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What are the most important sounds for you while using JSRS?  

179 members have voted

  1. 1. What are the most important sounds for you while using JSRS?

    • The weapon sounds!
    • The vehicle sounds!
    • Environmental sounds!
    • Explosions, Soniccracks, Bullethits, the sound of danger!
    • The script features like the "distance sounds"!
    • Everything combined! The whole Mod itself is important.


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buddy i get this error when i try torun the game>

http://img254.imageshack.us/i/40703812.jpg/

and i get this error when i unpack the file

http://img839.imageshack.us/i/86651255.jpg/

Anyone else got this error? oO

I guess it have something to do with the repacking of the file while you downloaded it. Because there was an error after the release of the patch and we was fixing that some seconds after that... maybe we did that while you was downloading the patch... how big is the .rar file on your side?

Jarhead

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Anyone else got this error? oO

I guess it have something to do with the repacking of the file while you downloaded it. Because there was an error after the release of the patch and we was fixing that some seconds after that... maybe we did that while you was downloading the patch... how big is the .rar file on your side?

Jarhead

ah maybe its this, i will redowload it now :)

The file size is 68.7 Mb

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Thanks for the update, will download immediately. :)

I've already told you how much this mod adds to my game, so now I offer a couple suggestions...

12 gauge sounds... The one thing I really would like to see changed. Ace_SM has the best sound for shotguns in my opinion. This is a video with my Mossberg 500 in the background.



xSTG88tr5Mo

AK-47 sounds close to perfection. But like the 12 gauge, an AK-47 is another sound I really like. A few other sound mods do a decent job also, but none are better than yours. This is a video with my AK-47 in the background.



SM53Un0ZlpA

Both those audio recordings were on a cell phone, so the quality might suck... just using it for comparison.

M249 and M240 I use a lot, and I think need more bass and volume. I use Marks HiFi versions of those 2 at the moment.

That's it for now. Next I'll offer some constructive feedback about pistols.

I absolutely love this mod, I appreciate the work that goes into. If someone is curious and unpbos a few sounds and see the amount of files, scripts, etc that goes into this, there heads would spin.

Thank you.

Haha, NICE ONE MATE^^ Thats the best constructive criticism I was ever get I guess^^ Haha... no , I mean this is nice so far. I guess I will take a look into YT for some 12 Gauge Sounds and maybe rework the AK's a bit... or even make an realistic soundings DLC for the mod. We'll see...

Jarhead

---------- Post added at 05:15 PM ---------- Previous post was at 05:14 PM ----------

ah maybe its this, i will redowload it now :)

The file size is 68.7 Mb

Hmmm, strange... wait with the Download, I will check this and tell you if everything fine or not... is that ok?

Jarhead

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Haha, NICE ONE MATE^^ Thats the best constructive criticism I was ever get I guess^^ Haha... no , I mean this is nice so far. I guess I will take a look into YT for some 12 Gauge Sounds and maybe rework the AK's a bit... or even make an realistic soundings DLC for the mod. We'll see...

Jarhead

realistic sound dlc +1

YAY! it was a file error, the mod is now working! thx LJ! :)

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So, no errors with the DL.... and the MTVR is working well too.... so give it a good try ;)

Jarhead

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I keep getting these 3 conflicts in the file. Rpt

any idea why?

Conflicting addon JSRS_C130 in 'jsrs_c130_c\', previous definition in 'jsrs_c130e_c\'
Conflicting addon JSRS_Mi17 in 'jsrs_mi17_c\', previous definition in 'jsrs_ka50_c\'
Addon jsrs_m230 (entry M230) not found in the list of active addons.

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I keep getting these 3 conflicts in the file. Rpt

any idea why?

Conflicting addon JSRS_C130 in 'jsrs_c130_c\', previous definition in 'jsrs_c130e_c\'
Conflicting addon JSRS_Mi17 in 'jsrs_mi17_c\', previous definition in 'jsrs_ka50_c\'
Addon jsrs_m230 (entry M230) not found in the list of active addons.

Ok, 1 and 2 are fixed (I just fixed the Mi17, not the Ka50 that is important.. C130 and C130_E are fixed too... The other thing, I really have no idea... can you jump in an AH64 and test the sound of the M230Gun.. so we can see if its working or not...

