Dedmen 2700 Posted Wednesday at 10:13 AM 2.18.152431 new PROFILING branch with PERFORMANCE binaries, v11, server and client, windows 64-bit, linux server 64-bit - Added: JIP queue export now also exports the queue's contents (Profiling binary with -debug parameter only) - Changed: JIP queue export is now multithreaded and freezes the server for less time - Fixed: AI simulation would not honor its time limit - Fixed: AI visibility updates could get stuck not processing any updates - Fixed: Crash when script commands are executed from extension threads - Fixed: Crash when joining servers - Fixed: Keybinding F16-F23 keys were displaying "UNEXPECTED_KEY_ID" instead of the key name - https://feedback.bistudio.com/T125049 If you don't want to use the Steam branch, the files are also available for alternative download here:https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh 3 Share this post Link to post Share on other sites
Dedmen 2700 Posted Thursday at 01:20 PM 2.18.152434 new PROFILING branch with PERFORMANCE binaries, v12, server and client, windows 64-bit, linux server 64-bit - Added: Option to log remains collector entities into file - Fixed: Crash when spawning some types of vehicles If you don't want to use the Steam branch, the files are also available for alternative download here:https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh 3 Share this post Link to post Share on other sites
Expung3d 1 Posted Saturday at 08:27 AM One of the recent updates broke the JIP and global compatibility with setObjectTextureGlobal for users on PROFILING. If setObjectTextureGlobal is ran on another client or server the new texture is not observed on other clients who are using PROFILING branch. If a player who is on profiling uses setObjectTextureGlobal they will see the texture until they relog, the texture is visible to other players not on PROFILING. 1 Share this post Link to post Share on other sites