week when I finish Taviana beta and the rest of the train :smile: but I think such vehicles are very complex and creating one might cost too much (way too much) time. Oh the contrary, this is one of the most simple vehicle models that I've ever done. Share this post Link to post Share on other sites
topas 1 Posted June 14, 2011 (edited) Martin... There is a certain Polish K-word that I instantly thought of seeing this... can't write this due to forum rules, but you know what I mean (I suppose) :D:D:D Maybe these photos will help you http://derela.republika.pl/marszal.htm Many thanks on behalf of the rest of the team for this selfless help!!! -------------- WIP Update !! ----------------- As Kraetzer suggested, I decided tu upload some pics and show the rest of the stuff. Don't know how much time it will take to UVmap and texture those, so just showing everything at it's current state: http://img687.imageshack.us/img687/6933/81465749.jpg http://img836.imageshack.us/img836/2866/66693596.jpg http://img855.imageshack.us/img855/534/12011315.jpg http://img861.imageshack.us/img861/8199/28631642.jpg http://img19.imageshack.us/img19/2663/24369559.jpg http://img27.imageshack.us/img27/8518/53137489.jpg http://img710.imageshack.us/img710/3541/24106188.jpg http://img836.imageshack.us/img836/6048/99075719.jpg http://img263.imageshack.us/img263/62/57467083.jpg http://img840.imageshack.us/img840/5033/n10s.jpg http://img715.imageshack.us/img715/2962/n11q.jpg http://img64.imageshack.us/img64/6118/n12g.jpg http://img838.imageshack.us/img838/1773/n13x.jpg http://img834.imageshack.us/img834/3454/n14sh.jpg http://img34.imageshack.us/img34/4008/n16j.jpg http://img863.imageshack.us/img863/2894/n17s.jpg No thumbnails, sorry Some things are close to be finished, some are to be completely replaced (the Chauchat MG for example...), a wip as it is. ;) Edited June 24, 2011 by topas Share this post Link to post Share on other sites