Gamerz 10 Posted July 4, 2011 does ALICE work on this island as cannot seem to get civis to spawnThnaks and love this map ! Actually working on this problem ;) Share this post Link to post Share on other sites
Gamerz 10 Posted July 4, 2011 (edited) OK, At this time : => ALICE work (with civil ambient extension) => New objects on map => New villages on map -- La Roca -- La Torre Ragna -- Pescara -- Vione -- Il Saracino -- Corsaro => Modified Villages -- Valorosi -- Malizia => New rocks implantation (on ground~earth & on/under sea) => Modified Relief on multiple area. (For more realistic erosion) => New Vegetation (actually only around Malizia) => Map GPS 3x3 digits to 4x4 => Some little modifications on roads => 3 more Oil Stations -- Malizia -- Il Saracino -- Speranza => 3 Derricks on the sea => Some modifications on the "Military Training Camp" now named "Campo Militare" ==========Coming soon !=========== => Intro.sqf for capraia => Forest on the mid and the south of the island. => maybe more ground textures Edited July 5, 2011 by Gamerz Share this post Link to post Share on other sites
Gamerz 10 Posted July 5, 2011 Somebody knows how to use flatarea, flatareacity, flà tareacitysmall, strongpointarea, what it does ? And where i put it on map ? Share this post Link to post Share on other sites
mondkalb 1087 Posted July 5, 2011 They are landmarks (not shown on the ingame map), used for modules and Warfare (-AI). I believe also recent versions of MSOs make use of this. It helps scripts to find suitable areas for staging troops and building bases and outposts. Share this post Link to post Share on other sites
bushlurker 46 Posted July 5, 2011 Hi Gamerz... All these areas are basically zone markers - placed exactly the same way you'd place a "city center" marker for Ambient Civs, or "Vegetation Fir", or a "Names" marker to give a location a placename in Visitor... for Warfare-type missions... they're actually pretty much what they sound like.. eg: a "flatareacitysmall" might be a small 20m zone marker - placed in Visitor - on a small flat open town area... no name, just an invisible marker. "border crossing"s are usually placed near the ends of roads that lead off the edges of the map, etc Warfare spots these markers and uses them to place suitable items/compositions in suitable areas at the beginning of the mission... MSO missions use the same thing... It can get kindof tedious placing all these markers by hand in Visitor... fortunately - the MSO mission "package" is considerably smarter than Warfare... it'll look at your island - decide where these spots should be (usually reasonably well), and place the zones itself!... better still - it can be set to output it's list of zones config entries - ready to be included in your island config! ... or so I'm reliably told..... ;) I haven't actually tried this as yet, though I chatted to Tupolov briefly about it a week or two ago, and as far as I can tell it's just a matter of editing a script flag to enable text output, then running the mission on your island... I'd suggest you have a word with Wolfy.au or Tupolov or one of the MSO team - find out exactly how to enable config output, then pick a MSO mission and run it - see what sort of zone list you get... you may be able to pretty much incorporate that directly into your island config and save a bit of time... B Share this post Link to post Share on other sites
Gamerz 10 Posted July 5, 2011 (edited) Thank's so much Bushlurcker But, what is the difference between - flatarea, (in field ?) - flatarea city, (around/in city) ? - flatarea citysmall, (around/in city) small zone ? - StrongPointarea, ?? I look that http://www.armaholic.com/forums.php?m=posts&q=7784 All existing keypoints In Arma 2 : Name Strategic StrongpointArea FlatArea FlatAreaCity FlatAreaCitySmall CityCenter Airport NameMarine NameCityCapital NameCity NameVillage NameLocal Hill ViewPoint RockArea BorderCrossing VegetationBroadleaf VegetationFir VegetationPalm VegetationVineyard fak HQ Custom -----------------My *.hpp---------- /* 1 : Malizia - namevillage : NV_Malizia - citycenter : CC_Malizia */ class NV_Malizia { name="Malizia"; position[]={5690.29,9590.53}; type="NameVillage"; radiusA=100; radiusB=100; }; class CC_Malizia { name=""; position[]={5690.29,9590.53}; type="CityCenter"; radiusA=190; radiusB=190; neighbors[] = {"CC_LaRoca","CC_PortoVecchio","CC_AirField"}; Angle = 0; }; /* 2 : La Roca - namevillage : NV_LaRoca - citycenter : CC_LaRoca */ class NV_LaRoca { name="La Roca"; position[]={5664.65,9444.73}; type="NameVillage"; radiusA=100; radiusB=100; }; class CC_LaRoca { name=""; position[]={5664.65,9444.73}; type="CityCenter"; radiusA=140; radiusB=140; neighbors[] = {"CC_Malizia","CC_LaTorreRagna"}; Angle = 0; }; /*: 3 : La Torre Ragna - namevillage : NV_LaTorreRagna - citycenter : CC_LaTorreRagna */ class NV_LaTorreRagna { name="La Torre Ragna"; position[]={5574.91,9248.51}; type="NameVillage"; radiusA=100; radiusB=100; }; class