tonygrunt 10 Posted November 24, 2010 (edited) http://www.arma2.com/beta-patch.php [76047] Fixed: No more LOD blending issues (esp. with vegetation). [75744] Fixed: Ignored collision with some vehicles. Not mentioned changes: [75755] CIT Bug #15062:High View Distance causes "Buffer to small - nowhere to write the data" http://dev-heaven.net/issues/15062#change-74455 [76050] CIT Bug #15073:Heavy texture blinking and switching of plants and objects (on Chernarus) http://dev-heaven.net/issues/15073 Edited November 24, 2010 by TonyGrunt Share this post Link to post Share on other sites
nettrucker 142 Posted November 24, 2010 Cool. Gonna try that when back home this evening. Thanks BIS kind regards Share this post Link to post Share on other sites
TRexian 0 Posted November 24, 2010 I assume this requires the 1.55 official patch? Share this post Link to post Share on other sites
fruity_rudy 16 Posted November 24, 2010 (edited) Oh sweet, will test it out when i'm back home. Thx a lot BIS I assume this requires the 1.55 official patch? I think, when you run 1.54 full and this beta for build 1.55 it works, but the 1.55 full is changing a lot of stuff, so i really don't think that it makes sense Edited November 24, 2010 by Fruity_Rudy Share this post Link to post Share on other sites
santafee 10 Posted November 24, 2010 Wow..i still got the extreme LOD and texture swichting:mad: Share this post Link to post Share on other sites
pauliesss 2 Posted November 24, 2010 Thanks BIS. :) Share this post Link to post Share on other sites
gossamersolid 155 Posted November 24, 2010 I assume this requires the 1.55 official patch? You have assumed correctly :) The two things listed that it fixes are things that became broken in 1.55 lol I found the download rather slow (maxed at 200kb/s for me), so I mirrored it here: TheGameWardens.net Mirror Share this post Link to post Share on other sites
fruity_rudy 16 Posted November 24, 2010 Wow..i still got the extreme LOD and texture swichting:mad: [76047] Fixed: No more LOD blending issues (esp. with vegetation). [75744] Fixed: Ignored collision with some vehicles. It's for the flickering of trees i guess, not for the texture popping story. Be patient dust :) Share this post Link to post Share on other sites
santafee 10 Posted November 24, 2010 (edited) yea i got patience! i just hope your right and its not meant to be fixed with this beta cause it still makes the game unplayeble. those guys which also have the problem pls confirm it, i see us sitting on it with the next official patch + PMC Edited November 24, 2010 by Himmelsfeuer Share this post Link to post Share on other sites
Dwarden 1125 Posted November 24, 2010 if anyone gets crashes please report to me (pack the dump files, email) ... asap Share this post Link to post Share on other sites
santafee 10 Posted November 24, 2010 hey dwarden, can you please confirm that the issue with the slow texture loading and switching is not meant to be fixed with that. its not 100% clear from the changelog, thanks. Share this post Link to post Share on other sites
Dwarden 1125 Posted November 24, 2010 some (or most if not all ideally) should be resolved ... as you could read in my answer in previous beta thread (commenting fixes for buffer issue and some of the lod fliter) and in first post are linked Suma's comments in CIT (to similar causes) if you still have same issues with 76067 then i suggest to either continue on respective CIT ticket or create new CIT ticket related to this beta build Share this post Link to post Share on other sites
santafee 10 Posted November 24, 2010 thanks... i will continue the bug on CTI. its not like its just some textures a bit later, its all near textures connected with heavy stuttering, same as in the offical patch and previous build. i dont know if it helps, but like many people reported, in 1.54 with 74360 it was perfect. hope your doing your best to fix it till tuesday. worst would be to be not able to play your new content cause the issue is remaining. Share this post Link to post Share on other sites
Scrub 0 Posted November 24, 2010 Possibly dumb question, but have you defragged your drive lately? I just noticed a significant decrease in texture stutter and LOD issues. The defrag app stated 7% total fragmentation, but in details it showed most of that was the game (A2) and my most frequently used apps. So more like 75-80% fragmentation of used files. Just a factor to confirm and eliminate. ;) Share this post Link to post Share on other sites
Ulanthorn 10 Posted November 24, 2010 I had this texture and LOD problems resolved in 1.55 by simply putting exThreads=3 into command line and setting texture, terrain and objects detail to high. Share this post Link to post Share on other sites
