lennard 447 Posted January 27, 2011 Nice! ... whoohohooo... :p Cool map BB, will be great for my Devil Dogs. Share this post Link to post Share on other sites
superrat 10 Posted January 28, 2011 nice looking map i dont know did u decide on names would be cool if you used real names Share this post Link to post Share on other sites
r3volution 0 Posted January 28, 2011 ZOMG! Those screens are waaaaay too farken nice! And those green zones are massive! :D Share this post Link to post Share on other sites
mcnools 62 Posted January 28, 2011 It looks absolutely brilliant. Excellent work Benson! Keep it up! "Basta" by the way, do you happen to be swedish? or is that an expression used elsewhere aswell? Share this post Link to post Share on other sites
bad benson 1733 Posted January 28, 2011 did u decide on names would be cool if you used real names as stated before: i used the real names of the villages in that area from here http://www.aims.org.af/maps/district/uruzgan/shahidi_hassas.pdf only the little city is made up. "Basta" by the way, do you happen to be swedish? or is that an expression used elsewhere aswell? lol i always thought it's an italian expression. i myself am from good old germany. now u made me curious. i'm gonna investigate further (google:o) Share this post Link to post Share on other sites
m1n1d0u 29 Posted January 28, 2011 basta is italian language ;) anyway nice map and good luck for your exam ;) Share this post Link to post Share on other sites
Alex72 1 Posted January 28, 2011 Basta is in fact swedish as well. ;) Means to use a sauna. Sweet island Bad Benson. Looking forward to it. Share this post Link to post Share on other sites
mcnools 62 Posted January 28, 2011 I was thinking more of the swedish expression "därmed basta!" which probably means the same as the italian basta, we probably stole it from there. Anyway, getting offtopic here. Share this post Link to post Share on other sites
minimalaco 30 Posted January 28, 2011 basta is stop in spanish expression :p Share this post Link to post Share on other sites
raptor 6 actual 13 Posted January 28, 2011 Back on topic here....great looking map. Keep up the work and looking forward to deploying there, lol. Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted January 28, 2011 Ah, I thought this looked familiar. I was a big fan of your other version. Share this post Link to post Share on other sites
Gnome_AS 10 Posted February 2, 2011 Looking great there BadBenson :) Share this post Link to post Share on other sites
tomolyons 23 Posted February 2, 2011 Whats the current status bad Benson my main man? :) Share this post Link to post Share on other sites
glowbal 13 Posted February 3, 2011 Awesome work there! Looking forward to this island. Share this post Link to post Share on other sites
bad benson 1733 Posted February 6, 2011 (edited) reading this Awesome work there! Looking forward to this island. in combination with this in your sig Operation Reality member & Mission Builder Team just made my day. i really hope that when i release the new version there will be more (or at least one:o) missions for it. cuz it is really great for large scale operations with all kinds of vehicles. anyways i had little time and added some functional stuff to the map. i will also add lamps to the rural areas later..for now it's just the small city. and also - unfortunatly - the wooden bridge is ignored by AI even after i manually added it to the config. seems like the model itself is missing the parts to make it work. i'll try to make my own wood bridge and see if i can make it be used by AI. the other bridge is fine though. i also started fiddling with caves. and the good news is that there will definatly be some. the bad news is though that i couldn't make AI behave well in them yet. Edited February 6, 2011 by Bad Benson Share this post Link to post Share on other sites
mcnools 62 Posted February 6, 2011 Looks great man! I was thinking a bit about the sandy hills around the green areas, maybe you shouldn't have any grass there? since it doesn't look like there is any on the satmap as far as I can see, and instead use some sort of sand-dune texture and add rocks with a few bushes around them here and there perhaps? maybe add them on the satmap aswell, although that would be some tedious work. Just an idea. I'm really looking forward to the map. :) Share this post Link to post Share on other sites
bad benson 1733 Posted February 6, 2011 yeah i'm still thinking about how i will handle the sand mountains. atm the clutter is really basic. i will add more types later for more variation. there will be most definatly clutter on the mountains but i'll maybe have to cut down on the amount. i will also add rocks and bushes (objects not clutter) to the mountains with world tools after everything else is done. i will have to see which is better. reskinning stuff so it blends in from a distance or adding it to the satmap which isn't very hard. so no worries all options are there:) Share this post Link to post Share on other sites
mcnools 62 Posted February 6, 2011 Sounds good! :) maybe you could do it like they've done in the small "desert"-map for OA, with only those small patches of grass, and maybe some small rocks as clutter if there is clutter like that available? Anyway, some rocks and bushes is good aswell! Looks like you've got it all under control, haha. :) Share this post Link to post Share on other sites
minimalaco 30 Posted February 6, 2011 Nice pics. The green zone vegetation will be like this, where the vegetation is quite limiting vision? http://www.youtube.com/watch?v=pL_IOdj8t60 Share this post Link to post Share on other sites
bad benson 1733 Posted February 6, 2011 if u are talking about the cornfield, yes. i already have a nice custom corn plant. overall there will be both. open plains and dense areas with lots of trees and bushes. variation is the key;) the number of fields overall will depend on performance and AI behaviour though. i want it all to be as playable as possible. i will maybe post a video from inside the greenzone next weekend. Share this post Link to post Share on other sites
tomolyons 23 Posted February 7, 2011 Looking amazing bad benson, and yes the green zone needs to be heavy vegitated in some parts because if the green zone on this map is too open then there wouldnt be much fun in my opinion. My suggestion is to watch the ross kemp in afghanistan videos the greenzone on the vidz will give you amazing ideas on the green zone ;) keep up the good work! Share this post Link to post Share on other sites
Rhodesy77 11 Posted February 7, 2011 Hey mate map is looking amazing, myself and my clan seriously cant wait. Quick question though, are there any plans for lots of lil small walls, ditches, irigation channels? mainly stuff that inf can get some cover behind? Cheers Rhodesy. Share this post Link to post Share on other sites
kurow 0 Posted February 7, 2011 I don't know how hard it would be, but I recognize it would, if it was possible to have a cave type network in the mountains, would be friggin nice. It looks great though. Share this post Link to post Share on other sites
bad benson 1733 Posted February 8, 2011 yeah i'm trying to achieve that. the only problem right now is AI behaviour. the caves themself are great:). gonna post some screens or a video later today or tomorrow. Share this post Link to post Share on other sites
glowbal 13 Posted February 8, 2011 I will be awaiting those screens then. :) Share this post Link to post Share on other sites