Fox '09 14 Posted September 28, 2010 they look pretty similar to my old marsocs i did awhile ago. But w/o paint on kneepads Share this post Link to post Share on other sites
Binkowski 26 Posted September 28, 2010 Funny how everything looks like Jonny's Marinesharhar hurhur hehe :p story of my life. But w/o paint on kneepads at least they had normal maps :rolleyes: Share this post Link to post Share on other sites
suhsjake 1 Posted September 28, 2010 story of my life.at least they had normal maps :rolleyes: Burn Baby Burn, Burn it to the ground. Share this post Link to post Share on other sites
OscerMike 10 Posted September 28, 2010 Is every marine class going to have the same gloves, shemagh & molly vest set-up or is it going to differ from each class? Share this post Link to post Share on other sites
Fox '09 14 Posted September 28, 2010 Of course they will differ ---------- Post added at 11:08 AM ---------- Previous post was at 11:06 AM ---------- story of my life.at least they had normal maps :rolleyes: Oke mr "do you want fucking normal maps" Share this post Link to post Share on other sites
enad 11 Posted September 28, 2010 they look pretty similar to my old marsocs i did awhile ago. Except better. :rolleyes: Share this post Link to post Share on other sites
Fox '09 14 Posted September 29, 2010 added some dirt to .. stuffs and some acu edits (particularly around the seams) Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted September 30, 2010 Looks great, very realistic looking dirt application too Share this post Link to post Share on other sites
enad 11 Posted September 30, 2010 So sexeh man! When do I get these to take some Screenshots!?! Share this post Link to post Share on other sites
Fox '09 14 Posted September 30, 2010 if anyone is interested in helping out, i could use some help w/ texturing / modeling (specifically equipment) pm me if you are open :) Share this post Link to post Share on other sites
Fox '09 14 Posted October 1, 2010 (edited) well shite. jonny's sf pants models have weird issues.. anyone have a fix? or know whats wrong? i've got my textures set up with the cuts where the blouse usually ends, took me a bit but now i've got this nastyness to deal with :( edit: actually i should just grab the pants from the racs pilot. hopefully that will solve most of my weighting issues ....:( Edited October 1, 2010 by Fox '09 Share this post Link to post Share on other sites
w0w00t 0 Posted October 1, 2010 i wish i could just run around and grab people's pants fox u really have a way in life!! Share this post Link to post Share on other sites
Fox '09 14 Posted October 1, 2010 just cause i do it doesnt mean its ok u know? Share this post Link to post Share on other sites
Binkowski 26 Posted October 1, 2010 i'm surprised this thread isn't full of gay pron from w0w00t. Share this post Link to post Share on other sites
AnimalMother92 10 Posted October 1, 2010 i'm surprised this thread isn't full of gay pron from w0w00t. give it time.. Share this post Link to post Share on other sites
Fox '09 14 Posted October 2, 2010 abit of an update.. pants are still weakly normal mapped, and the pouches aren't normaled well either, but it's a start.. it's a start. edit: aww too sharp w/e i'm out anyway. Share this post Link to post Share on other sites
road runner 4344 Posted October 2, 2010 Are the pouches on the CIRAS interchangeable mate? For realism I'd move these frag pouches from above the magazine pouches as in real life usage they'd restrict mag changes considerably, when I ran with a CIRAS here in Iraq, I had a double pistol mag offset and the admin pouch above the mag pouches.. Looking good though ;) Share this post Link to post Share on other sites
Fox '09 14 Posted October 2, 2010 I just put them there for testing. most will have a similar setup with the mags but will have varying placements for the frags (which will probably go on the left / right side of the cummerband). Pistol mags will go either on the belt and/or to the side of the admin pouch. Share this post Link to post Share on other sites
crimsontide 10 Posted October 2, 2010 wow, those look great. any chance of slightly reskinning them to resemble afghan army commandos? they just need the vests reskinned black and the helmets od green or black. those units would be perfect for that. also, sis you make that M-16A2 with the aimpoint on the carry handle? if not, where did you get it, because I have been looking for something like that for a while. Share this post Link to post Share on other sites
Max255 59 Posted October 2, 2010 @crimsontide: RH M4/M16 pack (1.1) - that's were that M16 is... Looks nice, Fox. Me wants to see more ;] Share this post Link to post Share on other sites
crimsontide 10 Posted October 2, 2010 really? is that the latest one? I didn't see it in there. I'll have to check that out, thanks. Share this post Link to post Share on other sites
Fox '09 14 Posted October 2, 2010 some more wip stuff. also i had some help with helmet textures, going to bring that stuff in game and show you guys (it's awesome) Share this post Link to post Share on other sites
{Op4}Martijn 10 Posted October 2, 2010 Better give me credit for them :p Starting look more and more awesome Fox! Share this post Link to post Share on other sites
Fox '09 14 Posted October 2, 2010 oh i forgot about you :p but yes people, this is the guy who made the textures for the helmets i'm about to post pics for. Share this post Link to post Share on other sites
{Op4}Martijn 10 Posted October 2, 2010 Whoop whoop :D Share this post Link to post Share on other sites