wasicun 11 Posted October 4, 2010 Hi guys. First thing: thank you Bohemia for the strykers and bradleys, i really like it. In the real stryker MGS (the stryker with the 105mm cannon) there are 3 crewmember: commander, gunner and driver. ATM in arrowehad in the stryker MGS there are only 2 slots: gunner and driver. Can you fix it with a future patch? (it will be great too if you fix the m1a1 abrams too, in real life there is the loader's slot too, as in the m1a2). Bye all and ty Share this post Link to post Share on other sites
Ulanthorn 10 Posted October 4, 2010 Hi guys.First thing: thank you Bohemia for the strykers and bradleys, i really like it. In the real stryker MGS (the stryker with the 105mm cannon) there are 3 crewmember: commander, gunner and driver. ATM in arrowehad in the stryker MGS there are only 2 slots: gunner and driver. Can you fix it with a future patch? (it will be great too if you fix the m1a1 abrams too, in real life there is the loader's slot too, as in the m1a2). Bye all and ty there are nor loaders in MBTs in ArmA...the one in the M1A2 is a second gunner and maks a lot of trouble...for example A.I. not attacking that tanks with AT but with smalls arms. The whole Idea of a turned out loader as MG gunner is hilarious anyway...who will reload the gun??? Share this post Link to post Share on other sites
ricoadf 0 Posted October 5, 2010 (edited) there are nor loaders in MBTs in ArmA...the one in the M1A2 is a second gunner and maks a lot of trouble...for example A.I. not attacking that tanks with AT but with smalls arms. The whole Idea of a turned out loader as MG gunner is hilarious anyway...who will reload the gun??? There is no loader in a Stryker MGS, its got an autoloader. The 3rd crewman (aka commander) not only means its efficency would go up, but you have a 2nd MG to shoot troops with. Its anoying having a M2 that you cant use :( . Also the TOW version is meant to have a MG too. EDIT: Looks like the MGS is meant to have a commander, theres a 2nd turret code but its disabled, interesting. Edited October 5, 2010 by RicoADF Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 5, 2010 There seems to be inherent trouble for wheeled APC class to have 2 seperate turrets. I.E: class Turrets { class mainTurret {}; class commanderTurret{}; }; but nested commander turret seems to be ok. I.e: class Turrets { class mainTurret { class Turrets { class commanderTurret{}; }; }; }; Share this post Link to post Share on other sites
Laqueesha 474 Posted October 6, 2010 Does the "this movein commander" script in the init work for the MGS? Share this post Link to post Share on other sites
b00ce 160 Posted October 8, 2010 The MGS has a Coaxial M240, it's that little boxy protrusion to the left of the canon that BIS isn't using for some reason. The M2 should be used by the Commander, and the 240 by the gunner. Share this post Link to post Share on other sites
cychou 11 Posted November 13, 2010 (edited) The MGS has a Coaxial M240, it's that little boxy protrusion to the left of the canon that BIS isn't using for some reason. The M2 should be used by the Commander, and the 240 by the gunner. Absolutely, i'ts really surprising that BIS omited the coaxial M240 on the Stryker MGS. this coaxial gun would have saved me from lots of situations if implemented. O.A. is in v1.55 and nothing have been done to fix it. Edited November 13, 2010 by cychou Share this post Link to post Share on other sites
nodunit 397 Posted November 14, 2010 MG's missing seems to be a bit rampant for APC's minus the strykers, the LAV for example, commander is supposed to have a MG but doesn't, the odd thing is if you watch the VBS2 videos you see the same exact LAV with the MG. Share this post Link to post Share on other sites
galzohar 31 Posted November 20, 2010 Good thing we have people like the ACE team fixing those things then, no? I mean, I wish the game would be fixed by those who made it, but that's probably not going to happen, at least not without the budget of a COD. Share this post Link to post Share on other sites
Heatseeker 0 Posted November 20, 2010 Good thing we have people like the ACE team fixing those things then, no? I mean, I wish the game would be fixed by those who made it, but that's probably not going to happen, at least not without the budget of a COD. Just compare the ACE M1's with the BIS ones and tell me who the pro's are? Real virtuality is a great piece of software but i think BIS should focus on the engine and hire some real talent for the game design.. Share this post Link to post Share on other sites
cychou 11 Posted December 19, 2010 http://www.youtube.com/watch?v=41CpIA1Jytk look at 1:11 , the Stryker MGS use the M240 Coaxial gun. BIS please add this coaxial gun. thanks. Share this post Link to post Share on other sites
hellfire257 3 Posted December 19, 2010 Yeah I support this. It seems a little daft to miss such a thing off. Share this post Link to post Share on other sites
roberthammer 582 Posted December 19, 2010 I have created a ticked > http://dev-heaven.net/issues/16066#change-79054 you can vote Share this post Link to post Share on other sites
jgbtl292 0 Posted December 19, 2010 when bis add this then must he make the m2 only fired with the commander over hatch ;) Share this post Link to post Share on other sites