CC_LaTorreRagna { name=""; position[]={5574.91,9248.51}; type="CityCenter"; radiusA=80; radiusB=80; neighbors[] = {"CC_PortoVecchio","CC_LaRoca","CC_ForteSanGorgio"}; Angle = 0; }; /* 4 : Forte San Gorgio - namelocal : NL_ForteSanGorgio - citycenter : CC_ForteSanGorgio */ class NL_ForteSanGorgio { name="Forte San Gorgio"; position[]={5322.77,8923.18}; type="NameLocal"; radiusA=100; radiusB=100; }; class CC_ForteSanGorgio { name=""; position[]={5322.77,8923.18}; type="CityCenter"; radiusA=140; radiusB=140; neighbors[] = {"CC_LaTorreRagna","CC_Pescara"}; Angle = 0; }; /* 5 : Pescara - namevillage : NV_Pescara - citycenter : CC_Pescara */ class NV_Pescara { name="Pescara"; position[]={5079.35,8489.95}; type="NameVillage"; radiusA=100; radiusB=100; }; class CC_Pescara { name=""; position[]={5079.35,8489.95}; type="CityCenter"; radiusA=100; radiusB=100; neighbors[] = {"CC_Vione","CC_ForteSanGorgio","CC_Valorosi","CC_AirField"}; Angle = 0; }; /* 5 : Valorosi - namevillage : NV_Valorosi - citycenter : CC_Valorosi */ class NV_Valorosi { name="Valorosi"; position[]={5990.06,7141.43}; type="NameVillage"; radiusA=100; radiusB=100; }; class CC_Valorosi { name=""; position[]={5990.06,7141.43}; type="CityCenter"; radiusA=170; radiusB=170; neighbors[] = {"CC_Vione","CC_Miniera","CC_Pescara","CC_ForteAlma"}; Angle = 0; }; /* 6 : Forte Alma - namelocal : NL_ForteAlma - citycenter : CC_ForteAlma */ class NL_ForteAlma { name="Forte Alma"; position[]={6459.87,7407.34}; type="NameLocal"; radiusA=100; radiusB=100; }; class CC_ForteAlma { name=""; position[]={6459.87,7407.34}; type="CityCenter"; radiusA=200; radiusB=200; neighbors[] = {"CC_Valorosi","CC_PortoVecchio"}; Angle = 0; }; /* 7 : Porto Vecchio - namelocal : NL_PortoVecchio - citycenter : CC_PortoVecchio */ class NL_PortoVecchio { name="Porto Vecchio"; position[]={6618.78,6875.57}; type="NameLocal"; radiusA=100; radiusB=100; }; class CC_PortoVecchio { name=""; position[]={6571.34,6768.06}; type="CityCenter"; radiusA=300; radiusB=300; neighbors[] = {"CC_Corsaro","CC_Miniera","CC_ForteAlma"}; Angle = 0; }; /* 8 : Corsaro - namevillage : NV_Corsaro - cityCenter : CC_Corsaro */ class NV_Corsaro { name="Corsaro"; position[]={6757.33,6652.24}; type="NameVillage"; radiusA=100; radiusB=100; }; class CC_Corsaro { name=""; position[]={6753.77,6649.42}; type="CityCenter"; radiusA=250; radiusB=120; neighbors[] = {"CC_PortoVecchio","CC_Capri","CC_CampoPetrolifero"}; Angle = 0; }; /* 9 : La Miniera - namelocal : NL_Miniera - citycenter : CC_Miniera */ class NL_Miniera { name="La Miniera"; position[]={6466.54,6507.16}; type="NameLocal"; radiusA=100; radiusB=100; }; class CC_Miniera { name=""; position[]={6466.54,6507.16}; type="CityCenter"; radiusA=180; radiusB=140; neighbors[] = {"CC_Valorosi","CC_PortoVecchio","CC_Capri"}; Angle = 0; }; /* 10 : Capri - namecity : NC_Capri - citycenter : CC_Capri */ class NC_Capri { name="Capri"; position[]={6387.02,6327.49}; type="NameCity"; radiusA=200; radiusB=200; }; class CC_Capri { name=""; position[]={6446.78,6320.82}; type="CityCenter"; radiusA=220; radiusB=270; neighbors[] = {"CC_Corsaro","CC_Miniera","CC_CampoMilitare","CC_Military_depot"}; Angle = 0; }; /* 11 : Campo Militare - namelocal : NL_CampoMilitare - citycenter : CC_CampoMilitare */ class NL_CampoMilitare { name="Campo Militare"; position[]={7021.04,6291.18}; type="NameLocal"; radiusA=100; radiusB=100; }; class CC_CampoMilitare { name=""; position[]={7062.52,6279.33}; type="CityCenter"; radiusA=130; radiusB=130; neighbors[] = {"CC_Capri","CC_CampoPetrolifero","CC_Military_depot"}; Angle = 0; }; /* 12 : Campo Petrolifero - namelocal : NL_CampoPetrolifero - citycenter : CC_CampoPetrolifero */ class NL_CampoPetrolifero { name="Campo Petrolifero"; position[]={7291.84,6332.52}; type="NameLocal"; radiusA=100; radiusB=100; }; class CC_CampoPetrolifero { name=""; position[]={7330.85,6334}; type="CityCenter"; radiusA=160; radiusB=230; neighbors[] = {"CC_Corsaro","CC_Villa","CC_CampoMilitare","CC_Segheria"}; Angle = 0; }; /* 13 : Segheria - namelocal : NL_Segheria - citycenter : CC_Segheria */ class NL_Segheria { name="Segheria"; position[]={7195.65,5318.98}; type="NameLocal"; radiusA=100; radiusB=100; }; class CC_Segheria { name=""; position[]={7210.96,5314.54}; type="CityCenter"; radiusA=100; radiusB=100; neighbors[] = {"CC_Villa","CC_CasaDiLegno","CC_CampoPetrolifero"}; Angle = 0; }; /* 16 : Fattoria - namelocal : NL_Fattoria - citycenter : CC_Fatoria */ class NL_Fattoria { name="Fattoria"; position[]={5971.22,5004.64}; type="NameLocal"; radiusA=100; radiusB=100; }; class CC_Fattoria { name=""; position[]={5993.05,5013.79}; type="CityCenter"; radiusA=100; radiusB=100; neighbors[] = {"CC_CasaDiLegno","CC_Military_depot","CC_IlSaracino","CC_Onore"}; Angle = 0; }; /* 21 : Casa di legno - namelocal : NL_CasaDiLegno - citycenter : CC_CasaDiLegno */ class NL_CasaDiLegno { name="Casa Di