[kh]jman 49 Posted March 4, 2011 Kellys ACEOA YAS Repo updated to ACEOA b.470 (ACE 1.9 RC3) Share this post Link to post Share on other sites
stk2008 14 Posted March 4, 2011 Hi how big was this update me mates are having all kinda of issues for some reason?. Was it a large update today?. thanks Share this post Link to post Share on other sites
sickboy 13 Posted March 4, 2011 stk2008 said: Hi how big was this update me mates are having all kinda of issues for some reason?.Was it a large update today?. thanks Please post with details to the issue tracker and we'll have a look. Share this post Link to post Share on other sites
gunterlund21 10 Posted March 4, 2011 With all the changes to the arty system are the docs up to date Share this post Link to post Share on other sites
zio sam 77 Posted March 5, 2011 Hi guys,playing a TVT 40vs40 Dynamic Campaign using Ace 1.8 stable+Isla Duala 1.81+R3F revive we experimented a lot of crashes. People crashing usually were part of the same team,so all the team crashed toghether and this is very strange imho. Does anybody know if there are incompatibilities between ACE and R3F revive,or between ACE and Duala? Share this post Link to post Share on other sites
stingfish74 0 Posted March 5, 2011 ok so where are the woodland bradlys?? i search and another guys asked twice, and still no answer. i too am curious. Share this post Link to post Share on other sites
sickboy 13 Posted March 5, 2011 stingfish74 said: ok so where are the woodland bradlys?? i search and another guys asked twice, and still no answer. i too am curious.Is it on the classlists? http://ace.dev-heaven.net/wagn/ClasslistsIf not then you don't have to search any further eh :) ---------- Post added at 10:34 ---------- Previous post was at 10:33 ---------- Zio Sam said: Hi guys,playing a TVT 40vs40 Dynamic Campaign using Ace 1.8 stable+Isla Duala 1.81+R3F revive we experimented a lot of crashes.People crashing usually were part of the same team,so all the team crashed toghether and this is very strange imho. Does anybody know if there are incompatibilities between ACE and R3F revive,or between ACE and Duala? Try a different island and see if you experience the same problems. Otherwise please see http://ace.dev-heaven.net/wagn/Bug_Reporting ---------- Post added at 10:35 ---------- Previous post was at 10:34 ---------- gunterlund21 said: With all the changes to the arty system are the docs up to date There are no changes to Artillery, only additions. Documentation @ http://ace.dev-heaven.net/wagn/Features Share this post Link to post Share on other sites
g-man-853 10 Posted March 5, 2011 [uGAF] ACE_Dev YAS Repo: @ACE__________470 @ACEX_________318 @ACEX_RU______39 @ACEX_SM______85 @ACEX_USNavy _41 Use the link bellow and save to favourites: yashttp://folders.ugaf-addons.co.uk/ACE_Dev.yas Auto config URL: http://folders.ugaf-addons.co.uk/ACE_Dev/modreopo.7z For a guide and info to use YOMA's addon sync to join our server follow this link:http://www.ugaf.co.uk/index.php?option=com_kunena&func=view&catid=49&id=591&Itemid=192#591 Share this post Link to post Share on other sites
[frl]myke 14 Posted March 5, 2011 (edited) Got a report about possible problems regarding ACE2 and GLT Missilebox: Quote Error getpos: Type String, expected Object,Location File x\ace\addons\sys_destruction\fnc_rifle.sqf, line 5 Could you take a look at this?. Thank you. Edited March 5, 2011 by [FRL]Myke Rephrased, first "verson" was inappropriately formulated. Share this post Link to post Share on other sites
Swedge 10 Posted March 5, 2011 How to use IEDs in ACE 1.9 RC3 for Arma OA FqGbC4mBaDU Share this post Link to post Share on other sites
sickboy 13 Posted March 5, 2011 (edited) Thanks Swedge, added the video to; http://ace.dev-heaven.net/wagn/Videos Quote Myke;1868502']Got a report about possible problems regarding ACE2 and GLT Missilebox:Please fix this. Thank you. Sounds like perhaps using an old CBA (XEH) version. Needs details like rpt; http://ace.dev-heaven.net/wagn/Bug_Reporting' date=' and repro steps or mission if possible. Or some vehicle using BIS_Effects_EH_Fired (or BIS_Effects_Rifle function directly) in Extended_Fired_EventHandlers instead of the required Extended_FiredBis_EventHandlers (which support the new BIS fired eventhandler parameters as introduced by BIS some months ago). http://dev-heaven.net/projects/cca/wiki/Extended_Eventhandlers#New-in-303-Extended_FiredBIS_Eventhandlers-and-support-for-addons-that-do-not-support-XEH This is not applicable to the missile box, but perhaps another addon. The problem probably occurs also when he disables ACE, but then in the original script "ca\Data\ParticleEffects\SCRIPTS\muzzle\rifle.sqf". Edited March 5, 2011 by Sickboy Share this post Link to post Share on other sites
