Search the Community
Showing results for tags 'unload'.
Found 5 results
-
network Unload/Load Supplies on trucks UI is not updating
Ihtiyar7 posted a question in Arma Reforger - Questions & Answers
Whenever I am trying to load/unload, trucks trunk is being filled but the UI is still not updating it. Lets say I have done 1 cycle which load the truck with 100 supplies, UI still shows 0/1200. Does anybody know any fix?-
- uiproblems
- supply
-
(and 3 more)
Tagged with:
-
Problem with unloading passengers from an IFV (BMP)
IvanDolvich posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I’m trying to make a group of mechanized infantry (inf + BMP) QRF that simply dismounts the vehicle right before the destination point and continue advancing on foot, while the BMP provides a cover. I tried this with a truck/vanilla APCs + Unload waypoint and it works fine. There is a problem with other vehicles however – like BMPs and BTRs. Infantry boards the group’s BMP properly - both inside and on top of the vehicle – but when they reach the Unload WP, only those sitting on the hull get out. The rest of the passengers stays inside. I tried to found a solution, but only came to conclusion that the game recognizes some of the passengers as a crew/additional gunners (turrets I belive?) and assigns them to the vehicle so they are not passengers anymore. Not sure if I’m missing something… Is there a way to get all of the passengers out of the vehicle leaving the original crew (driver, gunner, commander) inside? -
Vehicle/Helicopter Pickup and Transport
nathan.moore7 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am trying to figure out how to create a basic pickup/transport/drop off situation for either vehicles or aircraft. Here are the steps I'm looking for: 1. AI-controlled infantry waits at pickup location for transport (vehicle/helicopter) to arrive 2. Transport arrives at location and waits for troops to load 3. Troops load the transport 4. When loading is complete, transport moves to second location 5. When the transport has arrived, troops unload 6. Transport waits for unloading to complete, then leaves the location I've tried this using waypoints and triggers, but the problem is always in the timing and sequence, for instance, the transport leaving before the troops have boarded. I tried looking for other threads that address this, but they are usually asking about a particular situation that is not what I'm looking for. I tried to make this as broad and simple as possible so as to be applicable to more people, and to be as adaptable as possible. Any advice on how to achieve this would be greatly appreciated. Thanks!- 1 reply
-
- vehicle
- helicopter
- (and 5 more)
-
Hi to everyone, I am trying to create a campaign style mission. I have read every article there is at the point where whenever i type something with "arma 3 eden" in the search field i only see pink urls. Making a big scenario creates a lot of questions but until now with a good time consuming search i get the job done except from now. So my unsolved problem is that i want to create a task(i can do that) that wants the player to enter and drive a loaded Hemmit with 3 different groups in it and transport them to 3 different places. When i arrive at point A one group disembarks while the group (or unit) which is there waiting, gets in vehicle(there is also a problem there but i think if i manage this question it will solve this problem as well). Then proceed to point B etc. When i use transport unload on the player and get out on groups everyone gets out on point A. When i try unload noone gets out. I have a trigger(20x20x5 , owned by player) which is synced to transport unload(or unload) on driver and get out waypoint on group . (Vehicle unload was tried as well and trigger set to none and skip waypoint) Any idea how to make that work? Does it require sqf to force certain group get out of vehicle when trigger is activated? And if so wont it be weird to have troops jump out as soon as the trigger activates while the truck still moves? *PS: i also tried with seperate no grouped units and set every unit a separate waypoint get out with no luck Thank you in advance. If i upload my mission to steam i'll thank you there by username as well of course.
-
Confusing AI Heli Waypoint Behavior
LibertyBull posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello all. :) So I'm making a mission in which your unit starts at base, loads into a helicopter, flys to the AO and unloads from their helicopter on the ground. The heli then circles overhead, before landing again and picking up the unit. When making the waypoints, the heli gets to the area, drops the unit and fly's my cycled waypoint circle no problem. The problem is once I add in the waypoints in the editor for it to "skip waypoint" out of the cycle and go to load the unit for the second time (in the field). When I test the mission, the helicopter spools up and takes off without my squad. Before, working correctly, the helicopter would stay on the ground at base and wait for my unit to load before spooling up and taking off. After adding in the waypoints beyond the "cycle" waypoint (and more specifically, adding the second "load" waypoint, to pick up the unit in the field) the helicopter spools up and takes off without my unit. Actually, my unit doesnt even seem to give the "get in" order anymore, just a "move to" order. :wacko: Whats more, once I delete the waypoints I added in to attempt to go back to the previous, working behavior, the helicopter keeps acting up. Any ideas on why this is happening? :blink: The only mods I am running is "Eden enhanced". P.S. If it helps, the ultimate goal I'm trying to achieve is to have the heli drop off my group, circle overhead untill a condition is met (such as blowing up an objective on the ground), and then come down to pick u my group before continuing on to the next objective where it will do the same thing again. This is for a single player mission. Thanks in advance! :D- 12 replies
-
- ai
- helicopter
- (and 4 more)