santafee 10 Posted November 24, 2010 yea, thanks for the tipp. but i just did a fresh XP install, so i dont think theres need for defrag. Just doing a new Arma install again.... Share this post Link to post Share on other sites
mrcash2009 0 Posted November 24, 2010 (edited) Just thought I would report that running this beta, I changed no settings and used Chernarus as the test. I ran around the map fast and slow like a nutcase through trees, using bino's/optic zoom etc etc etc, vanilla and with mods, and using empty map and a heavy load mission. And the 2 major things that arrived with 1.55 (major flickering of lod textures and strange fps slow down and slow redraw moments) currently haven't shown themselves. Its kind of back to what I was used to and expected LOD (LOD has the obvious switching we all recognise but thats an ongoing story) & FPS wise as 1.54 was for me. I will keep testing and see if the slowdown thing happens but it was pretty regular and flickering was constant right away. So thanks for the turnaround on this, will report more if anything "pops up" so to speak. I have to also report that despite these 2 things which for me were major at patch time, the performance zfighting and all the other bells and whistles were fine nor did I actually get any CTD's, now fingers crossed these areas has been nailed, I can enjoy moving forward with updates, I will give a few days of playing and see how it goes. Edited November 24, 2010 by mrcash2009 Share this post Link to post Share on other sites
SaOk 112 Posted November 24, 2010 Sounds like a very good patch, going to test that soon. But I found out my harddrive is breaking down. I tryed to reinstall the whole game (inc. ArmA2), but I cant install any patches without bad noise from my hd and error messages. I am going to buy new one and start from zero with fresh Vista. Share this post Link to post Share on other sites
sickboy 13 Posted November 24, 2010 yea, thanks for the tipp. but i just did a fresh XP install, so i dont think theres need for defrag. Just doing a new Arma install again....Just do it, nothing to loose, everything to gain. Share this post Link to post Share on other sites
santafee 10 Posted November 24, 2010 (edited) just to be sure this bug has nothing to do with my install of Arma and OA. I own both on discs+BAF Dlc. I install ArmaII. No Patch after that. Installing OA and let it patch on 1.6 from disc. then i install 1.55 offical patch/+beta, right? Guess i can install BAF anytime after i installed OA. @sickboy i will try a defrag if the problem ist still remaining after my fresh install Edited November 24, 2010 by Himmelsfeuer Share this post Link to post Share on other sites
WillaCHilla 10 Posted November 24, 2010 Just checked the vegetation with this beta in the editor: The fast flipping LODs (mentioned here e.g.) are fixed for me. Especially on Chernarus everything seems to be okay. During testing the vegetation on Takistan, one thing was conspicuous: Some trees seem to switch back to the lowest LOD for one short moment right after they switched to the higher textured one, if you come closer to them (I can make a vid/repro if needed, but it should be clear after some moments in the editor). Perhaps this is "normal" and was the same in 1.54, but if you have a fixation on LOD-testing this is clearly recognisable. Share this post Link to post Share on other sites
Derbysieger 11 Posted November 24, 2010 Thanks BIS gonna test now Btw the 'Buffer to small - nowhere to write the Data'-Bug has already been resolved in 75666 Share this post Link to post Share on other sites
mrcash2009 0 Posted November 24, 2010 Thats the thing now, becuase we are looking for an issue you tend to forget what was "normal but still LOD issues longterm to be looked at" and what 1.55 was adding ... I spent some time to try to work out what was pre 1.55 and 1.55 issue. I could have gone on for hours reporting all manner of little things, but I realised subliminally it wasn't as blatantly obvious while playing so that was filed under "usual LOD things" compared to 1.55 issues that were "in yer face" :) Share this post Link to post Share on other sites
Derbysieger 11 Posted November 24, 2010 Usual LOD problems on startup but I live with that since the first day. And it's only on startup when using high graphic settings. Flickering on Chernarus is almost completely gone for me - so good job I guess. No errors yet ;) I'll test some Missions later this evening. Thanks a lot BIS Share this post Link to post Share on other sites
Zipper5 74 Posted November 24, 2010 Cool patch versions BIS are giving out. This one shows the same version number backwards and forwards. :D Thanks for the ever-constant stream of patches, BIS! Still the best. ;) Share this post Link to post Share on other sites