ArmaholicBR 10 Posted December 11, 2010 (edited) Could you update the pbos that disable stock mpmissions to also include "When Diplomacy Fails" and "COOP 8 Armory" missions? We've been using it on our dedicated and those seem to be left out.. I've extensively tested all these tweaks and they sure help a lot, "fixing" the game in most cases... thanks again! Edited December 11, 2010 by ArmaholicBR Share this post Link to post Share on other sites
.kju 3245 Posted December 24, 2010 (edited) PvPscene Tweaks: SimpleFirstAid (Gameplay) (beta) Playing ArmA in SP can be a very frustrating experience. PMC has introduced the Simple First Aid module. The neat thing about it in MP is that both players cannot die and revive each other (unless both are KO). This tweak transfers the idea to SP. It automatically activates for the player and all units in his squad a heavily tweaked version of the module. Description When hit, you or your AI fall unconscious. Each unit of the player group can provide first aid to each other. This triggers only the short five seconds healing animation. The unit get conscious again and regains some health back. For proper healing you need a medic unit or medical facilities. All the units of the group can never loose their legs (no forced crawl). While unconscious, the unit cannot be killed. The player can drag and carry unconscious AI (AI cannot do it yet). However AI automatically tries to provide first AI to the player or other AI. As group leader, you can easily command AI units to provide first AID with the target cursor or order them to in the command menu. Gameplay summary In SP the player group can patch each other up as long as working together as a team. Technically summary Automatically active in SP. Automatically active for the player group and all units of it. Disables the (ArmA II) First Aid module in SP when built into a mission. For MP the game is unchanged. Requires CBA. Download SimpleFirstAid_Gameplay_F_PvPscene.pbo Notes One could make the mission auto end when all units in the player group are unconscious. No behavior defined while in vehicles. Probably you die normally. Not yet active in MP. Could be done to auto init in MP for COOP missions only. Addon would be required by all players. For now the main aim is to make playing SP/campaigns less frustrating. Credits and much thanks to Gaia for designing the original Simple First Aid module! Feedback and suggestions welcome. Edited October 13, 2011 by .kju [PvPscene] Share this post Link to post Share on other sites
nikita320106 0 Posted December 24, 2010 great!!! longwaitng stuff)) thanx) very usefull) Share this post Link to post Share on other sites
spamurai 3 Posted December 25, 2010 don't see too much attention being given to your otherwise good mod so long as that wiki of yours remains out of order. Share this post Link to post Share on other sites
.kju 3245 Posted January 15, 2011 The wiki is back up. Share this post Link to post Share on other sites
Tankbuster 1747 Posted January 15, 2011 I especially like the new map, lovely piece of work. The DisabledStartEngineOnTurretMovementForTanks is a favourite for MP too. I won't list the others that I use, would use too much bandwidth! There's one that I would like but don't see in the list, though. When I set a personal waypoint (on the map, left shift + left mouse button) I get an indicator on the screen showing me the direction and distance of the waypoint. But it's a pale green colour and sometimes gets lost in the rest of the green. Could it be changed to a different colour? Perhaps black? Share this post Link to post Share on other sites
Lanzfeld 10 Posted August 7, 2011 Wiki link on first page broken. Share this post Link to post Share on other sites
.kju 3245 Posted August 7, 2011 yup page is currently down Share this post Link to post Share on other sites