Legno"; position[]={6641.76,4587.69}; type="NameLocal"; radiusA=100; radiusB=100; }; class CC_CasaDiLegno { name=""; position[]={6663.06,4589.85}; type="CityCenter"; radiusA=50; radiusB=50; neighbors[] = {"CC_Onore","CC_Segheria","CC_Fatoria"}; Angle = 0; }; /* 14 : Speranza - namevillage : NV_Speranza - citycenter : CC_Speranza */ class NV_Speranza { name="Speranza"; position[]={3368.34,5903.02}; type="NameVillage"; radiusA=100; radiusB=100; }; class CC_Speranza { name=""; position[]={3368.34,5903.02}; type="CityCenter"; radiusA=100; radiusB=100; neighbors[] = {"CC_Vione","CC_IlSaracino","CC_AirField"}; Angle = 0; }; /* 20 : Vione - namevillage : NV_Vione - citycenter : CC_Vione */ class NV_Vione { name="Vione"; position[]={3637.46,6502.66}; type="NameVillage"; radiusA=100; radiusB=100; }; class CC_Vione { name=""; position[]={3634.98,6500.7}; type="CityCenter"; radiusA=95; radiusB=95; neighbors[] = {"CC_Speranza","CC_Pescara","CC_Valorosi"}; Angle = 0; }; /* 15 : Il Saracino - namevillage : NV_IlSaracino - citycenter : CC_IlSaracino */ class NV_IlSaracino { name="Il Saracino"; position[]={3909.19,4787.68}; type="NameVillage"; radiusA=100; radiusB=100; }; class CC_IlSaracino { name=""; position[]={3906.97,4787.03}; type="CityCenter"; radiusA=60; radiusB=60; neighbors[] = {"CC_Onore","CC_Fattoria","CC_Speranza"}; Angle = 0; }; /* 17 : Onore - namevillage : NV_Onore - citycenter : CC_Onore */ class NV_Onore { name="Onore"; position[]={4173.48,3915.28}; type="NameVillage"; radiusA=100; radiusB=100; }; class CC_Onore { name=""; position[]={4173.48,3915.28}; type="CityCenter"; radiusA=130; radiusB=150; neighbors[] = {"CC_IlSaracino","CC_Corragio","CC_Fattoria","CC_CasaDiLegno"}; Angle = 0; }; /* 18 : Corragio - namevillage : NV_Corragio - citycenter : CC_Corragio */ class NV_Corragio { name="Corragio"; position[]={4143.24,3705.29}; type="NameVillage"; radiusA=100; radiusB=100; }; class CC_Corragio { name=""; position[]={4114,3733.75}; type="CityCenter"; radiusA=190; radiusB=140; neighbors[] = {"CC_Vittoria","CC_Onore"}; Angle = 0; }; /* 19 : Vittoria - namevillage : NV_Vittoria - citycenter : CC_Vittoria */ class NV_Vittoria { name="Vittoria"; position[]={3831.11,2929.54}; type="NameVillage"; radiusA=100; radiusB=100; }; class CC_Vittoria { name=""; position[]={3829.8,2950.46}; type="CityCenter"; radiusA=150; radiusB=200; neighbors[] = {"CC_Corragio"}; Angle = 0; }; //-----------------------------------------------------------\\ //------------------------CLASS LOCAL------------------------\\ //-----------------------------------------------------------\\ class Local_Villa { name="The Villa"; position[]={7529.49,6136.29}; type="NameLocal"; radiusA=100; radiusB=100; }; class CC_Villa { name=""; position[]={7529.49,6136.29}; type="CityCenter"; radiusA=80; radiusB=80; neighbors[] = {"CC_CampoPetrolifero","CC_Segheria"}; Angle = 0; }; class Local_Torre_Bagno { name="Torretta del BAGNO"; position[]={7293.21,6929.05}; type="NameLocal"; radiusA=100; radiusB=100; }; class Local_Torre_Zenobito { name="Torre dello ZENOBITO"; position[]={4333.18,1142.12}; type="NameLocal"; radiusA=100; radiusB=100; }; class Local_Torre_Rossa { name="Torre Rossa"; position[]={2742.35,3363.1}; type="NameLocal"; radiusA=100; radiusB=100; }; class Local_Torre_Nero { name="Torre Nero"; position[]={3264.26,5886.51}; type="NameLocal"; radiusA=100; radiusB=100; }; class Local_Isola_Gabbiani { name="Isola dei Gabbiani"; position[]={2909.69,4520.94}; type="NameLocal"; radiusA=50; radiusB=50; }; class Local_Military_depot { name="Military depot"; position[]={6705.5,6028.74}; type="NameLocal"; radiusA=100; radiusB=100; }; class CC_Military_depot { name=""; position[]={6705.5,6028.74}; type="CityCenter"; radiusA=80; radiusB=80; neighbors[] = {"CC_Capri","CC_CampoMilitare","CC_Fatoria"}; Angle = 0; }; class NL_Airfield { name="Artificial Airfield"; position[]={1122.87,8953.84}; type="NameLocal"; radiusA=400; radiusB=1500; }; class CC_Airfield { name=""; position[]={1122.87,8953.84}; type="CityCenter"; radiusA=400; radiusB=1500; neighbors[] = {"CC_Malizia","CC_Pescara","CC_Speranza"}; Angle = 0; }; class CA_Airfield { name=""; position[]={1243.69,8805.09}; type="Airport"; radiusA=20; radiusB=20; }; //-----------------------------------------------------------\\ //------------------------CLASS MARINE-----------------------\\ //-----------------------------------------------------------\\ class NM_PuntaBellavista { name="Punta della Bellavista"; position[]={7832.19,6125.42}; type="NameMarine"; radiusA=25; radiusB=25; }; class NM_CalaZurletto { name="Cala dello Zurletto"; position[]={7568.61,5954.68}; type="NameMarine"; radiusA=10; radiusB=10; }; class NM_PuntaCivitata { name="Punta della CIVITATA"; position[]={7226.05,3825.57}; type="NameMarine"; radiusA=25; radiusB=25; }; class NM_CalaCeppo { name="Cala del Ceppo"; position[]={6633.9,3764.35}; type="NameMarine"; radiusA=10; radiusB=10; }; class NM_CalaCarbona { name="Cala della