maturin 12 Posted March 6, 2011 (edited) Has the latest version of ACE removed the ability to team switch to units of other factions? That would be a horrendous move and an enormous pain in the ass for anyone who has ever tried to playtest a mission effectively, or just played around with the editor. It would mess up most of my SP. Any given mission requires the maker to check and double-check the placement of many units, while switching back and forth between sides to gauge reactions, ammo levels, etc. Dropping a bunch of units into a city is no fun if I can't play both sides anymore. Edit: I just launched OA vanilla and yep, cross-faction unit switching was working again. Surely this can't be a deliberate change? Unit switching breaks a host of ACE systems as is, so let us act at our own risk. Avoiding exploits is the job of the mission creator. Edited March 6, 2011 by maturin Share this post Link to post Share on other sites
sickboy 13 Posted March 6, 2011 Nope not a deliberate change. Please create a ticket with repro mission and i'll check up on it. Can't think of anything we do that would block TeamSwitch though.. Share this post Link to post Share on other sites
ray243 11 Posted March 6, 2011 Is it just me or the RPG drops bloody fast? Share this post Link to post Share on other sites
VKing 12 Posted March 6, 2011 It's just you. Knowing which one would help me formulate a more accurate answer. Share this post Link to post Share on other sites
SPC.Spets 21 Posted March 6, 2011 I only notice that the RPGs now have a sound like a whistle, I never noticed it before Share this post Link to post Share on other sites
galzohar 31 Posted March 6, 2011 ray243 said: Is it just me or the RPG drops bloody fast? Use the scoped RPG, it has markings on it that help you aim. IIRC left side is for PG7V rockets, right side is PG7VL rockets (might be switching it up, in any case the PGV7 is the one that doesn't drop as much), and the center crosses (mostly lower on the scope) are for PG7VR which drops much faster. If you mean fast compared to vanilla, then of course yes, since rocket ballistics in vanilla are completely messed up. Share this post Link to post Share on other sites
Daniel 0 Posted March 6, 2011 It still depends which warhead he means. Quote If you mean fast compared to vanilla, then of course yes, since rocket ballistics in vanilla are completely messed up. This. Share this post Link to post Share on other sites
ray243 11 Posted March 6, 2011 Ahh okay, thanks then. Share this post Link to post Share on other sites
khugan 24 Posted March 7, 2011 What files are needed to make ACE work well with vanilla missions and campaigns? I've seen it posted before, but I cannot locate it now. Share this post Link to post Share on other sites
sickboy 13 Posted March 7, 2011 (edited) Khugan said: What files are needed to make ACE work well with vanilla missions and campaigns? I've seen it posted before, but I cannot locate it now.In non ACE-designed missions, the vehicle damage system can cause mission end / objective complete triggers to fail because the vehicles aren't always fully destroyed. In such case, you could revert to the default damage handling system;http://ace.dev-heaven.net/wagn/Vehicle_Damage_System+notes Edited March 7, 2011 by Sickboy Share this post Link to post Share on other sites
trezza 10 Posted March 7, 2011 It appears (to me) that the dev-heaven website is down.. I can't even get to the main page, i just get "server not found" When starting six updater the command prompt updater box appears, gives a 404 error and the program crashes. Anyone else having problems? Share this post Link to post Share on other sites
sickboy 13 Posted March 7, 2011 (edited) trezza said: It appears (to me) that the dev-heaven website is down.. I can't even get to the main page, i just get "server not found"When starting six updater the command prompt updater box appears, gives a 404 error and the program crashes. Anyone else having problems? Temporary issue caused by provider. Should be okay again soon. Updater shouldn't crash though, you using latest version? (2.2dev). When it can't reach a host it is supposed to move on to the next; Quote [iNFO] six-updater 10:15:07: = @CBA[iNFO] six-updater 10:15:07: Installing... This might take a while, please wait. [iNFO] six-updater 10:15:07: Initializing c:/games/arma2/@CBA [iNFO] six-updater 10:15:07: Selected host: http://rsync.dev-heaven.net:82/rel/cba/.pack [iNFO] six-updater 10:15:07: Processing .repository.yml [ERROR] six-updater 10:15:09: RuntimeError Error while processing fetch_file [iNFO] six-updater 10:15:09: Selected host: rsync://zeus2.zeus-community.net/rel/cba/.pack [iNFO] six-updater 10:15:10: Repository version: 0 [iNFO] six-updater 10:15:10: Calculating checksums for pack ... Need your updater log files to fix it. Edited March 7, 2011 by Sickboy Share this post Link to post Share on other sites
trezza 10 Posted March 7, 2011 (edited) I can run SIX in no auto-update mode, it's telling me that my version of @ACE is up to date, but on joining a server I am one version behind. When I click the sync button in SIX it gives me this message: Quote 21:56:15: Synchronizing...21:56:16: NoMethodError undefined method `split' for nil:NilClass 21:56:18: WARNING: No objects received, possibly issue with connection (timeout?), or server site From what I can tell, If it can't find out which is the latest version (this must be hosted on dev-heaven?) then it must assume that I have the latest one. P.S yes my version is 2.2dev :) Edited March 7, 2011 by trezza Share this post Link to post Share on other sites