Lanzfeld 10 Posted August 9, 2011 Been quite a few days broken. Share this post Link to post Share on other sites
cub1 11 Posted October 12, 2011 Hi PVPscene, Have you another download link for: PvPscene Tweaks: SimpleFirstAid (Gameplay) (beta) as web link doesn't work and its not listed on the PVPscene wiki. I would like to try this addon. Cheers Cub 1. Share this post Link to post Share on other sites
Gunter Severloh 4067 Posted October 12, 2011 Heres a new link for the tweak overall http://pvpscene.armaholic.com/wiki/doku.php?id=english:list_of_pvp_addons_and_mods:pvpscene_tweaks but as you said what your looking for is not listed. Share this post Link to post Share on other sites
.kju 3245 Posted October 13, 2011 Thanks cub1. Updated the link at: http://forums.bistudio.com/showpost.php?p=1819483&postcount=27 Share this post Link to post Share on other sites
.kju 3245 Posted August 12, 2012 PvPscene Tweaks: Removed ACR Loading Texts(Gameplay) Removes the stupid texts during the loading screen when you have ACR full/lite. Download: PvPscene Tweaks files section (RemovedACRLoadingTexts_Visuals_C_PvPscene.pbo) Share this post Link to post Share on other sites
kklownboy 43 Posted August 12, 2012 Wow thanx! And it would be nice to have alot of this type of 'help" be a Difficulty setting in game. As always you do the best work. Share this post Link to post Share on other sites
Gnome_AS 10 Posted August 17, 2012 (edited) Being able to modify it would be one better I think (serverside/mission/something slightly more clever than current). I have not looked.. But certainly not something I really want to see as a veteran player all the time. Just saying. Thanks man, will use as current best solution. :) Edited August 17, 2012 by Gnome_AS grammatical Share this post Link to post Share on other sites
.kju 3245 Posted October 11, 2012 PvPscene Tweaks: Log Kills (Server) Logs any kill event on the server to rpt. Sample output: LogKills_Server_F_PvPscene: 118.951 - 5.08 seconds DeadGuy (WEST) has been killed by TeamKiller (WEST) TeamKiller's UID: 3056006 DeadGuy position: [1661.14,1371.52,0.00210953] (016013) TeamKiller position: [1666.14,1376.52,0.00156784] (016013) Distance between: 7.1559 Near players (100m): [b 1-1-A:1 (TeamKiller) REMOTE] TeamKiller's magazines: ["30Rnd_556x45_Stanag",...,"HandGrenade_West"] TeamKiller's weapons: ["SCAR_L_STD_HOLO","NVGoggles","ItemMap","ItemCompass","ItemWatch","ItemRadio"] TeamKiller's unitBackpack: TeamKiller's magazineCargo: [[],[]] TeamKiller's weaponCargo: [[],[]] Serverside Only Requires CBA Download: PvPscene Tweaks files section (LogKills_Server_F_PvPscene.pbo) Notes: Report issues - only limited testing was done Feel free to make suggestions on additional information to log Share this post Link to post Share on other sites
das attorney 858 Posted October 11, 2012 Cool - useful addition there. If a hacker uses setDamage to kill another player, will it show up on this log? Share this post Link to post Share on other sites
.kju 3245 Posted October 13, 2012 Unfortunately scripted damage shows the target unit as source - this is something BI would have to address. We found some other issues and Freeborne notified me about some more with dayZ. So there might be an update soon, if it is possible to address those. Share this post Link to post Share on other sites
Tankbuster 1747 Posted October 13, 2012 The same thing happens if a player is run down by a vehicle. The handledamage EH, which I assume is what you're using, records the target unit as the source if it gets a collision trauma. Share this post Link to post Share on other sites
.kju 3245 Posted October 13, 2012 This is only MPKilled. HandleDamage would require a (more) complex system, "lots" of network traffic and (almost) no benefits (due to the reason you say). Share this post Link to post Share on other sites
Tankbuster 1747 Posted October 13, 2012 Oh right. I've seen it, but never used it. :) Share this post Link to post Share on other sites