Carbona"; position[]={5901.16,3079.89}; type="NameMarine"; radiusA=10; radiusB=10; }; class NM_PuntaCapo { name="Punta del Capo"; position[]={5962.48,2867.02}; type="NameMarine"; radiusA=25; radiusB=25; }; class NM_CalaPorcio { name="Cala del Porcio"; position[]={5465.51,2624.01}; type="NameMarine"; radiusA=10; radiusB=10; }; class NM_PuntaTurco { name="Punta del Turco"; position[]={4937.05,1314.63}; type="NameMarine"; radiusA=25; radiusB=25; }; class NM_PuntaZenobito { name="Punta della Zenobito"; position[]={4177.01,679.075}; type="NameMarine"; radiusA=25; radiusB=25; }; class NM_CalaVeronica { name="Cala di Veronica"; position[]={4325.23,913.162}; type="NameMarine"; radiusA=10; radiusB=10; }; class NM_CalaMoreto { name="Cala del Moreto"; position[]={3878.36,1331.12}; type="NameMarine"; radiusA=10; radiusB=10; }; class NM_PuntaUnguelle { name="Punta della Unguelle"; position[]={3184.76,1257.27}; type="NameMarine"; radiusA=25; radiusB=25; }; class NM_CalaLacote { name="La Cote"; position[]={2760.83,2738.05}; type="NameMarine"; radiusA=10; radiusB=10; }; class NM_PuntaTrattoio { name="Punta del Trattoio"; position[]={2249.94,3400.17}; type="NameMarine"; radiusA=25; radiusB=25; }; class NM_CalaVetriolo { name="Cala del Vetriolo"; position[]={2760.31,3788.81}; type="NameMarine"; radiusA=10; radiusB=10; }; class NM_CalaFundo { name="Cala del Fondo"; position[]={3104.29,5112.57}; type="NameMarine"; radiusA=10; radiusB=10; }; class NM_PuntaFundo { name="Punta del Fundo"; position[]={2868.91,5351}; type="NameMarine"; radiusA=25; radiusB=25; }; class NM_CalaRecibo { name="Cala del Recibo"; position[]={3234.86,5646.04}; type="NameLocal"; radiusA=10; radiusB=10; }; class NM_PuntaManza { name="Punta della Manza"; position[]={3184.41,7281.54}; type="NameMarine"; radiusA=25; radiusB=25; }; class NM_PuntaSeccatoia { name="Punta della Seccatoia"; position[]={3595.14,7842.27}; type="NameMarine"; radiusA=25; radiusB=25; }; class NM_PuntaPortovecchio { name="Punta di Portovecchio"; position[]={6819.82,7580.12}; type="NameMarine"; radiusA=25; radiusB=25; }; class NM_PuntaFerraione { name="Punta del Ferraione"; position[]={7512.66,7049.84}; type="NameMarine"; radiusA=25; radiusB=25; }; class NM_PuntaTeglia { name="Punta della Teglia"; position[]={5636,9778.31}; type="NameMarine"; radiusA=25; radiusB=25; }; class NM_CallaMortola { name="Calla della Mortola"; position[]={6235.02,8874.88}; type="NameMarine"; radiusA=10; radiusB=10; }; class NM_PuntaVecchiaione { name="Punta del Vecchiaione"; position[]={6712.13,8812.73}; type="NameMarine"; radiusA=25; radiusB=25; }; //-----------------------------------------------------------\\ //-----------------------CLASS VEGETATION--------------------\\ //-----------------------------------------------------------\\ class VegFir_noname1 { name=""; position[]={3943.57,6557.99}; type="VegetationFir"; radiusA=100; radiusB=100; }; class VegFir_noname2 { name=""; position[]={3984.3,3828.09}; type="VegetationFir"; radiusA=100; radiusB=100; }; class VegFir_noname3 { name=""; position[]={4133.04,3558.73}; type="VegetationFir"; radiusA=100; radiusB=100; }; class VegFir_noname4 { name=""; position[]={4303.82,3725.99}; type="VegetationFir"; radiusA=100; radiusB=100; }; class VegFir_noname5 { name=""; position[]={3011.56,3411.64}; type="VegetationFir"; radiusA=100; radiusB=100; }; class VegFir_noname6 { name=""; position[]={3414.63,3250.41}; type="VegetationFir"; radiusA=100; radiusB=100; }; class VegFir_noname7 { name=""; position[]={4023.72,3154.87}; type="VegetationFir"; radiusA=100; radiusB=100; }; class VegFir_noname8 { name=""; position[]={4390.96,3125.01}; type="VegetationFir"; radiusA=100; radiusB=100; }; class VegFir_noname9 { name=""; position[]={6624.28,4471.58}; type="VegetationFir"; radiusA=100; radiusB=100; }; class VegBL_noname5 { name=""; position[]={5515.68,6532.64}; type="VegetationBroadleaf"; radiusA=100; radiusB=100; }; class VegBL_noname1 { name=""; position[]={4934.86,7365.55}; type="VegetationBroadleaf"; radiusA=100; radiusB=100; }; class VegBL_noname2 { name=""; position[]={5106.59,7469.53}; type="VegetationBroadleaf"; radiusA=100; radiusB=100; }; class VegBL_noname3 { name=""; position[]={5420.65,7583.56}; type="VegetationBroadleaf"; radiusA=100; radiusB=100; }; class VegBL_noname4 { name=""; position[]={5854.35,7587.3}; type="VegetationBroadleaf"; radiusA=100; radiusB=100; }; class VegBL_noname6 { name=""; position[]={7233.98,6652.59}; type="StrongpointArea"; radiusA=100; radiusB=100; }; class VegBL_noname7 { name=""; position[]={6951.7,6534.82}; type="VegetationBroadleaf"; radiusA=100; radiusB=100; }; class VegBL_noname8 { name=""; position[]={6822.71,6243.19}; type="VegetationBroadleaf"; radiusA=100; radiusB=100; }; //-----------------------------------------------------------\\ //--------------------------CLASS HILL-----------------------\\ //-----------------------------------------------------------\\ class Hill_Mt_Soopa { name="M. Soopa"; position[]={5260.44,8886.09}; type="Hill"; radiusA=25; radiusB=25; }; class Hill_Mt_Ambrosio { name="M. Ambrosio"; position[]={4698.2,7268.36}; type="Hill"; radiusA=25; radiusB=25; }; class Local_Chiesa_Paolina { name="Chiesa di San Paolina"; position[]={6116.26,4887.89}; type="NameLocal"; radiusA=50; radiusB=50; }; class Hill_Mt_Castello { name="M. Castello"; position[]={4564.66,6785.9}; type="Hill"; radiusA=25; radiusB=25; }; class Hill_Mt_OchePenne { name="M. Oche Penne"; position[]={4003.23,6308.9}; type="Hill"; radiusA=25; radiusB=25; }; class Hill_Mt_Forcone { name="M. Forcone"; position[]={4198.18,5233.98}; type="Hill"; radiusA=25; radiusB=25; }; class Hill_Mt_Ponica { name="M. Ponica"; position[]={4016.14,3955.96}; type="Hill"; radiusA=25; radiusB=25; }; class Hill_noname1 { name=""; position[]={4249.36,5798.82}; type="Hill"; radiusA=25; radiusB=25; }; class Hill_noname2 { name=""; position[]={4658.24,7701.77}; type="Hill"; radiusA=25; radiusB=25; }; class Hill_noname3 { name=""; position[]={4211.41,812.292}; type="Hill"; radiusA=25; radiusB=25; }; class Hill_Mt_Arpagna { name="M. Arpagna"; position[]={3769.48,2962.63}; type="Hill"; radiusA=25; radiusB=25; }; class Hill_Mt_Compagnia { name="M. Compagnia"; position[]={6706.36,4788.07}; type="Hill"; radiusA=25; radiusB=25; }; class Hill_noname4 { name=""; position[]={6925.28,5998.97}; type="Hill"; radiusA=25; radiusB=25; }; class Hill_noname5 { name=""; position[]={6710.68,6306.28}; type="Hill"; radiusA=25; radiusB=25; }; //-----------------------------------------------------------\\ //-----------------------CLASS VIEWPOINT---------------------\\ //-----------------------------------------------------------\\ class ViewP1 { name=""; position[]={6675.64,7378.64}; type="ViewPoint"; radiusA=10; radiusB=10; }; class ViewP2 { name=""; position[]={3982.33,6318.91}; type="ViewPoint"; radiusA=10; radiusB=10; }; class ViewP3 { name=""; position[]={4011.43,3933.82}; type="ViewPoint"; radiusA=10; radiusB=10; }; class ViewP4 { name=""; position[]={4740.31,7306.64}; type="ViewPoint"; radiusA=10; radiusB=10; }; //-----------------------------------------------------------\\ //------------------------CLASS GLOBAL-----------------------\\ //-----------------------------------------------------------\\ class CityCapital_IsolaDiCapraia { name="Isola di Capraia"; position[]={7385.56,1097.34}; type="NameCityCapital"; radiusA=400; radiusB=400; }; //-----------------------------------------------------------\\ //-----------------------CLASS FLAT AREA---------------------\\ //-----------------------------------------------------------\\ class flat1 { name=""; position[]={5888.14,4750.57}; type="FlatArea"; radiusA=100; radiusB=400; }; class Flat2 { name=""; position[]={5970.35,4896.81}; type="FlatArea"; radiusA=130; radiusB=130; }; class flat3 { name=""; position[]={7074.79,6246.74}; type="FlatAreaCitySmall"; radiusA=20; radiusB=20; }; class flat4 { name=""; position[]={7607.78,6137.76}; type="FlatArea"; radiusA=20; radiusB=20; }; class flat5 { name=""; position[]={6523.72,6422.7}; type="FlatAreaCitySmall"; radiusA=20; radiusB=20; }; class flat6 { name=""; position[]={1130.46,9200.33}; type="FlatAreaCitySmall"; radiusA=20; radiusB=20; }; class flat7 { name=""; position[]={1130,9160.16}; type="FlatAreaCitySmall"; radiusA=20; radiusB=20; }; class flat8 { name=""; position[]={1130.48,9120.13}; type="FlatAreaCitySmall"; radiusA=20; radiusB=20; }; class flat9 { name=""; position[]={1129.28,9079.99}; type="FlatAreaCitySmall"; radiusA=20; radiusB=20; }; class flat10 { name=""; position[]={1130.12,9000.78}; type="FlatAreaCitySmall"; radiusA=20; radiusB=20; }; class flat11 { name=""; position[]={1130.48,8960.28}; type="FlatAreaCitySmall"; radiusA=20; radiusB=20; }; class flat12 { name=""; position[]={1130.48,8920.01}; type="FlatAreaCitySmall"; radiusA=20; radiusB=20; }; class flat13 { name=""; position[]={1130.24,8879.99}; type="FlatAreaCitySmall"; radiusA=20; radiusB=20; }; class flat14 { name=""; position[]={6563.97,6712.71}; type="FlatAreaCitySmall"; radiusA=20; radiusB=20; }; class flat15 { name=""; position[]={5721.75,6849.68}; type="FlatAreaCitySmall"; radiusA=20; radiusB=20; }; Looks like that ! Edited July 5, 2011 by Gamerz Share this post Link to post Share on other sites
