m1n1d0u 29 Posted November 19, 2010 testing asap ! i want see the grenade effect and the ammo feature Share this post Link to post Share on other sites
DaveP 66 Posted November 19, 2010 When you say "Swimming fix, based on TrueMods by RG.", what is this in reference to? Losing gear when swimming? Looks like some great features this update, especially grenade explosion effects, placeable mines, choosing what side to exit helis Infact it's a pretty damn awesome update on the whole Share this post Link to post Share on other sites
jblack9 10 Posted November 19, 2010 Ähm I really hate to say this, but sickboy your small config addon doesn´t really work. I still get the M4 rifles instead of the Scars......I tried giving the SCAR addon a higher Priority than ACE, but this wont work too. Just to clarify what I did: Created a Folder named @ACESCAR and an addons folder inside it, placed pbo in there and launched together with ace I want the SCARs, I did this but it isn't working... Share this post Link to post Share on other sites
g-man-853 10 Posted November 19, 2010 [uGAF] ACE_Dev YAS Repo: Use the link bellow and save to favourites: yashttp://folders.ugaf-addons.co.uk/ACE_Dev.yas Auto config URL: http://folders.ugaf-addons.co.uk/ACE_Dev/modreopo.7z Please check userconfig as the files have been updated. If wish to stick with the 1.6 stable release download from our ACE stable YAS repo, all ACE folders have _1.6 at the end including CBA and CBA_OA. You can find the links in the spoiler: Use the link bellow and save to favourites: yashttp://folders.ugaf-addons.co.uk/UGAF_CO_ACE_1.6.yas Auto config URL: http://folders.ugaf-addons.co.uk/OA_ACE/modreopo.7z For a guide and info to use YOMA's addon sync to join our server follow this link:http://www.ugaf.co.uk/forum/viewthre...d=591#post_591 UGAF is actively using the ACE updates on its game servers. Share this post Link to post Share on other sites
m1n1d0u 29 Posted November 20, 2010 thanks G-man ;) Share this post Link to post Share on other sites
ßøðyßâg 10 Posted November 20, 2010 no ACE_CARTRIDGES? Share this post Link to post Share on other sites
ray243 11 Posted November 20, 2010 Seems to work fine here;http://i53.tinypic.com/2zs01zs.png http://ace.dev-heaven.net/wagn/Tracking_Problems http://ace.dev-heaven.net/wagn/Bug_Reporting I suppose it doesn't work with RKSL's Typhoon? Share this post Link to post Share on other sites
sickboy 13 Posted November 20, 2010 (edited) no ACE_CARTRIDGES? Works fine here; http://i54.tinypic.com/2uog9kn.png Did you enable it? http://i54.tinypic.com/27y1glc.png Do you have the latest CBA available from SIX Updater? http://ace.dev-heaven.net/wagn/Tracking_Problems http://ace.dev-heaven.net/wagn/Bug_Reporting ---------- Post added at 11:09 ---------- Previous post was at 10:50 ---------- I suppose it doesn't work with RKSL's Typhoon?Depends if they choose to support ACE Afterburners, see coding notes of; http://ace.dev-heaven.net/wagn/AfterburnersHere's a basic guide on how to support some of the custom ACE features (can be done by anyone): ACE_Features_for_3rd_Party_Addons For next update we added the ACE_hasAfterburner override object variable for mission makers. Edited November 20, 2010 by Sickboy Share this post Link to post Share on other sites
Tom1 10 Posted November 20, 2010 great work guys, loving the new version, is it possible to make the order 'supressive fire' actually make the ai shoot at the location you are poining to by any chance? Share this post Link to post Share on other sites
mark turner 10 Posted November 20, 2010 Hi, just downloaded the various modules. I am a complete novice to this game, how do I install the mod? I looked in the dev site and read me etc, but could find no instructions. any help appreciated, thanks, Mark Share this post Link to post Share on other sites
sickboy 13 Posted November 20, 2010 Here you go mate, enjoy! http://ace.dev-heaven.net/wagn/Installation @Tom1; Perhaps. Please ticket it; http://ace.dev-heaven.net/wagn/Bug_Reporting Share this post Link to post Share on other sites
cross 1 Posted November 20, 2010 (edited) Kellys ACE2-OA YAS Repo Updated to b429 ACE2 1.6 Update-1 **Kelly's Heroes ACE2-OA YAS AddonSync AutoConfig URL sponsored by Nat & Whisper Combined Ops & OA-Only. ACE 1.6 Builds http://www.kellys-heroes.eu/updater/ArmA2ACEOA-Repository/ArmA2ACEOA-Repo.7z **Kelly's Heroes ACE2-ArmA2Only YAS AddonSync AutoConfig URL sponsored by Nat & Whisper ArmA2-Only. ACE 1.3RC1 Stable & won't be updated anymore. http://www.kellys-heroes.eu/updater/ArmA2ACE-Repository/ArmA2ACE-Repo.7z **Kelly's Heroes Community YAS AddonSync AutoConfig URL sponsored by Nat & Whisper http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z If you have the AddonSync installed, click on this and add from there -> Kelly's YAS Repos Note that the URLs above are case-sensitive so pls make sure you entered exactly as provided above. YAS users: Do not forget to remove extra files through YAS. . Edited November 20, 2010 by Cross Share this post Link to post Share on other sites
Fisgas 10 Posted November 20, 2010 I was trying to find the class name for the MK 17 RCO introduced in this release, but i can't find it on the classlist in the ACE page. Also the ACE SCAR's are listed on there but when i try to introduce them i get that anoying "no entry" error. A little help? Share this post Link to post Share on other sites
sickboy 13 Posted November 20, 2010 (edited) I was trying to find the class name for the MK 17 RCO introduced in this release, but i can't find it on the classlist in the ACE page. Also the ACE SCAR's are listed on there but when i try to introduce them i get that anoying "no entry" error. A little help? http://ace.dev-heaven.net/wagn/Classlists updated. In any case you can always start the ACE Demo1 mission, and grab the rifle from the magic box, and use the built in debugging hints to grab the classname; http://ace.dev-heaven.net/wagn/Demo_and_Tutorial_Missions Edited November 20, 2010 by Sickboy Share this post Link to post Share on other sites
