-martin- 10 Posted October 29, 2010 I feel left out. Post #44 Posted on 9/13/2010 (http://forums.bistudio.com/showpost.php?p=1748658&postcount=44) Hey everyone!Time for some new screen shots because I've been quietly working for some time now Also some news that some of you might like: I need BETA testers to test performance of a small Southern part of the island! This basically involves me sending you a part of the island that I really need to test for performance because it has some large forests to see how it runs on other systems. You just download it, play around with it as much as you like, tell me your system specs, how it runs and help me in a very big way before I release the public BETA of the whole Southern part. If you are interested please PM me, your help will be valued very much by me and the community! Yep I did release a beta to anyone who PM'd me :smile: Anyone who didn't has to wait for the public beta, hopefully only a few weeks are left before its out because I don't think I will make it by the end of this month Share this post Link to post Share on other sites
suhsjake 1 Posted October 29, 2010 I feel left out. Attention to detail mate, attention to detail. Share this post Link to post Share on other sites
enad 11 Posted October 29, 2010 Oh well, take your time, can't wait for final release. Share this post Link to post Share on other sites
dlang 24 Posted October 30, 2010 I'm one of the early beta-tester, and I can say that with this island we can -Play role play, -Adapt C.E.G. -Adapt Gac train, -Make the best missions, ... Share this post Link to post Share on other sites
sic-disaster 311 Posted October 30, 2010 This island looks like it will be amazing and a must-have. I love the fact you are using so much custom buildings. I have a lot of respect for the amount of time mapmakers put into their maps, and some of the resulats have been absolutely great yet for all that, the maps always feel like 'more of the same' because they all use the same buildings. Because of that, even though a map just got released, it feels like more of the same old, same old. This map should completely remedy that by the look of it! :) Share this post Link to post Share on other sites
Col. 10 Posted October 31, 2010 I luvz it. :yay: Big city in woodland:yay: Share this post Link to post Share on other sites
Kommando Spezial Kräfte 10 Posted November 1, 2010 good work man To play as an police officer in this city would be very cool cant wait for the releas Share this post Link to post Share on other sites
dlang 24 Posted November 1, 2010 He will also make a second island with touristic city... Share this post Link to post Share on other sites
Carl_D 10 Posted November 1, 2010 This island looks like it will be amazing and a must-have. From the pictures, I couldn't agree more. Hmm - will it have structures like bridges or tunnels <vbeg> that can be blown up in 'real' - i.e. game - time? Lovely big city like that deserves some really ferocious urban warfare :eek: Cheers Carl Share this post Link to post Share on other sites
-martin- 10 Posted November 1, 2010 Hmm - will it have structures like bridges or tunnels <vbeg> that can be blown up in 'real' - i.e. game - time? Lovely big city like that deserves some really ferocious urban warfare There are about 5 bridges in the capital city and there will be a highway on a bridge running around a mountain, but this highway won't be in this beta. There is a 2km tunnel under the whole capital city as can be seen on a screen shots a couple of posts back, if it will be destructible in game, I don't know yet it does take some time to make these models. But I think that there are enough features so it will be a nice map even without a destructible tunnel (if I choose not to make it destructible). :smile: Anyway some screen shots of a hospital that I'm working on will be posted in the next couple of days. Share this post Link to post Share on other sites
sic-disaster 311 Posted November 1, 2010 You have got me wondering by the way. Will these buildings have 'waypoint spots'? I dont know the correct term for them, but some buildings dont have these house positions, meaning you cant send infantry into these buildings. Houses that do have these house positions can have infantry patrolling through them thanks to Tophe's House Patrol script, which would be amazing! ^^ Share this post Link to post Share on other sites
-martin- 10 Posted November 1, 2010 You have got me wondering by the way. Will these buildings have 'waypoint spots'? I dont know the correct term for them, but some buildings dont have these house positions, meaning you cant send infantry into these buildings.Houses that do have these house positions can have infantry patrolling through them thanks to Tophe's House Patrol script, which would be amazing! ^^ Not in this beta because I haven't got enough time to edit each model right now, but in the final version of the island they will definitely have AI paths, after all what's the use of a giant building that AI can't use. Share this post Link to post Share on other sites