Gamerz 10 Posted July 7, 2011 (edited) Arma2 won't load default map "Scene" or "Intromission" in background menu. config.cpp #include "IsolaDiCapraia.hpp" class CfgPatches { class IsolaDiCapraia { units[] = {"IsolaDiCapraia"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"objets_idc","CAData","CABuildings","CAMisc","CABuildings2","CARoads2","CA_E","CARoads_E","CARocks_E","CAStructures_E","CAMisc_E"}; }; }; class Cfgmusic { class Capri1 { name = "Nara"; sound[] = {"NGS\IsolaDiCapraia\Data\Scenes\Nara.ogg",1.0,1.0}; }; class Capri2 { name = "Your Winter"; sound[] = {"NGS\IsolaDiCapraia\Data\Scenes\Your_Winter.ogg",1.0,1.0}; }; class Capri3 { name = "The Prophet"; sound[] = {"NGS\IsolaDiCapraia\Data\Scenes\The_Prophet.ogg",1.0,1.0}; }; }; class CfgMissions { class Cutscenes { class CapraiaIntro1 { directory = "NGS\IsolaDiCapraia\Data\Scenes\intro.isoladicapraia"; }; }; }; class DefaultLighting; // External class reference class DefaultLighting_CA : DefaultLighting {}; class CfgWorlds { class DefaultClutter { scaleMin = 0.9; scaleMax = 1.4; }; class DefaultWorld; // External class reference class CAWorld : DefaultWorld { class Grid {}; }; class IsolaDiCapraia : CAWorld { access = 3; worldId = 8; cutscenes[] = {"CapraiaIntro1"}; description = "Capraia"; icon = "NGS\IsolaDiCapraia\Data\icon\iconNGS.paa"; worldName = "NGS\IsolaDiCapraia\IsolaDiCapraia.wrp"; pictureMap = ""; pictureShot = "NGS\IsolaDiCapraia\data\ui_Capraia_ca.paa"; plateFormat = "ML$ - #####"; plateLetters = "ABCDEGHIKLMNOPRSTVXZ"; longitude = -09; latitude = -43; midDetailTexture = "NGS\IsolaDiCapraia\data\Sand_2.paa"; author = "NGStudio"; class Grid : Grid { offsetX = 0; offsetY = 0; class Zoom1{ zoomMax = 0.015; format = "XY"; formatX = "0000"; formatY = "0000"; stepX = 10; stepY = 10; }; class Zoom2{ zoomMax = 0.15; format = "XY"; formatX = "000"; formatY = "000"; stepX = 100; stepY = 100; }; class Zoom3{ zoomMax = 0.85; format = "XY"; formatX = "00"; formatY = "00"; stepX = 1000; stepY = 1000; }; class Zoom4{ zoomMax = 1e+030; format = "XY"; formatX = "0"; formatY = "0"; stepX = 10000; stepY = 10000; }; }; startTime = 11:30; startDate = 01/06/2010; startWeather = 0.1; startFog = 0.0; forecastWeather = 0.3; forecastFog = 0.0; seagullPos[] = {1272.84, 150.0, 14035}; centerPosition[] = {2500, 2500, 300}; drawTaxiway = 0; ilsPosition[] ={985.23,8464.15,0}; ilsDirection[] ={0,0.08,-1}; ilsTaxiIn[]={ 1295.54,9045.04, // service path middle point 1295.74,8404.81, // point on runway to start there 1287.11,8394.45, // point on runway to start there 1009,8394.5, // point on runway to start there 992.188,8399.63, // point on runway to start there 985.23,8409.79, // align with runway 985.23,8435.5, // align with runway // ******,*****, // align with runway }; ilsTaxiOff[]={ 985.23,8464.15, //ilsPos, // touchdown point on runway 985.23,9517.3, // move to taxi-off point 991.327,9529.47, // start turning 1005.38,9534.84, // move to taxi-path 1284.93,9534.63, // move to taxi-path 1290.63,9533.29, // move to taxi-path 1295.74,9526.4, // move to taxi-path 1295.54,9045.04, // move on service path to middle point }; class ReplaceObjects {}; class Land_Terrace_K_1_EP12{ scope = 1; model = "ca\structures_e\housek\Terrace_K_1_EP1"; vehicleClass = "Test"; destrType = "DestructNo"; }; class Sounds { sounds[] = {}; }; class Animation { vehicles[] = {}; }; class Lighting : DefaultLighting {}; clutterGrid = 1.11; clutterDist = 125; noDetailDist = 40; fullDetailDist = 5; minTreesInForestSquare = 3; minRocksInRockSquare = 4; class Subdivision { class Fractal { rougness = 5; maxRoad = 0.02; maxTrack = 0.5; maxSlopeFactor = 0.05; }; class WhiteNoise { rougness = 2; maxRoad = 0.01; maxTrack = 0.05; maxSlopeFactor = 0.0025; }; minY = 0.0; minSlope = 0.02; }; class Ambient { class BigBirds { radius = 300; cost = "((1 + forest + trees) - ((2 * rain)) - houses) * (1 - night) * (1 - sea)"; class Species { class Hawk { probability = 0.2; cost = 1; }; }; }; class Birds { radius = 170; cost = "(1 - night) * ((1 + (3 * sea)) - (2 * rain))"; class Species { class Seagull { probability = 0.2; cost = 1; }; }; }; class BigInsects { radius = 20; cost = "(5 - (2 * houses)) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class DragonFly { probability = "0.6 - (meadow * 0.5) + (forest * 0.4)"; cost = 1; }; class ButterFly { probability = "0.4 + (meadow * 0.5) - (forest * 0.4)"; cost = 1; }; }; }; class BigInsectsAquatic { radius = 20; cost = "(3 * sea) * (1 - night) * (1 - rain) * (1 - windy)"; class Species { class DragonFly { probability = 1; cost = 1; }; }; }; class WindClutter { radius = 10; cost = "((20 - 5 * rain) * (3 * (windy factor [0.2, 0.5]))) * (1 - sea)"; class Species { class FxWindGrass1 { probability = "0.4 - 0.2 * hills - 0.2 * trees"; cost = 1; }; class FxWindGrass2 { probability = "0.4 - 0.2 * hills - 0.2 * trees"; cost = 1; }; class FxWindRock1 { probability = "0.4 * hills"; cost = 1; }; class FxWindLeaf1 { probability = "0.2 * trees"; cost = 1; }; class FxWindLeaf2 { probability = "0.1 * trees + 0.2"; cost = 1; }; class FxWindLeaf3 { probability = "0.1 * trees"; cost = 1; }; }; }; class NoWindClutter { radius = 15; cost = "(20 * (windy factor [0.1, 0.2])) * meadow * (1 - rain) * (1 - sea) * (1 - forest) * (1 - houses)"; class Species { class FxWindPollen1 { probability = 1; cost = 1; }; }; }; class SmallInsects { radius = 3; cost = "(12 - 8 * hills) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class HouseFly { probability = "deadBody + (1 - deadBody) * (0.5 - forest * 0.1 - meadow * 0.2)"; cost = 1; }; class HoneyBee { probability = "(1 - deadBody) * (0.5 - forest * 0.1 + meadow * 0.2)"; cost = 1; }; class Mosquito { probability = "(1 - deadBody) * (0.2 * forest)"; cost = 1; }; }; }; class NightInsects { radius = 3; cost = "(9 - 8 * hills) * night * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class Mosquito { probability = 1; cost = 1; }; }; }; }; class Names { #include "IsolaDiCapraia.hpp" }; class clutter { class Iso_GrassDry : DefaultClutter { model = "ca\plants_E\Clutter\c_GrassDesert_GroupSoft_EP1.p3d"; affectedByWind = 0.7; swLighting = 1; scaleMin = 0.7; scaleMax = 1.0; }; class Iso_GrassDryLong : DefaultClutter { model = "ca\plants_E\Clutter\c_GrassDryLong_EP1.p3d"; affectedByWind = 0.85; swLighting = 1; scaleMin = 0.75; scaleMax = 1.0; }; class Iso_GrassGreen : DefaultClutter { model = "ca\plants_E\Clutter\c_GrassGreen_EP1.p3d"; affectedByWind = 0.7; swLighting = 1; scaleMin = 0.85; scaleMax = 1.1; }; class Iso_GrassGreenLong : DefaultClutter { model = "ca\plants_E\Clutter\c_GrassGreenLong_EP1.p3d"; affectedByWind = 0.8; swLighting = 1; scaleMin = 0.75; scaleMax = 1.0; }; class Iso_BrushHard : DefaultClutter { model = "ca\plants_E\Clutter\c_Brush_Hard_EP1.p3d"; affectedByWind = 0.4; swLighting = 1; scaleMin = 0.9; scaleMax = 1.3; }; class Iso_BrushSoft : DefaultClutter { model = "ca\plants_E\Clutter\c_Brush_Soft_EP1.p3d"; affectedByWind = 0.8; swLighting = 1; scaleMin = 0.75; scaleMax = 1.4; }; class Iso_PlantsViolet : DefaultClutter { model = "ca\plants_E\Clutter\c_Plants_Violet_EP1.p3d"; affectedByWind = 0.7; swLighting = 1; scaleMin = 1.0; scaleMax = 1.25; }; class Iso_PlantsWhite : DefaultClutter { model = "ca\plants_E\Clutter\c_Plants_White_EP1.p3d"; affectedByWind = 0.7; swLighting = 1; scaleMin = 0.85; scaleMax = 1.1; }; class Iso_Weed1 : DefaultClutter { model = "ca\plants_E\Clutter\c_Weed_1_EP1.p3d"; affectedByWind = 0.65; swLighting = 1; scaleMin = 0.65; scaleMax = 1.0; }; class Iso_WeedThistle : DefaultClutter { model = "ca\plants_E\Clutter\c_Weed_Thistle_EP1.p3d"; affectedByWind = 0.7; swLighting = 1; scaleMin = 1.0; scaleMax = 1.25; }; class Iso_champ : DefaultClutter { model = "ca\plants2\clutter\c_stubble.p3d"; affectedByWind = 0.7; swLighting = 1; scaleMin = 1.0; scaleMax = 1.25; }; }; }; }; class CfgSurfaceCharacters { class IsoGrassClutter { probability[] = {0.89, 0.03, 0.02}; names[] = {"Iso_GrassDry", "Iso_BrushHard", "Iso_PlantsWhite"}; }; class IsoDesertClutter { probability[] = {0.06, 0.05, 0.005, 0.005}; names[] = {"Iso_BrushSoft", "Iso_BrushHard", "Iso_PlantsWhite", "Iso_WeedThistle"}; }; class IsoDesertClutter2 { probability[] = {0.0}; names[] = {"Iso_BrushSoft"}; }; class IsoForestClutter { probability[] = {1.05}; names[] = {"Iso_champ"}; }; class IsoWeedsClutter { probability[] = {0.6, 0.1, 0.15, 0.05, 0.05}; names[] = {"Iso_GrassDry", "Iso_GrassDryLong", "Iso_Weed1", "Iso_WeedThistle", "Iso_BrushHard"}; }; class IsoFieldGrassClutter { probability[] = {0.6, 0.3, 0.02, 0.01, 0.02}; names[] = {"Iso_GrassGreen", "Iso_GrassGreenLong", "Iso_PlantsWhite", "Iso_PlantsViolet", "Iso_Weed1"}; }; class IsoSandClutter { probability[] = {0.0}; names[] = {"Iso_Weed1"}; }; }; class CfgSurfaces { class Default {}; class Water {}; class IsoPolopoust : Default { access = 2; files = "roche_*"; rough = 0.01; dust = 0.9; soundEnviron = "dirt"; character = "IsoDesertClutter"; soundHit = "soft_ground"; }; class IsoPolopoust2 : Default { access = 2; files = "roche2_*"; rough = 0.01; dust = 0.9; soundEnviron = "dirt"; character = "IsoDesertClutter2"; soundHit = "soft_ground"; }; class IsoTrava : Default { access = 2; files = "herbe_*"; rough = 0.11; dust = 0.5; soundEnviron = "drygrass"; character = "IsoGrassClutter"; soundHit = "soft_ground"; }; class IsoForest : Default { access = 2; files = "terre_*"; rough = 0.01; dust = 0.9; soundEnviron = "dirt"; character = "IsoForestClutter"; soundHit = "soft_ground"; }; class Isosable : Default { access = 2; files = "sable_*"; rough = 0.1; dust = 0.5; soundEnviron = "sand"; character = "IsoSandClutter"; soundHit = "soft_ground"; }; }; class CfgWorldList { class IsolaDiCapraia {}; }; Have an idea ? Capraia's PBO Alpha for try V2alpha version. Edited July 7, 2011 by Gamerz Share this post Link to post Share on other sites
Gamerz 10 Posted July 7, 2011 (edited) up ! (Won't load intro.isoladicapraia) Edit : ok ok, With OldBear we have found the problem, just add in exception file of BinPbo this extension *.sqm ---------- Post added at 09:29 PM ---------- Previous post was at 07:48 PM ---------- Check the main page for download the Alpha2 ;) Enjoy ! Edited July 7, 2011 by Gamerz Share this post Link to post Share on other sites
nikiforos 450 Posted July 7, 2011 Great can u give a link? There a lot of stuff there that can be downloaded :\ Share this post Link to post Share on other sites
oldbear 390 Posted July 7, 2011 @Gamerz : too many links posted, I am confused. Please, show clearly what is link to last version. Share this post Link to post Share on other sites
