PacUK 1 Posted October 29, 2010 I get a black box in most of my gunsights - actually all of them - from AT guns to tanks. Ah I see the issue you're talking about... not sure where that's come from I'll look into it over the weekend. Share this post Link to post Share on other sites
LoupVrt 14 Posted October 29, 2010 (edited) I get a black box in most of my gunsights - actually all of them - from AT guns to tanks. Same here and for all my mates. Patched to rev 2.1. Edit: had a CTD when loading an M17 Rifle Grenade while equiped with a M1903. Edited October 30, 2010 by Kawa Share this post Link to post Share on other sites
kheiro 10 Posted October 30, 2010 I am downloading,but I'm very upset with the lack of the campaign, as in previous versions. Share this post Link to post Share on other sites
jojimbo 0 Posted October 30, 2010 (edited) I am downloading,but I'm very upset with the lack of the campaign, as in previous versions. You can play d-day co-op and d-day +1 co-op missions as single player its basically the same thing exept your team is Ai, try it. joffre is going to port the campaign over hopefully soon along with some other goodies.and if you can get all your men back to safety in "Left Alone" you deserve a promotion and medal. Edited October 30, 2010 by jojimbo Share this post Link to post Share on other sites
PacUK 1 Posted October 30, 2010 Just to let you all know, I've tracked the black box issue down, again my bad (my first time binarising anything this week... I failed hard... sorry!) I'm recompiling a few files and will release a quick patch ASAP so you can get back to enjoying those lovely lovely tanks! Share this post Link to post Share on other sites
-=seany=- 5 Posted October 30, 2010 This looks really cool. I'm looking forward to trying. Thanks! Share this post Link to post Share on other sites
clausewitz 1 Posted October 30, 2010 Ah I see the issue you're talking about... not sure where that's come from I'll look into it over the weekend. Thats the "black box": It's rotating while using the "increase" or "decrease range" button... Share this post Link to post Share on other sites
PacUK 1 Posted October 30, 2010 NEU I REFUSE TO SLEEPS! oh and black box bug ^ I FIXED EEET (I also broke it with the hotfix... ain't I a ****) Testing now, will upload shortly. Share this post Link to post Share on other sites
jojimbo 0 Posted October 30, 2010 yes in an attempt to make a hotfix, we did, in fact create some hotfudge but pac is sleepwalking throught it and we will have it sorted shortly, Share this post Link to post Share on other sites
PacUK 1 Posted October 30, 2010 (edited) mmm fudge... Edited October 30, 2010 by PacUK Share this post Link to post Share on other sites
Dominges 10 Posted October 30, 2010 Awesome mod. works perfectly with CO+beta, and also with ACE and another ****load of mods. (i'm crazy, yea) Share this post Link to post Share on other sites
ACPL Jon 68 Posted October 30, 2010 Hey, wtf, how did You make it work with CO? One of the new betas? (I'm still on the first one for 1.54) and @Pac and I44 team in general: thanks. I see what You did there... and I liked it! (it'd be great tho if weapons would be easier to handle) Share this post Link to post Share on other sites
Dominges 10 Posted October 30, 2010 JonPL, idk. well, i choosed non-standart way. Removed all this files from I44 modfolder: DAC_Sounds.pbo DAC_Source.pbo dac_source.pbo.DAC_Source.bisign DAC_Source.pbo.I44v2.bisign extended_eventhandlers.pbo extended_eventhandlers.pbo.CBA_v0-1-2.bisign extended_eventhandlers.pbo.I44v2.bisign jtd_clearhorizons.pbo jtd_clearhorizons.pbo.I44v2.bisign jtd_clearhorizons.pbo.JTD.bisign MAP_EU.pbo MAP_EU.pbo.I44v2.bisign MAP_EU.pbo.MAP.bisign because i'm already using latest CBA (extended eventhandlers), don't like jdt clearhorizons (i think this is shitty mod), and already have @DAC (DAC includes map editor upgrade also). using beta 74123 (jayarma2lib not available for latest 74640, so i waiting) and all works. ACE2 + GL4 + Zeus AI + WarFX and some other mods. Share this post Link to post Share on other sites
