Gunter Severloh 4072 Posted April 17, 2011 Arty rounds look like mortar rounds should. What a spot suddenly shows up on the ground, with some very light dust. art, and mortar needs to be fixed, OS already knows this why bring it up. Share this post Link to post Share on other sites
viper[cww] 14 Posted April 17, 2011 (edited) Hey OS have you or any other users of Blastcore ever come across this lurking around after a bombing (stays there constantly till mission is completed or ended, or the client rejoins, bit like the fire bug) happens by random chance. http://armaholic.com/viper/img/War1.jpg over 100kb http://armaholic.com/viper/img/War2.jpg over 100kb http://armaholic.com/viper/img/War3.jpg over 100kb **Note This happens with the Blastcore mod standalone, pictures are just an example... Edited April 17, 2011 by VIPER[CWW] Share this post Link to post Share on other sites
Gunter Severloh 4072 Posted April 18, 2011 You sure thats blastcore, that seems like a JTD smoke issue to me. Share this post Link to post Share on other sites
bigpickle 0 Posted April 18, 2011 You sure thats blastcore, that seems like a JTD smoke issue to me. +1 ive had that from JDT too in the past Share this post Link to post Share on other sites
manzilla 2 Posted April 18, 2011 I remember that a long time ago when I was testing JTD pre-release. I've never seen it with Blastcore though. Share this post Link to post Share on other sites
viper[cww] 14 Posted April 18, 2011 I dont use JTD ;) Share this post Link to post Share on other sites
manzilla 2 Posted April 18, 2011 Do you use any other mods? I know you said Blastcore standalone but I'm not sure if that just means Blastcore without the sounds he recently released. Share this post Link to post Share on other sites
viper[cww] 14 Posted April 18, 2011 The mods I use when not using ACE are J.S.R.S and WarFX Blastcore, haven't tried his sound-mod yet as I cant see anything being as good as J.S.R.S I dont use Blastcore with ACE, and most of the time never use ACE and I still come across this 8/10 when big detonations have occured. Share this post Link to post Share on other sites
manzilla 2 Posted April 18, 2011 Do you still use CBA when not using ACE2? Share this post Link to post Share on other sites
viper[cww] 14 Posted April 18, 2011 (edited) Yep, sorry I missed that out... **EDIT: Made a video, and it occurred again, 5:31 is the magic number your looking for ;) Edited April 19, 2011 by VIPER[CWW] Share this post Link to post Share on other sites
Opticalsnare 12 Posted April 19, 2011 ;1900905']Yep' date=' sorry I missed that out...**EDIT: Made a video, and it occurred again, 5:31 is the magic number your looking for ;) [url'] [/url] Dunno really, could be that a aircraft or object was destoryed and executed the relating script and that script did not follow the object or whatever caused it properly and remained there. Ive never experienced this so its very hard to find out extactly what is causing the problem Share this post Link to post Share on other sites
viper[cww] 14 Posted April 19, 2011 After observing the video, I noticed below where the smoke was, is where I earlier shot down a SU-34, that must be the trailing smoke, after the SU-34 finished burning.... but the smoke never leaves :/ Share this post Link to post Share on other sites
purepassion 22 Posted April 20, 2011 thats really strange.... i also never experienced this problem but werent you using GLT_RAW in this video? maybe this happens only with aircrafts shot down by GLT_RAW have you tried it without glt? Share this post Link to post Share on other sites
viper[cww] 14 Posted April 20, 2011 LoL In this video I was testing the new GLT_RAW, which came out literally hours before the video, and I have experienced the bug well before then.... Share this post Link to post Share on other sites
Opticalsnare 12 Posted April 20, 2011 Need some good videos of arty round hits. Share this post Link to post Share on other sites
Davey 0 Posted April 20, 2011 this mod doesnt seen 2 work whit i44 mod :( Share this post Link to post Share on other sites
konrad1 10 Posted April 20, 2011 can you make varoius explosions for 1 bomb ? http://www.youtube.com/watch?v=3m34eZF3Bsk http://www.youtube.com/watch?v=1xpmpAFIMzk&feature=related best Share this post Link to post Share on other sites
manzilla 2 Posted April 21, 2011 this mod doesnt seen 2 work whit i44 mod :( You should probably bring that up with them. This mod seems to work with most other things I've tried so I'm tempted to say i44 has there own config work, etc. that isn't to friendly with CBA based mods. I really have no idea though since I've never used i44. Share this post Link to post Share on other sites
viper[cww] 14 Posted April 21, 2011 Need some good videos of arty round hits. Did a search couldnt find much, even bad quality vids Check this out though..... 2:45 and continuing.... :eek: Share this post Link to post Share on other sites
bigpickle 0 Posted April 21, 2011 http://www.youtube.com/watch?v=LlkziSSo0Bg&oref=http%3A%2F%2Fwww.youtube.com%2Fresults%3Fsearch_query%3Dartillery%26suggested_categories%3D10%252C25%252C24%26page%3D2&has_verified=1 First sounds and smoke are 103mm rockets outgoing, you'll know when the incoming starts :) Share this post Link to post Share on other sites
purepassion 22 Posted April 21, 2011 (edited) ok OS here you go Artillery rounds hit http://www.youtube.com/watch?v=3m34eZF3Bsk#t=33s Edited April 21, 2011 by PurePassion Share this post Link to post Share on other sites
ballou 10 Posted April 21, 2011 Hi I have to assume that the blastcore mod here is for client side only ? and the server side only carries the keys Reason for asking is the i have all the keys in expansion/keys folder and its kicking people for " Wrong signature for file @WarFX-Tracers\addons\tracerswar.pbo " anyone come accross this ? Share this post Link to post Share on other sites
bigpickle 0 Posted April 21, 2011 this mod doesnt seen 2 work whit i44 mod :( I44 uses custom weapons & ammo names so unless OS has put the effect in for that custom ammo type i dont think it will work. Share this post Link to post Share on other sites
Opticalsnare 12 Posted April 21, 2011 (edited) Ok heres some WIP of the arty effects so far. Gotta keep the particle count low on these as they are used in salvos you see so creating one with loads of detail and smoke and dust is great but multiply that by say 10 rounds and whatever else is going on then it just kills the particles off after a few hits. This is fairly stable so far tho tested it up 20 rounds and it didnt do any cutting. The actual blast/fire will be removed or made smaller. YPHDwmUZZmM Edited April 21, 2011 by Opticalsnare Share this post Link to post Share on other sites
Opticalsnare 12 Posted April 21, 2011 (edited) HiI have to assume that the blastcore mod here is for client side only ? and the server side only carries the keys Reason for asking is the i have all the keys in expansion/keys folder and its kicking people for " Wrong signature for file @WarFX-Tracers\addons\tracerswar.pbo " anyone come accross this ? Check first page, i think if your running the R1.1 then i messed up the tracers key and theres a updated key there which should work. Atm its all abit messy with my releases so far. Il have to make sure i get all the releases next update right, theres gonna be 2 major updates to the mod soon. On another subject, ive almost finished update, all thats left is some fixes ere and there and now thats its easter holidays i can spend some time finishing off what i can. Ive thought removing the muzzleflashes from some of the weapons like rifles and toning the machine guns ones down, also might make the apc cannons alot less visable. The soundmod is coming along a bit better, the vehicle sounds arnt finished yet but i might publicly release the weapon sounds along with the distance effects now that its been improved since the little beta test. Edited April 21, 2011 by Opticalsnare Share this post Link to post Share on other sites