Thanks,

Jarhead

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For now I only see these 2 conflicts rpt, the other was to load a mission where a AH64BAF was shooting. I tried a U.S. AH64 and firing the M230 does not come with this message. Rpt

it appears that is by the AH64-BAF the message Addon jsrs_m230 (entry M230) not found in the list of active addons.

Edited by Metralla

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jarhead ive found another great video of bullet cracks, and distant gun fire, and this video even has bullet impact sound on wall!

bVD9boB224o

I have no real-world experience, but I would imagine that those early cracks are sort of middling distance from the camera. AFAIK Arma2 supports two types of sounds, near and far, and perhaps those would be good for the far kind if they scaled quickly in volume. Because at distance, the cracks turn into this ear-pleasing popping noise.

I will try to post some of the better videos I've found.

Everyone should watch this. It will make your day vastly better:

http://www.youtube.com/watch?v=5ZM29Zp8UW4

0:40. This guy came a bit close to dying, I think. Sometimes you can hear a wavering sort of pwing, pwing sound that might be ricochets or bullets wobbling in flight (after hitting a leaf or something), but I don't know how you'd recreate that in-game. A supersonic bullet should always sound supersonic, and vice versa.

Also see the first 40 seconds of this video: http://www.youtube.com/watch?v=weodhskXLV8

This one is long, but it is the most intense helmet cam footage I've ever seen and it seems to give you a very informative view of what goes on in combat. It is full of *very* loud sonic cracks from rounds going right overhead (not that out guys seem too concerned). They are rather fuzzy in sound quality, yet show you what a great job Lord Jarhead has done with his sounds. There are probably some more distant sonic cracks audible in the video as well.

http://www.youtube.com/watch?v=qZHrubLXGR8

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I have no real-world experience, but I would imagine that those early cracks are sort of middling distance from the camera. AFAIK Arma2 supports two types of sounds, near and far, and perhaps those would be good for the far kind if they scaled quickly in volume. Because at distance, the cracks turn into this ear-pleasing popping noise.

I will try to post some of the better videos I've found.

Everyone should watch this. It will make your day vastly better:

http://www.youtube.com/watch?v=5ZM29Zp8UW4

0:40. This guy came a bit close to dying, I think. Sometimes you can hear a wavering sort of pwing, pwing sound that might be ricochets or bullets wobbling in flight (after hitting a leaf or something), but I don't know how you'd recreate that in-game. A supersonic bullet should always sound supersonic, and vice versa.

Also see the first 40 seconds of this video: http://www.youtube.com/watch?v=weodhskXLV8

This one is long, but it is the most intense helmet cam footage I've ever seen and it seems to give you a very informative view of what goes on in combat. It is full of *very* loud sonic cracks from rounds going right overhead (not that out guys seem too concerned). They are rather fuzzy in sound quality, yet show you what a great job Lord Jarhead has done with his sounds. There are probably some more distant sonic cracks audible in the video as well.

http://www.youtube.com/watch?v=qZHrubLXGR8

Ok, that is really god. The last Video (I only saw the first seconds, take a look on that later) seems to show how unrealistic Arma is^^ Even when it seems to be an Sim, its not like this horrible RL footage. Also I can see how far away Im with my sounds from the RL. Wow Mates, I really should think about an new DLC..

Thanks for posting this! ;)

Jarhead

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LJ thanks mate!

awesome job..this really is the first soundmod in arma2 that is of some decent quality (to me)

great job mate!

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Why DMR doesnt have the same sound as M14 AIM? Isnt it the same gun? It is completely different sound.

Edited by 11aTony

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That's a good point. While they needn't have the same sound entirely, if one is sourced to a real M14, then that one would be the better choice.

That said, I still can't believe that an M14 with an aimpoint on top actually exists. Why the heck?

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That's a good point. While they needn't have the same sound entirely, if one is sourced to a real M14, then that one would be the better choice.

That said, I still can't believe that an M14 with an aimpoint on top actually exists. Why the heck?

guess you havent seen BLACK HAWK DOWN then :D one of the delta sniper's that volunteered to go into the second crash site with no idea when reinforcements arrived used one, he's also one of two (his teammate being the second) to be awarded the Medal Of Honour post humously since the vietnam war, bit of history for ya :)

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Yeah, but why? The special forces have Mk. 17s in this game.

Old M14s have found their way into Afghanistan because of the issues 5.56mm has with long range lethality. I assume that's the rationale for the M14's inclusion in OP.