Gamerz 10 Posted July 7, 2011 (edited) If you have already Downloaded Capraia V2 Alpha you need just download Capraia V2 Alpha2 And replace the isoladicapraia.pbo in your @NGS_Alpha/addon folder by this new version. But if you don't have already downloaded this, download it first ! (Capraia V2 Alpha) and after, download the Capraia v2 Alpha2. and overright isoladicapria.pbo... ok ??? Edited July 7, 2011 by Gamerz Share this post Link to post Share on other sites
miller 49 Posted July 7, 2011 (edited) Ah, we need both ? Capraia V2 Alpha2 is effectively a fix for Capraia V2 Alpha ? :o *** Edit *** ArmA2Base.de Mirror updated: (with overright isoladicapria.pbo) :) Isola di Capraïa by Numeric Games Studio v2 WIP Thanks Gamerz :) greetz miller Edited July 7, 2011 by Miller Mirror updated Share this post Link to post Share on other sites
buliwyf 4 Posted July 8, 2011 Tested alpha version shortly... my first impression is that the contrast between ground texture/bushes and the trees is way to much... the trees looks like jungle vegetation and the rest more from dry regions. :cool: But.. nice work so far. Like the number of objects and island runs fine. Share this post Link to post Share on other sites
nikiforos 450 Posted July 8, 2011 I have to get an SSD because the plants and the trees loads very slowly. Other than that I like the map and the night lights in some towns. Share this post Link to post Share on other sites
Gamerz 10 Posted July 8, 2011 (edited) Thank's Miller ! This alpha version 2 is release for, you will test the map and report the bugs, and your comment on the vegetation. Edited July 8, 2011 by Gamerz Share this post Link to post Share on other sites
oldbear 390 Posted July 8, 2011 New on front page at Armed Assault.info Link to mirror : Isola Di Capraia v2 (v Alpha2) : http://www.armedassault.info/index.php?game=1&cat=islands&id=158 Share this post Link to post Share on other sites
metalcraze 290 Posted July 8, 2011 Capraia looks much worse with new trees :< They are out of place there Takistani trees had much more mediterranean feel to them than these Share this post Link to post Share on other sites
CameronMcDonald 146 Posted July 8, 2011 Capraia looks much worse with new trees :<They are out of place there Takistani trees had much more mediterranean feel to them than these I agree, the old trees seemed to fit a bit better. Another point I'd like for you to consider is trying to match the sat map to your grass and clutter textures a bit better. See below: The best way to get around this is to hand-paint the sat map, which is quite a bugger to do. :( A lot of community islands fall into the same trap. Please keep up the hard work - this island has tonnes of potential. Share this post Link to post Share on other sites
Gamerz 10 Posted July 8, 2011 (edited) OK i can replace the trees with the olders... & for the textures plz wait the Beta ;) Edited July 8, 2011 by Gamerz Share this post Link to post Share on other sites
CameronMcDonald 146 Posted July 8, 2011 OK i can replace the trees with the olders... & for the textures plz wait the Beta ;) Good on you, mate. :) Share this post Link to post Share on other sites
MadMike-Brig2010- 10 Posted July 8, 2011 Please, please change it to the old trees - the whole italian atmosphere is gone now... :confused: Share this post Link to post Share on other sites
Gamerz 10 Posted July 8, 2011 (edited) Old Trees ? New Tress ? That's the question ? OK OK !!! It's was an Alpha !!!! I'll do it ! i'll do it ! :moto: ----------------------------------------------------------------------- Continue your report & next Step : BETA Version - Original V1 trees. - new Textures... Ho ! please, can you share your missions edited on capraia at the community ?? in mp, i will report this in first page ! Edited July 8, 2011 by Gamerz Share this post Link to post Share on other sites
MadMike-Brig2010- 10 Posted July 8, 2011 OK OK !!! It's was an Alpha !!!! I'll do it ! i'll do it ! ....Ho ! please, can you share your missions edited on capraia at the community ?? in mp, i will report this in first page ! That sounds great man! Thx 4 that. Missions on Capraia should follow in a few days... Share this post Link to post Share on other sites
evil_brownie 17 Posted July 8, 2011 (edited) First time i actually tried out Capraia, and i have to say i rather liked it a lot. Runs really smoothly for me. Only thing i have to report is that the ground loading is a bit wierd, especially on the artificial island airport, ground seems to funnel at distance, it's a bit confusing :S Edited July 8, 2011 by Evil_Brownie had to update something Share this post Link to post Share on other sites
MikDawg 11 Posted July 8, 2011 OK OK !!! It's was an Alpha !!!! I'll do it ! i'll do it ! :moto: noooooo.. Just kidding, the blurry trees must go! :D Really like your island - original, believable, and runs well on my rig, playing on it often. Thanks! Share this post Link to post Share on other sites