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nes4day

F-22A Raptor

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This is a port of Scar's F-22 for ArmA 1. Which I have made some modification to in order to make the plane more usable

arma2oa2011021013371235.jpgarma2oa2011021013384707.jpg

Version 0.6 is out 9/11/2011

Version 0.6.0 Beta - Current

Game Front Mirror

Armedassault.info Mirror

Armaholic Mirror

Required Addons

GLT Missilebox

Community Based Addons

Note: This addon requires Operation Arrowhead

Older Versions

Version 0.5.0 Beta

ArmA2Base.de Mirror

Version 0.4.0 Beta

File Front Mirror

Version 0.2.5 Beta

Download link

File Front Mirror

Version 0.1 Beta

Download link

File Front Mirror

This addon is released with Forum Moderator Consent after I was unable to get a responce from Scar.

Features:

Air to Air Combat Loadout

SDB Loadout

JDAM Loadout

Afterburner

Thrust Vectoring

Fully animated weapon bays

and it's a F-22, what more could be said. :)

Credit:

Scar (orginal author)

nes4day (me)

[GLT]Myke

[APS]Gnat

Changelog:

V0.6.0 ([APS] Gnat’s Edit)

- [added] Wreck Model

- [added] half damage texture (new rvmats)

- [added] Ability to add custom textures via SETOBJECTTEXTURE command

- [fixed] Shadows plus landing gear shadow

- [fixed] Vapor Script (blowing trail on wreck)

- [fixed] GEOMETRY lod

- [fixed] FIRE GEOMETRY lod

- [fixed] FIRE GEOMETRY materials

- [fixed] A couple unmapped faces in upper Res lods

- [improved] Front wheel now turn left/right

- [tweak] Roll rate per forum comment

- ..... All he can remember

V0.5.0

- [fixed] Wheels did not roll when taking off

- [fixed] Forward landing gear retracted in the wrong direction

- [changed] replaced white M-61 crosshair with new one

- [fixed] JDAM position inside weapon bay was wrong

- [tweak] handling and performance changes

v0.4.1 - v0.4.4

- [tweak] handling and performance changes

V0.4.0

- [changed] HUD cross-hair removed for better viewing

- [changed] leaning is now action menu activated (disabled by default) thanks to [GLT]Myke

- [fixed] flare opening the weapon bay when being deployed

- [fixed] Afterburner now functions properly

- [tweak]optimized model weight

- [added] 1000lb JDAM variant

- Addon is now signed and will come with bikey

- Addon is now binarized

V0.2.5

- [improved] HUD replaced with newer set-up

- [added] leaning for pilot (only in 1st person), for evaluation purposes

- [fixed] canopy function did not work inside the cockpit

- [tweaked] Max Speed increased from 1200 to 1500, for evaluation purposes

V0.2.2 - V0.2.4

- [tweak] handling and performence changes

V0.2.1

- [added] GBU-39 Variant

- [Removed] leaning for pilot (only in 1st person)

V0.2 ([GLT]Myke's Edit)

- [added] Afterburner script

- [changed] replaced weapons by Missilebox variants

- [improved] Models section count reduced for better performance

- [improved] lowest resolution LOD replaced

- [improved] flight handling now fits better for a air superiority fighter

- [improved] rvmats changed to ArmA 2 super shader

- [tweak] basic TI map added so it wont glow white (appropriate TI maps have still to be done)

- [added] leaning for pilot (only in 1st person)

- [added] GPS/INS guidance system

- [added] config prepared for the upcoming GBU-39 variant

V0.1 (Initial release)

- All changes are compared to the orginal release for ArmA 1

- [changed] Improved Handling (Still needs work)

- [changed] Updated AV8B sound to BIS F-35 sound

Known Issues:

-Handling still needs improving

-Shadow is incomplete

-Model LOD have minor issues

-Most likely more...

Future Plans:

- Fix the above issue

- Add afterburner sound

- Improve the cockpit

- Thermal Signiture

Special Thanks to Max Power who helped me consistently when I was tuning the plane. :)

Please note that the addon is now Signed, and also more mirrors welcome.

Edited by nes4day

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@nes4day

really nice work, keep it up.

If you consider using my Missilebox for the weapons, i'll make a GBU-39 incl. BRU-61A for you. Also i offer my assistance to include the Missilebox weapons to the model and config.

This would also mean, the F-22 could use the GPS/INS system for the GBU-39 and the GBU-53.

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Just wondering do the bays open when firing? Have you thought of doing one with weapons on pylons under the wings/ or fueltanks? Looks good will try when i get home!

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she is just a beauty, even with arma 1 taxture it still looks stunning...

she move beautiful too, its fully animated, weapon bay door open when u fire a missile!!! vector thrust animated jet nozzle!!! it totally exceed BI quality

ty for ur time and effort for sure... for porting it to amra 2 it would be a huge!!!!!!! waste if u didn't do it.

though~~~

if u adopt GLT myke f16 handeling or make it similar would be awesome, cause thats how i expect it would handle(don't tell me u never try the real thing how would u know). its feels like a heavy jet like the su34, always bloody stall...

have you thought about making it ACE compatible or better yet donate to ACE mod cause with ACE it would be lot more user friendly more chance u will c it in a mission and lot lot lot lot less likely for ppl for forget it... (i know u did all the hard work i hav no right to give such suggestion, if u feel offenced plz for give me) like the IL76 or myke f16 or the few mod or the USEC ch53 or the mig 15 and many more,,,, are just plain awesome which ever way u look at it... but how often do u c them??? and~~~ it really need a after burner, not the scroll menu type that just pain in the butt to use...

