Dwarden 1125 Posted December 16, 2010 (edited) http://www.arma2.com/beta-patch.php [76749] Improved: Enemy targets are now unassigned once their crew is killed. [76747] Fixed: doFire did not work on most targets. [76740] New: Multihome servers support. Commandline parameter -ip=my.ip.add.res available. [76733] Fixed: SetCaptive doesn't stop AI shooting at a unit/player (fix 2.0) CIT tickets related to above: http://dev-heaven.net/issues/13000 and http://dev-heaven.net/issues/14221 http://dev-heaven.net/issues/15082 http://dev-heaven.net/issues/6980 http://dev-heaven.net/issues/14193 again this is 1.57 build so not compatible with 1.56 Edited December 16, 2010 by Dwarden Share this post Link to post Share on other sites
roberthammer 582 Posted December 16, 2010 Nice and thx ,but this bug is waiting for you > http://dev-heaven.net/issues/14410 :p Share this post Link to post Share on other sites
Coffeecat 10 Posted December 16, 2010 cool! [76749] Improved: Enemy targets are now unassigned once their crew is killed. will fix my mission :) yep helos are sad :( Share this post Link to post Share on other sites
Zipper5 74 Posted December 16, 2010 Two patches only a day apart? This close to Christmas?! :D BIS, you rock. Share this post Link to post Share on other sites
maddogx 13 Posted December 16, 2010 Looks like they're pushing for a full patch release on time for Xmas. Sweet! :) Share this post Link to post Share on other sites
Icabola 0 Posted December 16, 2010 Looks like they're pushing for a full patch release on time for Xmas. Sweet! :) That is one of the reason why i keep buying BIS products :) Share this post Link to post Share on other sites
Dieter66 10 Posted December 16, 2010 That is one of the reason why i keep buying BIS products :) yep ! Share this post Link to post Share on other sites
twisted 128 Posted December 17, 2010 (edited) That is one of the reason why i keep buying BIS products :) thanks BIS![76747] Fixed: doFire did not work on most targets. ! Edited December 17, 2010 by twisted Share this post Link to post Share on other sites
avengerzx 10 Posted December 17, 2010 More Beta Patch coming to feature the 1.57 patch :D Share this post Link to post Share on other sites
Maxzy 12 Posted December 17, 2010 http://dev-heaven.net/issues/15600 still an issue =(. Eagerly waiting for every new patch to fix it. Share this post Link to post Share on other sites
seelix 10 Posted December 17, 2010 Nice and thx ,but this bug is waiting for you > http://dev-heaven.net/issues/14410 :p +1 ...also it would be really really sweet if lips could move again,like they did from the beginning when using ingame voice.Please bring this back to life ! Share this post Link to post Share on other sites
Dwarden 1125 Posted December 17, 2010 Nice and thx ,but this bug is waiting for you > http://dev-heaven.net/issues/14410 :p fixed since 76758 http://dev-heaven.net/issues/14410#change-78784 Share this post Link to post Share on other sites
Mr. Charles 22 Posted December 17, 2010 Hooray for Suma and Dwarderino! Share this post Link to post Share on other sites
roberthammer 582 Posted December 17, 2010 fixed since 76758http://dev-heaven.net/issues/14410#change-78784 OMG - thx guys ---------- Post added at 12:15 ---------- Previous post was at 12:12 ---------- btw now pls fix these two :p http://dev-heaven.net/issues/14863 and http://dev-heaven.net/issues/14669 Share this post Link to post Share on other sites
[frl]myke 14 Posted December 17, 2010 OMG - thx guys ---------- Post added at 12:15 ---------- Previous post was at 12:12 ---------- btw now pls fix these two :p http://dev-heaven.net/issues/14863 and http://dev-heaven.net/issues/14669 Let me guess, your favorite song is "I can't get no satisfaction" from the Rolling Stones, isn't it? :p j/k mate. @topic excellent work, hoping next final is near. Keep it up. Share this post Link to post Share on other sites
gossamersolid 155 Posted December 17, 2010 Good fixes BIS, including the 1 hour ago fixed Chopper Bobbing. Cannot wait for 1.57 :) Share this post Link to post Share on other sites
Dwarden 1125 Posted December 17, 2010 well the copter fix would not get into 1.57 like i said in previous beta thread already ... sometimes You need to wait for 1.58 beta :) Share this post Link to post Share on other sites
gossamersolid 155 Posted December 17, 2010 well the copter fix would not get into 1.57 like i said in previous beta thread already ...sometimes You need to wait for 1.58 beta :) Share this post Link to post Share on other sites
roberthammer 582 Posted December 17, 2010 (edited) Heh i just wanted those bugs to be fixed - for example some things worked well before patch etc well the copter fix would not get into 1.57 like i said in previous beta thread already ...sometimes You need to wait for 1.58 beta :) :crazy: Edited December 17, 2010 by RobertHammer Share this post Link to post Share on other sites
Coffeecat 10 Posted December 17, 2010 (edited) Can you please recheck this fix again: [76749] Improved: Enemy targets are now unassigned once their crew is killed. HMV´s, for example, with dead gunner on the MK19 are still engaged and marked as target on distance for longer time. Choose the SVD in briefing and engage the HMV just in the beginning of the mission. http://rapidshare.com/files/437809236/MountainWarriors_1.3_Beta note that their is no driver or passenger in the HMV, i only put the gunners in it! Edited December 17, 2010 by Coffeecat Share this post Link to post Share on other sites
Dwarden 1125 Posted December 17, 2010 Can you please recheck this fix again:[76749] Improved: Enemy targets are now unassigned once their crew is killed. HMV´s, for example, with dead gunner on the MK19 are still engaged and marked as target on distance for longer time. Choose the SVD in briefing and engage the HMV just in the beginning of the mission. http://rapidshare.com/files/437809236/MountainWarriors_1.3_Beta note that their is no driver or passenger in the HMV, i only put the gunners in it! tried, tested, unable to replicate, AI cease to fire when gunners die or not fire anymore on the vehicles with dead gunners Share this post Link to post Share on other sites
sickboy 13 Posted December 17, 2010 Can you please recheck this fix again:[76749] Improved: Enemy targets are now unassigned once their crew is killed. HMV´s, for example, with dead gunner on the MK19 are still engaged and marked as target on distance for longer time. Choose the SVD in briefing and engage the HMV just in the beginning of the mission. http://rapidshare.com/files/437809236/MountainWarriors_1.3_Beta note that their is no driver or passenger in the HMV, i only put the gunners in it! Started the game with the beta patch properly? Share this post Link to post Share on other sites
Isola 10 Posted December 17, 2010 well the copter fix would not get into 1.57 like i said in previous beta thread already ...sometimes You need to wait for 1.58 beta :) i hate that bug....like everyone else here...i think. Share this post Link to post Share on other sites
SaOk 112 Posted December 17, 2010 Excelent that chopper bug was even much more annoying than the blinking grass. Share this post Link to post Share on other sites