But the Mk.17 gives you the 7.62x51 cartridge already, and why the heck would you put a CQB scope on an M14 if the whole point of the bigger round is long range accuracy and effectiveness? Why not pick up practically any other weapon? Seems like even a Taki FAL would serve the same purpose and while having burst capability and a larger magazine as well.

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So I played around a little bit with some sounds some friends gave me and some YT Stuff and was building the new DLC. Its not done, not even close^^ But I was editing some of the weapons so and was thinking about what I said: An realistic sounds DLC?!?! Wohoo... how many Modders did try that already and was totally going down in the hardcore criticism of RL Soldiers and real-life-holics... ^^ So, before I prepare my own doom, I was thinking about all the YT Videos of war... weapons... soniccracks and helmet-cams (my Fav^^) and thought: It would never, I repeat, NEVER possible to get this Game as close to the RL as it could get with other Games! (BFBC2 for example ][The Sound! Not this kiddy gaming at all![]) So I though, everybody, or even most people comparing RL with the YT Videos... because its realrecorded and so on. So, what about a... (dont laugh now) YouTube DLC... I mean, I would rework the sounds so much as it could get to get an nice sound. But before I call the DLC "Realistic Sound bla bla" and get my self fucked by the Real-Life-holics and just call it YoTu-DLC^^ So, means I need you help a bit! I could stay the whole night in front of my computer to look for YT-Videos to find the right and good ones. So with your help, it would be faster!

BUT I have ONE request: Watch, or listen to the SOUND of the Video! No Handycam-monophone-240P-shit^^ WTF, you would try to work with that? Im crazy, I know, but that this much^^

So, for the M4, for example, I was derived from this Video:

Listen to the sound! Its good for me to working with.

Well, I bring you an Video maybe tomorrow showing my results so far.

I would say, after I have an nice Video for M4, we start with the M16. Oh, I think we better should open a new thread for the extra DLC's... I'll think about that.

Thank you so far...

Jarhead

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The thing about 'real recordings' is that a camera speaker isn't an ear. It's a rather rare videos that doesn't portray gunshots as uninteresting pop noises.

Sometimes that most realistic sounds don't work well in-game because they are filtered through video game speakers. It may be technically close to true pitch and frequency, but fails the straight face test when you think that it causes hearing damage in real life.

Of course youtube and liveleak are valuable resources, and that M4 video is very pleasing. How would a YouTube DLC be different from what you have now? Or put differently, why wouldn't it just be better than the old sounds?

Or wouldn't it be best to listen to youtube samples for inspiration and then rework your existing sounds? After all, there are limitless combination of circumstances and recording equipment that can make 'real' sounds be incredibly different. In a soundmod, everything has to fit. You will always have to make some stuff up.

Edit: Testing your patch.

MLRS launch still has default sounds, although I should add this is the A2 USMC version, not the OA US Army version.

Is the GBU-12 sort of quiet now, or is it just because I was inside a helicopter.

Edited by maturin

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From my limited testing - great patch! Personally, I've really been enjoying the Woody Clear sounds and my RPT loves being nice n clean :)

Also, incoming fire sounds a lot better I think.

Edited by AnimalMother92

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O-ho, I take back what I said about GBU-12s. Those things are thunderous.

But about the MLRS. Not only is there no firing sound, but the impact sounds are so dull that you can barely hear them. In another sound mod thread I heard an M270 crewman say that those rocket impacts should be as loud or louder than the other large ordinance in the game.

Also, the Apache's cannon seems to be working fine.

The most glaring omission in the mod presently is the AH-1z. Don't kill yourself over the engine sounds, as I believe the airframe and power plant are much like the UH-1y. All it really needs is a half decent cannon sound taken from some other vehicle, and a Hellfire launch sound would be nice too.

Edit: AnimalMother, mind telling me how you installed WoodyClear?

Edited by maturin

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Edit: AnimalMother, mind telling me how you installed WoodyClear?

Just replace your existing@JSRS-W (or just move it somewhere) with the @JSRS-W in the woodyclear archive.

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Yeah, that's what left me with vanilla sounds. And not all weapons in the normal version are represented in the WoodyClear DLC.

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Oops. I only did a quick test and it seemed to work...

I'd try making a backup copy of @JSRS-W and then just installing the woodyclear @JSRS over the top of the original, so that it replaces any sounds it needs to replace and keeps the others.

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