xeno 234 Posted November 10, 2010 And I know, i was just giving an example... the number was off by 1, I think 1.644 instead of 1.645 ? 425 is the current version number of ACE core :) Btw, saw somebody writing something about the "splash screen" in another thread... The "splash screens" that you see have a reason (could also be a black screen, it's the A2/OA loading screen and not a "splash screen"). With A2 BIS introduced the so called script scheduling, means scripts executed by execVM or spawn can be delayed, worst case not only for a few frames but for several seconds (when called, their execution starts allready one frame later compared to non scheduled script environment). While the loading screen is shown the simulation is halted thus leaving the engine the time to process all scheduled scripts. If this wouldn't be the case then the mission could allready be running and scheduled scripts would still wait for processing. Not only ACE/other addons scripts but also mission scripts. As you can imagine, that would break quite a lot of things and is not a wanted behaviour. I know that there are still a lot of modders who do not know about it and how to work around it. Xeno Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted November 11, 2010 Using ACE1.6 from YOMA and BI 75xxx patch... Works fine here..... Share this post Link to post Share on other sites
sgt_savage 586 Posted November 11, 2010 Ok I noticed this for a while now and I can't find any other threads or info regarding the Tunguska,Bradley linebacker ect.. Why can"t you lock aircraft with the missiles when running this mod? Is it a bug or am i doing something wrong? Share this post Link to post Share on other sites
Militant1006 11 Posted November 11, 2010 might need to use tab (I'm guessing you tried it), either that, having the enemy identified, or it is a bug. Share this post Link to post Share on other sites
sickboy 13 Posted November 11, 2010 (edited) Tunguska is Saclos guided, but is broken atm (solved for next update). M6 Linebacker (Stinger) locks just fine (right click to lock on targets). http://dev-heaven.net/issues/15052#change-73461 Edited November 11, 2010 by Sickboy Share this post Link to post Share on other sites
Evil_Echo 11 Posted November 11, 2010 Congrats on your new release, ACE. Wishing you all the best. Share this post Link to post Share on other sites
Tonci87 163 Posted November 11, 2010 I have a question, why do you replace all the SCAR Variants with the M4 ? I would really like to play the OA campaign with the SCAR rifles and ACE. Share this post Link to post Share on other sites
ray243 11 Posted November 11, 2010 I have a question, why do you replace all the SCAR Variants with the M4 ? I would really like to play the OA campaign with the SCAR rifles and ACE. For realism maybe? I'm sure even by 2012, No one will use the scar. Share this post Link to post Share on other sites
Tonci87 163 Posted November 11, 2010 Well thats also what I thought, the Problem is that some Mission makers have the intention to give you this particular Weapon and not an M4 Variant of it, ACE breaks this. Share this post Link to post Share on other sites
Jackal326 1181 Posted November 11, 2010 Isn't the SCAR replacement optional? Or was it made mandatory in an update? Share this post Link to post Share on other sites
sickboy 13 Posted November 11, 2010 (edited) Since the weapons use the same magazines, it shouldn't break any compatibility. Otherwise you can use; http://dev-heaven.net/docs/ace/files/main/fnc_swapM4forSCAR-sqf.html http://ace.dev-heaven.net/wagn/Modification This config would do it; http://www.pastie.org/1290343 Edited November 11, 2010 by Sickboy Share this post Link to post Share on other sites
Tonci87 163 Posted November 11, 2010 It is optional? How can I disable it? EDIT: @Sickboy, I want to play missions already designed with the Scars, not make them myself. Share this post Link to post Share on other sites
sickboy 13 Posted November 11, 2010 It is optional? How can I disable it?EDIT: @Sickboy, I want to play missions already designed with the Scars, not make them myself. Then do something to play how you want; http://ace.dev-heaven.net/wagn/ModificationThis config would do it; http://www.pastie.org/1290343 Do you want me to pack that into an addon, or? Share this post Link to post Share on other sites
Tonci87 163 Posted November 11, 2010 Wait, what am I supposed to do with that config? Where does it belong? And will ACE work with the new Patch? Share this post Link to post Share on other sites
sickboy 13 Posted November 11, 2010 (edited) It's an unpacked addon config, here it is as PBO: http://www.multiupload.com/RFO3AP46NC ACE runs fine with OA 1.55. Edited November 11, 2010 by Sickboy Share this post Link to post Share on other sites
Tonci87 163 Posted November 11, 2010 Thanks Sickboy, really appreciate your work Share this post Link to post Share on other sites
Tonci87 163 Posted November 11, 2010 Ähm I really hate to say this, but sickboy your small config addon doesn´t really work. I still get the M4 rifles instead of the Scars...... I tried giving the SCAR addon a higher Priority than ACE, but this wont work too. Just to clarify what I did: Created a Folder named @ACESCAR and an addons folder inside it, placed pbo in there and launched together with ace Share this post Link to post Share on other sites
sickboy 13 Posted November 11, 2010 Woops, solved! http://www.multiupload.com/IHQU51XRHK Next time please create a support ticket so we can handle this a little handier :) Share this post Link to post Share on other sites
Tonci87 163 Posted November 11, 2010 Thanks works now Share this post Link to post Share on other sites
dikkeduif 0 Posted November 12, 2010 Just a question, where can I find more information about the wounding system in ace? More specifically how to trigger those animations like when a flashbang is being thrown? Share this post Link to post Share on other sites
sickboy 13 Posted November 12, 2010 Documentation is available at; http://ace.dev-heaven.net Otherwise you can analyze ace_sys_wounds.pbo (or sys_flashbang if it is specific) to obtain what you are after. Share this post Link to post Share on other sites
amadieus 0 Posted November 12, 2010 Could some1 maybe tell me simply how to use my parachute? Didn't find anything in the ace options or in the ingame scroll menu. Share this post Link to post Share on other sites
sickboy 13 Posted November 12, 2010 (edited) Jump out something flying while having a parachute-pack, and pull chute in action menu in time. http://ace.dev-heaven.net/wagn/Eject_HALO_System Edited November 12, 2010 by Sickboy Share this post Link to post Share on other sites
ray243 11 Posted November 12, 2010 Have anyone seen this? Should be the official ACE video! Share this post Link to post Share on other sites
sickboy 13 Posted November 12, 2010 (edited) Ace 1.0 :) But yea, amazing video indeed. Uses 3rd party addons like WarFX though. http://ace.dev-heaven.net/wagn/Videos Edited November 12, 2010 by Sickboy Share this post Link to post Share on other sites