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Gamerz

[Island] NG-Studio present "Isola di Capraïa"

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Avec plaisir!

- Ajouts de villages // more villages

- Plus de reliefs // more contours

- Plus de textures sol // more ground textures

- Correction de quelques bugs // Several bugfixes

- Végétation retravaillé // re-worked vegetation

- plus d'objets // more objects

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OK ! i release an Capraia v2 alpha version, send me your comments on vegetation :

- vegetation style ! what do you think ?

- and number of trees ! what do you think ? (~130000 obj)

and all the rest

included :

- Bergoff & Mikebart vegetation

Dl link

Edited by Gamerz

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I personally think its awesome and I have great respect for your work. Fantastic island one of my favourite actually:)

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Sounds promising!....

Looking forward to seeing what you've been doing with the vegetation...!

B

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Sounds promising!....

Looking forward to seeing what you've been doing with the vegetation...!

B

I'm waiting your's ;)

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OK ! i release an Capraia v2 alpha version, send me your comments on vegetation :

- vegetation style ! what do you think ?

- and number of trees ! what do you think ? (~130000 obj)

and all the rest

included :

- Bergoff & Mikebart vegetation

Dl link

You should replace the link on the front page with that one >.< had to download it twice now.

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Downloading now! Thanks, this is an excellent island, and I hope to see what more you have done. :D

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When I loaded up the map in editor I got,

"cannot load texture buk_kmen.PAA", it didn't seem to break anything on the map but is that on my side or a map issue? Only seems to happen when running the island. As, I did run it alone.

Other then that it looks like an amazing map, do you plan on putting altitude markers? Hard to use the new paladin with out altitude. :P

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When I loaded up the map in editor I got,

"cannot load texture buk_kmen.PAA", it didn't seem to break anything on the map but is that on my side or a map issue? Only seems to happen when running the island. As, I did run it alone.

Other then that it looks like an amazing map, do you plan on putting altitude markers? Hard to use the new paladin with out altitude. :P

Yep, i've seen this texture error !

i don't understood this "Hard to use the new paladin with out altitude."

---------- Post added at 12:35 PM ---------- Previous post was at 12:30 PM ----------

Ok for the texture errors => http://forums.bistudio.com/showthread.php?p=1931621

i' will remove the wrong *.p3d

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Yep, i've seen this texture error !

i don't understood this "Hard to use the new paladin with out altitude."

---------- Post added at 12:35 PM ---------- Previous post was at 12:30 PM ----------

Ok for the texture errors => http://forums.bistudio.com/showthread.php?p=1931621

i' will remove the wrong *.p3d

Thanks! :)

Ah I was getting at "M109A6 Paladin v1.0" release. To use it correctly you have to have altitudes of the map, which on a normal BIS map you'll see small 4 digit numbers everywhere when you zoom in. That's altitude. :D

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You should replace the link on the front page with that one >.< had to download it twice now.

Hum, it's an Alpha V2 not the final V2

---------- Post added at 12:41 PM ---------- Previous post was at 12:38 PM ----------

Thanks! :)

Ah I was getting at "M109A6 Paladin v1.0" release. To use it correctly you have to have altitudes of the map, which on a normal BIS map you'll see small 4 digit numbers everywhere when you zoom in. That's altitude. :D

OK, i look for that !

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Yep, it's was just a test of forest generation with worldtools & without retouch. just a try on the style & the number.

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Yep, it's was just a test of forest generation with worldtools & without retouch. just a try on the style & the number.

Well it's looking great otherwise! :D Your doing a good job.

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Very bad news ! i've reinstalled my os computer and in the process i've lost my work files of capraia :(

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Don't touch the HDD. Use a second HDD to recover it.

And one can extract the data from a wrp to re-create pew with mikero's tools.

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he he maybe i'm lucky... i've transfered some files on this project to another user of my arma team.... then i've the last *.wrp Thank's pvpscene

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Make sure you have backups. I got several permissions for OFP/A1 island conversions but majority of authors didn't have any backups of source files.

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Which is no problem thanks to mikero's efforts.

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