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soul_assassin

M109A6 Paladin by Soul_Assassin, NouberNou and rexehuk

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yep, as i mentioned the woodland will come in ver 1.5 . I want the community to give this one a rollaround and give some feedback, then i can clone the model and add the woodland.

hiddenselection?

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The model is made in such a way that you cannot do a hiddenSelection swap so you need a second p3d.
hiddenselection?

Yeah, not really sure why hidden selections wouldnt work here?

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But...but i want....i want it pink.... :butbut:

M109 is used in a lot of different countries, would allow quite easier...re-texes

EDIT:

i seen alex post now...well, fair enough (still want it pinky)

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Yeah, not really sure why hidden selections wouldnt work here?

Simple, there is a proxy with some yellow stuff in it.

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But...but i want....i want it pink.... :butbut:

M109 is used in a lot of different countries, would allow quite easier...re-texes

Actually the M109A6 variant are using only Saudi Arabia , United States and Philippines ;)

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oh, smarty-pants now :rolleyes: i can read the wiki as well :P

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Simple, there is a proxy with some yellow stuff in it.

Hide animations are your friend ;)

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Hide animations are your friend ;)

im aware of the method, use it on BMD's and T80s and maybe that still the way we will go for 1.5, but not now.

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I'm really looking forward to this from pics that i have seen the paladin seems to be accompanied by another odd looking tracked vehicle will that one be added?How close can arty be called in when you up shit creek?eagerly awaiting release good job,thanks.

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I'm really looking forward to this from pics that i have seen the paladin seems to be accompanied by another odd looking tracked vehicle will that one be added?How close can arty be called in when you up shit creek?eagerly awaiting release good job,thanks.

That's the ammo carrying vehicle that docks with the M109A6, I think it is planned, but being created by someone else. Basically there is no timescale for this at the present time.

Manual - Done

Release video - Done

If all goes well... over the next few days she will roll out to rain destruction on your enemies. In regards to how close can arty be called... this is relative to the terrain you're on and whether a fire solution can be made. In real life you wouldn't get into the situation where you need direct fire, Pallys are usually safe way back from the front line.

If you do want to assault a town, I suggest DPICM on charge 5 with 1 second time fuse with the gun locked into position, spread of about a football pitch.

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Sounds great. :)

On the subject of DPICM, would it be possible to add a version of this round that is fireable from the MLRS? I'm just thinking that if a lot of work has been done to create the config/effects for DPICM then it would make sense to share it with any other arty platforms already in-game that fire a similar round type. I don't imagine that it would be a lot of work to do this (but please correct me if I'm wrong).

Thought I'd throw it out there anyway.

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awesome!.. can't wait for this toy!

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ohh boi i was already smelling the troll alert here! ;)

but wow you really did it!

when i am back home i will check it out instantly!

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Gaaaa! I'm still at work! Must... hold on... a little... longer... :D

Great work guys!

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As promised, here's my quick overview of it.

DL it, put it in, set up a small scenario en editor to try it out.

No missing stuff errors, which is great, and the overral outer aspect is pretty cool :D

So i tried out using the FCS, and i have to have to say i rather like it, much more interesting than the arty module, and as a result i instantly got my head round it and delivered a round right where i wanted it. yay!

However, there was an issue. Since i did the whole thing alone, so firstly driving, then locking it, then commander and finnaly gunner, it kept on adding actions as if it was on a loop (kinda reminds me when i tried adding the mv22 missing animation actions, kept on repeating itself)

So for instance, after i had deployed the spades, went to commander and set up coordinates, round and stuff, and then loading it as gunner, firing, clear the fcs and went to driver i had 3 times the unlock action, if i was in cmdr: 3 fcs and in gunner:3 gunner interface :/ , added to that even if i unlocked it, it wouldn't move at all with the spades retracted, as the fuel did not come back.

I suppose it could be because i was doing it all alone, and it kept on following my position and provoking that, but i hope you guys can sort this out please. If i need to further specify exactly what i did don't hesitate in asking :)

More info:

Have tried simpler operations, still not being able to drive away after a succesfull firemission. Also, the FCS doesn't seem to like maps with letter and number coordinates, it can't compute those, still trying to get that to work though.

Even more info:

Yup, the whole not being able to move away after firing is down to the FCS / commander thing, as i'm able to drive some, stop, lock, go to gunner and randomly shoot some rounds, and then go back to driver, unlock and i'm free to move again :)

Can't get the coordinate thing to work on maps made with coordinates like this though : bc23

Will edit as i continue testing it.

Edit 3:

Good news! Got a way to stop it not letting me move away. As a driver, i don't use the spade system. I go in the FCS, target my intended location and it automatically drops the spades. Best thing, after i fire and lock the gun, and go in the driver, it finaly let's me move. Goodie!

Edit 4:

For some reason my idea went south. Tried it out again and didn't work anymore.

Edit 5:

Hope this isn't getting boring, but at least i hope the M109 devs are watching this and i'm not doing this for nothing :/

Got it to work again, basically the procedure goes, driver, cmdr + fcs, then gunner, fire, go to driver, restart engine and unlock spades, go to cmdr and clear / lock gun. :) plus. it seems that my multiple action showing up problem was caused by me using a foward obsever that i controlled at the same time period as the m109, somehow causing it to multiply the actions. If i do all of the calculating before without returning to the FO, i get no addtional actions.

Edit 6:

Did some more firing tests, i'm quite happy right now with my solo driving/programming/loading/firing procedure, i'll write it down so i don't forget it :D

Only thing i do need to figure out is how i'll be able to use this great piece of kit on maps with non standard coordinate systems.

Bring on the woodland version xD

Edited by Evil_Brownie
Moar info : P

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Excellent work. I'm one of those people who still complains about the XM2001 Crusader being canceled but I love this.

Any chance you will do the M109A6 PIM?

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No PIM is planned.

Rounds now appear on the ground after you drop them from gear. All also now have custom gear icons.

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