giallustio 770 Posted January 22, 2016 Preface---This project has the agreement of all involved parties: AWAR (developers of Iron Front) X1Software (managing director) Bohemia Interactive (engine licensor) DeepSilver (publisher) Note: You have to own Iron Front to make use of the conversion! Logo by Lennard Iron Front in Arma 3 - Trailer by EvroMalarkeyIron Front in Arma 3 - Trailer by Metalvenom Random impressions (alpha footage) by Fabio_ChavezWhat is Iron Front---It is a tactical shooter video game set in World War II Eastern Front built by AWAR - a group of former OFP and Arma modders.It was released mid last year as a standalone game using the Real Virtuality 3 engine also powering Arma 2: Operation Arrowhead.The highlights: Four outstanding terrains of different size A large variety of very high quality and historically accurate units, weapons and vehicles A German and Russian singleplayer campaign across eight missions in an authentic setting Advanced gameplay features like the high level tank simulation, gun towing and artillery system or the realistic mine system Great gameplay with its low tech world war 2 setting To learn more about the game and it's features visit the official wiki.Recommended videos to give you some more insights about Iron Front: by Kenwort by Sibiluss by Sibiluss by SideStrafe by SideStrafe by fusionpoo by fusionpoo by fusionpoo Our check out our Iron Front: Liberation 1944 - Youtube video channel.What is Iron Front in Arma---Thanks to kju developing the conversion process with mikero's tools and Sickboy/DeadTomGC to provide an easy interface,this project allows you to get the great content into Arma 3. In addition it allows to: Mod Iron Front Extend with your own addons Combine it with community made mods Play in the most recent Real Virtuality engine with continuing development In an alive and vivid gaming and modding community Improve and extend the base content with our huge 1.06 community patch Click the image to visit the gallery. Images by Fabio Chavez and Lennard.If you get client or server crashes, please submit all required files to BI at the Arma 3 feedback tracker.Thanks to tierprot the German, Soviet, Polish and US units support the A3 clothing system. A few other retextures are still to come.Thanks to Shvetz the weapons support the new A3 muzzle flashes, weapon effects and other new features.Thanks to Fabio Chavez the terrains shine in the new A3 lighting and more to come.Thanks to Fudge working planes with physX tech.Thanks to tierprot most cars support PhysX tech!Thanks to Shvetz most tanks support PhysX tech!Thanks to LODU brand new US units!We will support and continue to improve the Arma 3 version. License ---For @IFA3 applies:Attribution-Non-Commercial-Share Alike 4.0 License (CC BY-NC-SA 3.0)https://creativecomm...s/by-nc-nd/4.0/For @IFA3SA applies:CC BY-NC-SA 4.0: Attribution-NonCommercial-ShareAlike 4.0 InternationalAPL-SA: Arma Public License Share Alike (APL-SA)This work is licensed under a Arma Public License Share Alike:For all other content the original Iron Front license applies as part of the game itself!Download and play---Note: You may not redistribute the mod version. Otherwise you might face legal action by the publisher! Setup-guide Support at the IronFront fans forum SP missions MP test servers How can you assist--- Try it and play it If you like it, tell your friends or reddit Promote it with screenshots or videos Mod it - new missions, modify it and create new addons Join the team to help further improve it Give feedback and report issues (see howTo first) Vote in the Arma 3 feedback tracker for AiA related issues: #15587 and #12659 Anything else you can think of being useful If you appreciate our efforts, the huge amount of time went into this and want contribute financially,you can buy the game via our affiliate link or you can donate: # Giallustio # kju# tierprot Enjoy. :bounce3: 4 Share this post Link to post Share on other sites
giallustio 770 Posted January 22, 2016 In this moment I'm the only one working on this project, if you want to help contact me! GAME UPDATES 19-01-2016 Be sure to have the latest version available (IFA3 1.11, IF 1.14, optional: DLC 1.09). New IFA3 1.12 (remove the old one): https://dev.withsix.com/projects/lib-issue-tracker/files(2016-01-19) IF (1.15): https://mega.nz/#!pRkDEJSJ!yIf8qndX7sWtqfDUg4FS7bZNXxEKVzqT430rJpVv1t0 DLC (1.10): https://mega.nz/#!oQEF0LyD!8aN3pmrwjhaWaFkNLVftEGQV5VvvehtyUrG0bpmLRY8 IFA3SA (No changes) Changelog: Fixed MG42 sounds Fixed Thompson sounds Fixed rifles rebolting sound Fixed PPSH's closure sounds Fixed Muzzle flash on stuka guns Fixed Pz Kpfw IV Ausf.H textures. Fixed Fw 190 can't take off Fixed Opel trucks textures. Fixed M3 halftrack gunner animation Fixed tanks are too loud Fixed Mp40 single shot creates two shell casings Fixed US willys sounds Tweaked mass of bags and AT Added physx to the Tiger (still WIP) Added Pz Kpfw V hiddenSelections ("camo1","camo2") Improved performance for US weapons Improved bolting animation Know issues: Sherman engine sound Tiger wip physx and animation If the exe won't patch your game, try the follow: - be sure to have the mods in the A3 folder- unzip the exe- copy the unzipped exe inside the A3 folder- create a shortcut of the unzipped exe- right click on the shortcut -> property -> destination -> add at the end: -incurrentfolder Share this post Link to post Share on other sites
NeoArmageddon 958 Posted January 22, 2016 Good work! The MP battles in beta were quite nice! Maybe I could make an "co10 Escape" version for IF... that could be nice! I also may have one or two missions I made during beta that wasn't used in final relase, when I find them, I will sent them to you. Share this post Link to post Share on other sites
bryanbzh 10 Posted January 22, 2016 Very impressive ! :o Share this post Link to post Share on other sites