Freeborne 10 Posted October 23, 2012 Any update to this? I checked through all the logs and it was always reporting "Player A killed by Player A". It never reported when anyone was shot (in DayZ) by another player. Sample log: "LogKills_Server_F_PvPscene: 2272.25 (serverTime) - 1084.57 seconds (time)" 0:38:50 "" 0:38:50 "[DF] Delta-2 (WEST) has been killed by [DF] Delta-2 (WEST)" 0:38:50 "" 0:38:50 "[DF] Delta-2's UID: 5910400" 0:38:50 "" 0:38:50 "[DF] Delta-2's UID: 5910400" 0:38:50 "" 0:38:50 "[DF] Delta-2 position: [6567.88,2415.86,0.00143909] (065129)" 0:38:50 "[DF] Delta-2 position: [6567.88,2415.86,0.00143909] (065129)" 0:38:50 "Distance between: 0" 0:38:50 "" 0:38:50 "Near players (100m): [b 1-1-F:1 (Aussie Borat) REMOTE,B 1-1-G:1 (Paynie) REMOTE]" 0:38:50 "" 0:38:50 "[DF] Delta-2's magazines: ["ItemBandage","ItemBandage","30Rnd_762x39_AK47","30Rnd_762x39_AK47","30Rnd_762x39_AK47","HandRoadFlare","ItemPainkiller","FoodCanBakedBeans","FoodCanFrankBeans","ItemSodaCoke","30Rnd_762x39_AK47"]" 0:38:50 "[DF] Delta-2's weapons: ["ItemFlashlight","AK_47_M","ItemHatchet","ItemMap","ItemWatch","Binocular"]" 0:38:50 "[DF] Delta-2's unitBackpack: DZ_Patrol_Pack_EP1" 0:38:50 "[DF] Delta-2's magazineCargo: [[],[]]" 0:38:50 "[DF] Delta-2's weaponCargo: [[],[]]" 0:38:50 "" 0:38:50 "[DF] Delta-2's magazines: ["ItemBandage","ItemBandage","30Rnd_762x39_AK47","30Rnd_762x39_AK47","30Rnd_762x39_AK47","HandRoadFlare","ItemPainkiller","FoodCanBakedBeans","FoodCanFrankBeans","ItemSodaCoke","30Rnd_762x39_AK47"]" 0:38:50 "[DF] Delta-2's weapons: ["ItemFlashlight","AK_47_M","ItemHatchet","ItemMap","ItemWatch","Binocular"]" 0:38:50 "[DF] Delta-2's unitBackpack: DZ_Patrol_Pack_EP1" 0:38:50 "[DF] Delta-2's magazineCargo: [[],[]]" 0:38:50 "[DF] Delta-2's weaponCargo: [[],[]]" 0:38:50 "" The log just shows the killer's gear twice, instead of the gear for Aussie Borat, Paynie, and Delta-2. The PBO comments say the log file should look like this: "LogKills_Server_F_PvPscene: 118.951 - 5.08 seconds" "" "DeadGuy (WEST) has been killed by TeamKiller (WEST)" "" "TeamKiller's UID: 3056006" "" "George Jackson position: [1661.14,1371.52,0.00210953] (016013)" "TeamKiller position: [1666.14,1376.52,0.00156784] (016013)" "Distance between: 7.1559" "" "Near players (100m): [b 1-1-A:1 (TeamKiller) REMOTE]" "" "TeamKiller's magazines: ["30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenade_West","HandGrenade_West","HandGrenade_West","HandGrenade_West"]" "TeamKiller's weapons: ["SCAR_L_STD_HOLO","NVGoggles","ItemMap","ItemCompass","ItemWatch","ItemRadio"]" "TeamKiller's unitBackpack: " "TeamKiller's magazineCargo: [[],[]]" "TeamKiller's weaponCargo: [[],[]]" Share this post Link to post Share on other sites
.kju 3245 Posted October 23, 2012 (edited) Update for PvPscene Tweaks: Log Kills (Server) Changes: --- No longer duplicates logging data when killed is killer Mentions if killer/killed is AI Clarifies death without killer (SelfKiller,FallToDeath,Scripting) (Hopefully) Logs correct player names and deathType for dayZ Available at: https://dev-heaven.net/projects/pvpscene-tweaks/files --- It'd be possible to log the equipment of nearby players but what is the point to do it? Dunno if its really helpful to log nearby _player_ units at all - at just 100m. At 1000/2000m one might always catch any potential killer (for infantry only). Thoughts? Edited October 23, 2012 by .kju [PvPscene] Share this post Link to post Share on other sites
runforrest 10 Posted January 22, 2013 hi Im using HiddenActionsAvailableViaKeyShortcuts together with ACE. Problem is ACE doesnt allow getting out of vehicles by keypress. Is there a way to fix that? Share this post Link to post Share on other sites
.kju 3245 Posted January 29, 2013 Adjust the addon by removing the related code. Unpack, remove, repack. :) Share this post Link to post Share on other sites