Ulanthorn 10 Posted November 25, 2010 I deleted the cfg and used exthreads=3 for my dual core with radeon4870..and it seems like the popping stopped..it feels good in lingor in the deep jungle..i run latest beta and i got cpucount=2 in the launcher..i played half an hour, no texture popping..but it's only working when i do that ex=3 There is nothing wrong with using -exThreads=3 with a high clocked dual core. If it works just leave it that way. This is just a user-overide for the build in threading detection. Share this post Link to post Share on other sites
tpw 2315 Posted November 25, 2010 this beta is intended for 1.55. You won't get any benefit for using it with old 1.54 game content since you're running 1.55 now just without the changes and fixes in content. Since the problems me´ntond here are engien related there is no reason for using beta with 1.54. OK so I took the plunge and updated to 1.55. Now using 76067 I do notice several issues: 1 - "Pulsing" ground textures near the player. Looks like it's switching between high and low detail 2 - Some trees remain as green boxes for long periods of time Other than that it seems pretty good in chernarus. Share this post Link to post Share on other sites
Ulanthorn 10 Posted November 25, 2010 OK so I took the plunge and updated to 1.55. Now using 76067 I do notice several issues:1 - "Pulsing" ground textures near the player. Looks like it's switching between high and low detail 2 - Some trees remain as green boxes for long periods of time Other than that it seems pretty good in chernarus. -exThreads=3 does the trick, at least for me. For you it may be 1,3,7 dont know...try and report us. Share this post Link to post Share on other sites
tpw 2315 Posted November 25, 2010 As per my earlier post, I'm using -exthreads=3. On my cpu I don't think it's worth more. I will say that performance on OA maps seems to have improved. Share this post Link to post Share on other sites
Ulanthorn 10 Posted November 25, 2010 As per my earlier post, I'm using -exthreads=3. On my cpu I don't think it's worth more. I will say that performance on OA maps seems to have improved.Did you also try high settings in al but terrain? It seems inverted, but I actually have better overall visual and more fluid performance with "high" settings in the individual menus. And as you can see I do not own a supercomputer. Share this post Link to post Share on other sites
tpw 2315 Posted November 25, 2010 Did you also try high settings in al but terrain? It seems inverted, but I actually have better overall visual and more fluid performance with "high" settings in the individual menus. And as you can see I do not own a supercomputer. Yep, nearly everything on high or very high (except terrain normal and AA off). The actual performance on all maps is very good ( usually 40+ fps, little stuttering or flickering) , there just seem to be a few LOD or texture issues with chernarus. I don't think it's a system thing, just a few more optimisations with patches needed. Thanks for all the input anyway ulanthorn. Share this post Link to post Share on other sites
KeyCat 131 Posted November 25, 2010 (edited) To all with FPS and LOD problems after Patch or recent beta, I recommend to rename both .cfg in your ArmA2 folder to. bak and let the game write new ones. This did help for me as well as a custom -exThreads=x setting. Good tips! I will try re-generate the cfg's and also test the -exThreads option to see if it fixes the stuttering. /KC Edited November 25, 2010 by KeyCat Share this post Link to post Share on other sites
Wildgoose 1 Posted November 25, 2010 BattlEye fails to initialise on dedicated server.exe while running beta 76067 Share this post Link to post Share on other sites
old_painless 182 Posted November 25, 2010 For those who experience slowdowns and/or stutter, try Alt-tab out of the game and back in. This can help a lot. It is not a fix, of course, but if that method helps, it may tell BI what to look for -OP Share this post Link to post Share on other sites
vasmkd 12 Posted November 25, 2010 I was getting system slowdown and then graphical artifacts with this beta and nvidia 260.89 xp drivers. Only arma2 was effected by graphic artifacts. All other games ran fine Updating drivers to nvidia 260.99 fixed my problem and gameplay is smoother now too Now i only get this in RPT but game seems fine ===================================================================== == C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe == "C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe" "-mod=C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta;C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\Expansion" ===================================================================== Exe timestamp: 2010/11/25 14:42:03 Current time: 2010/11/25 21:14:58 Version 1.55.76067 Item str_disp_server_control listed twice Updating base class ->ReammoBox, by ca\weapons\config.bin/CfgVehicles/WeaponHolder/ Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02 Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02 File description.ext, line 2130: '/RscClassMenu/controls/CA_Unitcam_Button.y': Missing ';' at the end of line File description.ext, line 2130: '/RscClassMenu/controls/CA_Unitcam_Button.y': Missing ';' at the end of line Error in HTML file ca\ui\data\dtaext\mymissions\overview.html Context 4 Error in HTML file ca\ui\data\dtaext\mymissions\overview.html Context 4 No speaker given for Marcel Weber No speaker given for Kristian Koch No speaker given for Tim Bauer No speaker given for Jens Wolff No speaker given for Niclas Muller No speaker given for Kristian Koch No speaker given for Jens Schmidt Music EP1_Track_03 not found Protocol bin\config.bin/RadioProtocolCZ/: Missing word FeeruzAbad Protocol bin\config.bin/RadioProtocolCZ/: Missing word FeeruzAbad Protocol bin\config.bin/RadioProtocolCZ/: Missing word FeeruzAbad Protocol bin\config.bin/RadioProtocolCZ/: Missing word FeeruzAbad Protocol bin\config.bin/RadioProtocolCZ/: Missing word FeeruzAbad Protocol bin\config.bin/RadioProtocolCZ/: Missing word CeaseFireE Protocol bin\config.bin/RadioProtocolCZ/: Missing word CeaseFireE Protocol bin\config.bin/RadioProtocolCZ/: Missing word FeeruzAbad Protocol bin\config.bin/RadioProtocolCZ/: Missing word FeeruzAbad Protocol bin\config.bin/RadioProtocolCZ/: Missing word FeeruzAbad File description.ext, line 2130: '/RscClassMenu/controls/CA_Unitcam_Button.y': Missing ';' at the end of line File description.ext, line 2130: '/RscClassMenu/controls/CA_Unitcam_Button.y': Missing ';' at the end of line Share this post Link to post Share on other sites