Hans Ludwig 0 Posted October 30, 2010 We need to get some 64+ player servers up. Share this post Link to post Share on other sites
niQ® 0 Posted October 30, 2010 nice work! I created a mission MP with respawn but when Ii dead respawn without the same weapons ... what do i create a file init.sqs? what should i write to make it work? thanks :) Share this post Link to post Share on other sites
PacUK 1 Posted October 30, 2010 nice work!I created a mission MP with respawn but when Ii dead respawn without the same weapons ... what do i create a file init.sqs? what should i write to make it work? thanks :) Check this thread out: http://forums.bistudio.com/showthread.php?t=76731&highlight=respawn I think I used the same method Paras if you wanna de-pbo and check it out in the init.sqf file should point you in the right direction. Patch 2.2 is on its way, have uploaded to aa.info just waiting for it to hit the shelf, and they'll be a filefront link on the way shortly. Then some hard sleeping. Thanks for your support everyone, and again sorry for the patches hope they aren't as much of a chore for you guys as it is getting them out heh! Share this post Link to post Share on other sites
cbfasi 4 Posted October 30, 2010 http://ofp.gamepark.cz/invasion1944/public/index.php?board=23.0 An Error Has Occurred! The topic or board you are looking for appears to be either missing or off limits to you. That may need fixing Share this post Link to post Share on other sites
PacUK 1 Posted October 30, 2010 Here's the patch v2.2 that should fix the black boxes on the affected sighted weapons and vehicles. This patch does NOT include the fixes from v2.1! http://www.filefront.com/17450847/I44_ArmA2_v2-2.rar Let us know if there are any further issues with the mod via out dev-heaven project site! http://dev-heaven.net/projects/inv44 Thanks for playing and keeping up with the patches, night all! Share this post Link to post Share on other sites
Hans Ludwig 0 Posted October 30, 2010 Do we also have to download the v2-2 patch? Share this post Link to post Share on other sites
Fox '09 14 Posted October 30, 2010 if you want the bug fixes.. sure.. lol. Share this post Link to post Share on other sites
cbfasi 4 Posted October 30, 2010 ok a few things.. Omaha beach, well the beach has a few issues.... Whats dry is too flat, and the waterline is far too steep. http://ww2lct.org/history/stories/flot_18_at_omaha.htm Mean spring tide…….22.9 ft. Mean neap tide………18.9 ft The beach gradient was very gradual. The difference between low and high tide made about 500 yards of dry land. Please rename the M4A3(DD) Sherman to M4A3 Sherman Wading (to reflect its Wading kit NOT DD!!!) The Sherman Duplex Drive is a rather different Sherman (and one I wish you had done hence I noticed.) The vehicles are very well made and definately impressive. I seem to have a leFH 18, which looks like a FlaK36, is this supposed to be here yet (since its looking like a temporary placeholder model? Also that pdf... LCM 3 has diagram of a LCT Mk 5 not the LCM 3 (I know them rather well, I got one under construction, the LCT Mk 5 I mean!) Sorry about the negative bits guys, I sort of been wargaming that June 1944 period for around 16 years, and thus know more than any normal person since I been modelling and painting many vehicles, tanks and troops from both sides. There are other issues but they are minor and mostly relate to textures. Well done to get as far as you have, I know the sort of hardwork it takes, and the self motivation it takes too.. Share this post Link to post Share on other sites
Hans Ludwig 0 Posted October 30, 2010 (edited) Disregard Edited October 30, 2010 by Hans Ludwig Share this post Link to post Share on other sites
LoupVrt 14 Posted October 30, 2010 (edited) Still an issue with the M1903A3 Springfield + M1 with build 2.2. Whenever you have a Rifle Grenade in your gear, switch to it by pressing F and Reload it, you get a CTD. Edit: dev-heavenified Edited October 30, 2010 by Kawa Share this post Link to post Share on other sites