lordprimate 159 Posted January 22, 2016 Thanks for your help today Giallustio, everything is running fine!! Share this post Link to post Share on other sites
giallustio 770 Posted January 22, 2016 Thanks for your help today Giallustio, everything is running fine!! Awesome! ;) Share this post Link to post Share on other sites
irishboy1690 10 Posted January 23, 2016 Hi with the new update i get animation delay with all the units when i walk then press right click to aim the walking animation still takes place then the gun aims. and why is the other thread locked? Share this post Link to post Share on other sites
piter306 17 Posted January 23, 2016 Does anyone config which integrates infantry, tanks, artillery, trucks in one faction ( Wehrmacht, US Army, Red Army)? Share this post Link to post Share on other sites
Dinkel 0 Posted January 23, 2016 Nice job. Problem which was described in the previous thread is all fixed. However with that being said I did notice some minor bugs and glitches: Messed up textures on the T-34/76 Some shadow anomalies on the Tiger I tank (around the muzzle break and side skirts). Nothing major really but felt like it should be reported nonetheless. Trenches have a similar shadow issue as described above with an occasional flickering problem to go with it. SVT-40 ejects an odd amount of spent shell casings after every shot ( sometimes two and sometimes three, quite odd). Share this post Link to post Share on other sites
msy 22 Posted January 24, 2016 should I still load @if_other_addons run the whole mod? Share this post Link to post Share on other sites
Gunter Severloh 4063 Posted January 24, 2016 Dont need it, if other addons is just an explosions addon from the devs, up to you if you want to use it but its not required to run IFA3, blastcore is better alternative. Share this post Link to post Share on other sites
giallustio 770 Posted January 24, 2016 @msyIndeed what Gunter said, plus i didn't update it yet, so I don't really know if it works or not. Don't expect any update soon. I want to work a bit on how the mod works and it's set up. I want to include the latest cup updates and merge everything in one single mod (@IF / @LIB_DLC_1). It will be hard, it will require a lot of time and a lot of headaches and I could fail too, but I want to try it at least. 1 Share this post Link to post Share on other sites
irishboy1690 10 Posted January 24, 2016 i found a bug with the MGs when i shoot the solder in the gun he wont die and i get animation delay with all the units when i walk then press right click to aim it takes like 5 seconds to aim Share this post Link to post Share on other sites
Chairborne 2594 Posted January 24, 2016 Nice, good luck with your project, if you need any help feel free to come by CUP Discord channel. :) 1 Share this post Link to post Share on other sites
giallustio 770 Posted January 24, 2016 Nice, good luck with your project, if you need any help feel free to come by CUP Discord channel. :) Do you have a link? Share this post Link to post Share on other sites
Chairborne 2594 Posted January 24, 2016 Here you go: https://discord.gg/0WqE6NaD5yKK3G5I It will expire in 24 hours. 1 Share this post Link to post Share on other sites
farsun 10 Posted January 25, 2016 Are there any servers currently running IFA3? Share this post Link to post Share on other sites
Gunter Severloh 4063 Posted January 25, 2016 Ironfront Player Groups, Servers ect,. http://ironfront.forumchitchat.com/?forum=284524 Share this post Link to post Share on other sites
stu81 45 Posted January 27, 2016 I get a memory could not be allocated error every time I shut down arma when using this mod. Share this post Link to post Share on other sites
karatekid 10 Posted January 27, 2016 I think i found a couple bugs.(Patched to the latest version ofcourse)The Willys jeep has no sound while i drive If i turn out the Tiger I.-s engine, it still plays the idle sound The turret rotating sound of the Tiger I should sound like an electromotor, not the current one. The Tiger I-s machinegunner doesn't uses he's machinegun (against US forces, but they were set up to be hostile against Blufor.) Share this post Link to post Share on other sites
foffy 58 Posted January 27, 2016 Hey friends. Small question. I have Iron Front, and I was curious if the campaign worked in ArmA III. The game won't convert to ArmA II so I'm either stuck working on the Lite version there, or playing it in ArmA III with its engine and gameplay updates. I can't check now due to overheating PC issues with a game like this, unfortunately, but I figured someone here must have tried it. Surely I can't be the only campaign fan here. EDIT: Trying to convert the game at the very least doesn't for me. I get a "You have to run a legitimate version of IronFront before proceeding." This is odd, because. 1: I installed it before on this machine when it first launched for ArmA II before I uninstalled it and the mod 2: Considering the above, this is a legit copy I bought on Steam in 2013 I can use the standalone version of the mod, but that's not the full version, nor may it accomplish what I want, so that makes it very undesirable for me. Anyone got any suggestions? Share this post Link to post Share on other sites
atunero 44 Posted January 28, 2016 Will be possible to play with CUP Terrains and third party maps? Share this post Link to post Share on other sites
NeoArmageddon 958 Posted January 28, 2016 Will be possible to play with CUP Terrains and third party maps? Yes. Why not? Share this post Link to post Share on other sites
atunero 44 Posted January 28, 2016 Because the last time i tried to edit a mission with AiA TP and Hazar-Kot Valley map i had a bunch of errors and incompatibilities. It was like a year ago. Share this post Link to post Share on other sites