dontknowhow 33 Posted November 25, 2010 BattlEye fails to initialise on dedicated server.exe while running beta 76067 I posted something a couple of pages back: http://forums.bistudio.com/showpost.php?p=1795982&postcount=37 Did you try it? Share this post Link to post Share on other sites
Googleo 10 Posted November 25, 2010 The glass of cars could be destroyed and not bullet-proof more,especially the Hwmmv,but still no damage textures like before. Share this post Link to post Share on other sites
Wildgoose 1 Posted November 25, 2010 I posted something a couple of pages back:http://forums.bistudio.com/showpost.php?p=1795982&postcount=37 Did you try it? Tried and failed Share this post Link to post Share on other sites
whisper 0 Posted November 25, 2010 Is there any benefit to run server with this beta? oO Share this post Link to post Share on other sites
Dwarden 1125 Posted November 25, 2010 yes, way lower chance of crash plus if it crash at all You get us fresh crashdump to analyse :) ---------- Post added at 16:45 ---------- Previous post was at 16:08 ---------- remember -exThreads=7 is not intended to work always for dualcores That's why it's default only for quadcores For dual-core default is set as -exThreads=0 experimenting with values 0,1,3,5,7 allows users to figure out what best suit theirs systems http://community.bistudio.com/wiki/Arma2:_Startup_Parameters#exThreads Share this post Link to post Share on other sites
fruity_rudy 16 Posted November 25, 2010 There is nothing wrong with using -exThreads=3 with a high clocked dual core. If it works just leave it that way. This is just a user-overide for the build in threading detection. I have to add that i haven't had ex=3 on the old 1.54 630 beta , and it was smooth as hell..i hardly used the additional parameter tbh. I have to go on with testing, 'cause i got the feeling that it's not as smooth as before. Like you said before, i also don't have a supercomputer, but i know how fluid it was in the past. Share this post Link to post Share on other sites
santafee 10 Posted November 25, 2010 ExThreads=3 definitly helps for me, but 1.54 was much smoother for me also. Got to say that the improvements with the trees and stuff are nice besides all this stuff, so thanks BIS. Hope the choppers are fixed till PMC release so the AI gets their ability to fly back:cool: http://dev-heaven.net/issues/14410 Share this post Link to post Share on other sites
InFireBaptize 0 Posted November 25, 2010 yes, way lower chance of crash plus if it crash at all You get us fresh crashdump to analyse :)---------- Post added at 16:45 ---------- Previous post was at 16:08 ---------- remember -exThreads=7 is not intended to work always for dualcores That's why it's default only for quadcores For dual-core default is set as -exThreads=0 experimenting with values 0,1,3,5,7 allows users to figure out what best suit theirs systems http://community.bistudio.com/wiki/Arma2:_Startup_Parameters#exThreads I just wanted to add that i have been using -exThreads=7 since you guys introduced it and had no problems whatsoever, i know you said it's not intended to work always but what does that mean? it won't 100% be utilized or it may cause crashes and hang ups? Share this post Link to post Share on other sites
ericfr 0 Posted November 25, 2010 remember -exThreads=7 is not intended to work always for dualcores That's why it's default only for quadcores For dual-core default is set as -exThreads=0 experimenting with values 0,1,3,5,7 allows users to figure out what best suit theirs systems http://community.bistudio.com/wiki/Arma2:_Startup_Parameters#exThreads I have a Dualcore-exThreads=7, it's the better for me :p So there is a problem :D with the latest Betas :confused: Share this post Link to post Share on other sites
Dwarden 1125 Posted November 25, 2010 7 means most threads and some weaker/slower dualcore might not be able cope with the load (which results into e.g. above reported problems by some users) Share this post Link to post Share on other sites
scajolly 14 Posted November 25, 2010 I am an idiot, but I am sure I can't run this with the Steam version of the game, right? If not, when will such a Steam update manifest itself? Oh wait, it states so in the readme. Share this post Link to post Share on other sites
Dwarden 1125 Posted November 25, 2010 you can use beta builds w/o issue on STEAM beta installs into own subdirectory \Expansion\beta beta setup creates also new shortcut (in same directory where non-beta arma2oa.exe is) Share this post Link to post Share on other sites
ericfr 0 Posted November 25, 2010 7 means most threads and some weaker/slower dualcore might not be able cope with the load (which results into e.g. above reported problems by some users) I have Dualcore 3Ghz, 7 is the best, with default=0 i have full of missing objects and textures after a few minutes, everything worked fine until Beta 74630 (without any startup parameters). Share this post Link to post Share on other sites
Malleus 0 Posted November 25, 2010 but the grass is still very often changing the look (cant discribe this better, caused by bad english skills ;)) while moving I have the same issue. Some grass elements appear out of nowhere, some change LOD instantly and some flickering between LOD levels too. A small gif of the issue: http://img146.imageshack.us/img146/5770/arma2oa2010112521042359.gif PC: Intel Dual Core E5400 2GB RAM (DDR2 1066) ASUS HD5770 graphic card ASUS P5QLD PRO MoBo Windows 7 Pro x64 Catalyst 10.11 Settings: http://dev-heaven.net/attachments/8936/Malleus_Settings.jpg Share this post Link to post Share on other sites
dontknowhow 33 Posted November 25, 2010 Tried and failed In that case I can't do much more than reminding you that there are two battleye directories. Hoped you picked the right one Share this post Link to post Share on other sites