Carl_D 10 Posted November 2, 2010 There are about 5 bridges in the capital city and there will be a highway on a bridge running around a mountain, but this highway won't be in this beta. There is a 2km tunnel under the whole capital city as can be seen on a screen shots a couple of posts back, if it will be destructible in game, I don't know yet it does take some time to make these models. But I think that there are enough features so it will be a nice map even without a destructible tunnel (if I choose not to make it destructible). :smile:Anyway some screen shots of a hospital that I'm working on will be posted in the next couple of days. Hi Martin I wouldn't even know how to begin making a model of a building, let alone a whole island, but I imagine it is a helluva lot of work. Very much looking foward to the release :) Carl Share this post Link to post Share on other sites
raserisk 12 Posted November 3, 2010 Will that hospital be enterable to some extent at least? I can't wait for Taviana, finally some fresh air from Western styled islands. Share this post Link to post Share on other sites
giorgygr 61 Posted November 3, 2010 Will that hospital be enterable to some extent at least? I can't wait for Taviana, finally some fresh air from Western styled islands. +1 in that. I can't even imagine a mission's possibilities opened up with some really 'functional' buildings like..Hotel (as mentioned by Martin) and.. a functional Hospital or..or..or.. Share this post Link to post Share on other sites
sic-disaster 311 Posted November 3, 2010 That is fantastic to hear :) Imagine being able to walk through a big-ass hospital filled with zombies shuffling around ^^ Share this post Link to post Share on other sites
dlang 24 Posted November 3, 2010 Hi Martin, if you make a hospital, please make an helipad on it... And maybe make working elevator, like hotel in arma 1 for high custom buildings. Is the big panelak enterable? I refresh this topic all the time... it's just for what i live and i imagine many many mods for it and things, ... Share this post Link to post Share on other sites
-martin- 10 Posted November 4, 2010 (edited) Will that hospital be enterable to some extent at least? I can't wait for Taviana, finally some fresh air from Western styled islands. Yep, I'm planing that but it won't be enterable in this beta because the model has around 22000 vertecies at the memonet. So I have to make a seperate inside model for the hospital and put them together in Visitor so it seems like one building, but this takes some time and right now I just want to finish everything. After that I'll move on the improving models etc... Hi Martin, if you make a hospital, please make an helipad on it... Thanks for the idea, I sure will make it. And maybe make working elevator, like hotel in arma 1 for high custom buildings. I will see, I might make it but no promisses. Is the big panelak enterable? Yes the first floor is, again this is a big model so I will see later If I make the rest enterable :smile: EDIT: Also as a surprise me and Thorn are working on a surprise addon which will be included on Taviana, but more screenshots and info later, all I can say is that it has never been done in ArmA 2 or many other video games. Edited November 4, 2010 by -Martin- Share this post Link to post Share on other sites
giorgygr 61 Posted November 4, 2010 EDIT: Also as a surprise me and Thorn are working on a surprise addon which will be included on Taviana, but more screenshots and info later, all I can say is that it has never been done in ArmA 2 or many other video games. :pet13: Share this post Link to post Share on other sites
sic-disaster 311 Posted November 4, 2010 Hope you can make it work out alright :) One thing to keep in mind though is to keep plenty of space to move around inside buildings, we all know that isnt one of ArmA 2's strongest points :p Moving sideways through a door is mostly impossible in most buildings, and hallways are usually small corridors making for some very awkward CQB movement. Share this post Link to post Share on other sites
richard 10 Posted November 5, 2010 I can assure everybody that we're doing our best to make this a really authentic island, with features that may have never been done in any other video games. There's also a very high possibility that it will be released with a huge campaign. And about that secret, Martin, should I post a screen or slowly kill everybody with waiting? :) Share this post Link to post Share on other sites
commander jao 10 Posted November 6, 2010 martin told me to tell you that you should definitely post this secret immediately.:p Share this post Link to post Share on other sites
lightspeed_aust 681 Posted November 6, 2010 on a side note Martin - you said with hotel you would create the outer and inner shell right. so that being the case, there is no reason why caves cant be built for Arma2? ---------- Post added at 04:20 PM ---------- Previous post was at 04:19 PM ---------- im thinking this will be my Ghost Recon campaign to follow on from the Island Thunder campaign im working on. will there be an embassy? :) Share this post Link to post Share on other sites