manzilla 1 Posted November 20, 2010 For next update we added the ACE_hasAfterburner override object variable for mission makers. That's fantastic! Share this post Link to post Share on other sites
Fisgas 10 Posted November 20, 2010 Sorry, still can't figure it out. The MK 17 RCO is working fine but the ACE SCAR's seem to not be working still. I've tried the demo mission but all i get is an empty crate. I'm probably doing something wrong but i have no idea what it is... Share this post Link to post Share on other sites
ei8ght 11 Posted November 20, 2010 the M136 have unlimited ammo so it would be good to rectify problem thank you Share this post Link to post Share on other sites
xeno 234 Posted November 20, 2010 (edited) the M136 have unlimited ammo so it would be good to rectify problem AT4 is just working fine here. Single shot, like it should (checked with last friday release). Do you use any other addons/mods ? Could be another problem though, the current ACE development version is not compatible to patch 1.54 anymore (for example changes in fired EHs, late 1.54 beta patches should still work). Xeno Edited November 20, 2010 by Xeno Share this post Link to post Share on other sites
sickboy 13 Posted November 20, 2010 (edited) Sorry, still can't figure it out. The MK 17 RCO is working fine but the ACE SCAR's seem to not be working still. I've tried the demo mission but all i get is an empty crate. I'm probably doing something wrong but i have no idea what it is...There are no other ACE scars since they are replaced with the OA ones. http://ace.dev-heaven.net/wagn/Changes_in_ACE_for_OAThere are still backwards compatibility classes, inheriting from the BIS classes, they are included in acex_usnavy_a2_compat; http://www.pastie.org/1313644 Re the crate; the contents should be only accessible after several seconds, however i've found a script error, solved for next update :) the M136 have unlimited ammo so it would be good to rectify problemthank you Make sure you run the latest CBA (0.7.1) from six-updater.Otherwise; http://ace.dev-heaven.net/wagn/Bug_Reporting thank you. Edited November 20, 2010 by Sickboy Share this post Link to post Share on other sites
Fisgas 10 Posted November 20, 2010 Right. It was confusing me since i still see them in the ACE classlists. Would be nice to have them back tho, a SCAR ACOG with no GL would be nice, among others that used to be in there. Share this post Link to post Share on other sites
Sif 10 Posted November 20, 2010 There are no other ACE scars since they are replaced with the OA ones. http://ace.dev-heaven.net/wagn/Changes_in_ACE_for_OAThere are still backwards compatibility classes, inheriting from the BIS classes, they are included in acex_usnavy_a2_compat; http://www.pastie.org/1313644 Re the crate; the contents should be only accessible after several seconds, however i've found a script error, solved for next update :) Make sure you run the latest CBA (0.7.1) from six-updater. Otherwise; http://ace.dev-heaven.net/wagn/Bug_Reporting thank you. Hopefully you guys start adding some more variants of the SCARs again, I love that you guys added the Mk17 with only an RCO and foregrip. Wish you could keep doing stuff like that. Share this post Link to post Share on other sites
sickboy 13 Posted November 20, 2010 Right. It was confusing me since i still see them in the ACE classlists. Would be nice to have them back tho, a SCAR ACOG with no GL would be nice, among others that used to be in there.For next update i've tagged all backwards compatibility classes with ace_bwc = 1;, as well as added support into the config browser to filter these classes out by default.Not sure if we will nurture the SCAR fever anytime soon though :) Share this post Link to post Share on other sites
Tom1 10 Posted November 20, 2010 (edited) it keeps saying not compatable wih version 1.55 or whatever for me:( i love this mod and i downloaded the latest version and i keep getting error messages and i dont go deaf when shooting mgs etc etc, is there a new arrowhead patch or is this an ace issue, if it is an ace issue where can i donwload the previous versions of ce, i dont know or certain but the ones just prior to what we have now, like ace_core was version 425 or something.... please help guys:( also i dont get an ace menu or self interaction menu:( is anyone else having this problem, i am getting latest patch now but i hear it is still quite buggy with this new patch..... Edited November 20, 2010 by Tom1 spelling mistakes and double posting Share this post Link to post Share on other sites
zeroxox2 10 Posted November 20, 2010 is there another link so i can download ace cause my computer wont let me go to the link at the beging Share this post Link to post Share on other sites
Tom1 10 Posted November 20, 2010 also try ou the slx mod with ace and remove the stuff like extr movment speed and the extra health for vehicles and people and use the ace medical modual, it is absolutely awesome, but it can be a littl buggy sometimes, when u are shot in the chest you are incapped and usually unconscious but sometimes you just get incapped like in orignial arma2 without ace, also if you arent incapped you will usually get knocke doff your feet for a short amount of time, then there are other less significant features too, but what is really cool is the ai will work together and split half of their team into the assault and the other half into base of fire and thye will supress you, also suprression has a greater affect on both ai and humans, so with ace this mod (wih a little tweaking) is absolutely awesome:) Share this post Link to post Share on other sites