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Very nice job, flies great, thanks!

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Thank god someone finally got us a Raptor. The single best aircraft in the U.S. and all we keep getting is the ugly F-35 in everygame. The F-22 is more superior and no one ever makes one. What is the problem? Thank you. Even a messed up incomplete model is better than nothing.

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@j rock - Only Scars can donate it to ACE. Also, an action menu afterburner is the only option, otherwise it would be on all the time.

Congrats on the successful port.

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@j rock - Only Scars can donate it to ACE. Also, an action menu afterburner is the only option, otherwise it would be on all the time.

The A.C.E. team managed to find a way to assign afterburners to the Caps Lock key on certain aircraft. Maybe one of them can lend a hand here?

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Yes, a shortcut can be created for it, but the user can actually set that himself, under custom controls or something like that. Its just a matter of figuring out which user action corresponds to which action menu entry. (Its possible I got everything screwed up and I'm completely wrong on this, but I just spent 6 hours cutting down one nasty bugger of a tree, on the side of a hill, in 20 degree (F) weather, so I'm too tired to check my game)

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i cant find it and i put it addons i use combinded ops

found it

Edited by pressytcn

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Thanks everyone for the kind comments.

@[GLT]Myke: that would be nice, to have your missilebox and scripts, but I was thinking maybe we can keep the original missiles as a tribute to scar. Perhaps you can help me with the handling issue as well, :)

@j rock: yeah, I thought about incorporating ACE, but I don't think I can do that like darkhorse 1-6 said. And afterburners is certainly on the list but I just forgot to put it on the to do list.

I'm not very good at addons, so don't expect fast progress, :p.

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Yes, a shortcut can be created for it, but the user can actually set that himself, under custom controls or something like that. Its just a matter of figuring out which user action corresponds to which action menu entry. (Its possible I got everything screwed up and I'm completely wrong on this, but I just spent 6 hours cutting down one nasty bugger of a tree, on the side of a hill, in 20 degree (F) weather, so I'm too tired to check my game)

Don't make things more complicated than they are. There is already a appropriate shortcut which is used by vehicles but not by planes:

	class UserActions {
		class Afterburner {
			priority = 0;
			displayNameDefault = "";
			position = "pilotcontrol";
			radius =15;
			onlyforplayer = 1;
			displayName ="$STR_ACTION_AFTERBURNER_ON";
			shortcut = "VehicleTurbo";
			condition = "speed this >50 and (((inputAction 'HeliUp') + (inputAction 'HeliThrottlePos'))>1.95) and (this getVariable 'AfterBurner')";
			statement = "this spawn GLT_afterburner";
		};
	};

So i press shift once and afterburner is enabled. Also the script checks state of throttle and as soon you lower throttle below 95%, the afterburner disables automatically.

@nes4day

if you want you can send me the (unPBOed) addonsfolder. I'm offering you to include the following:

- Afterburner script

- leaning for pilot

- make the model ready for the Missilebox (if required)

- adding GPS/INS system (which requires the Missilebox anyway)

After that, i would send it back to you so you can finish your work on it and release it when you see it fits.

Edited by [FRL]Myke

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@j rock - Only Scars can donate it to ACE. Also, an action menu afterburner is the only option, otherwise it would be on all the time.QUOTE]

eh hav u hear on the news the other day? Scars hav been abducted by alien thats y he couldn't reply nes4day. end of stoy the mod is all urs nes4day do what u want with it...:)

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eh hav u hear on the news the other day? Scars hav been abducted by alien thats y he couldn't reply nes4day. end of stoy the mod is all urs nes4day do what u want with it...:)

Careful, or something might think you're serious!

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nes4day, you might also want to check out the following two things:

1. You can't place an empty F-22 on the map right now...might have to do with the plane model currently being set to sink under the map when it is unoccupied (which also seems to solve damage models, etc.)

2. No countermeasures against guided AA weaponry

But other than that, lovin this. Thanks again for the addon!

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Hi,

Good work on the conversion.

if you want better all round performance use my flight envelope for this addon from arma1:

add this to the config.

flapsFrictionCoef = 0.300000;

envelope[] = {0.000000,0.400000,1.900000,4,6.800000,8.300000,8.500000,7.800000,6.200000,3.600000,2.200000,1.600000,1.100000,0.700000,0.400000,0 };

I also have the full MLOD's for this addon so PM if you want to sort out the pilot positioning etc.

also to fix the canopy not opening try this:

};

class f22_canopy

{

type="rotation";

source="cabin";

selection = "f22_canopy";

axis = "axis_f22_canopy";

memory = 1;

minValue = 0;

maxValue = 1;

angle0 = "rad 0";

angle1 = "rad 30";

sourceAddress="clamp";

};

Edited by Eble

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