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Showing results for tags 'skills'.
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[Release] Simple Progression System for Arma 3
Mr. Rad posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
What is this mod? This mod was created to satisfy our need of any sort of progression in our COOP group. The mod is inspired by the RPG-like passive skill system in Escape From Tarkov, although much simpler. We wanted to create a progression system that would give players something to work towards, independent of the mission, a system to reward playtime and gameplay. This mod is primarily intended for units and groups that play coop missions. This mod is not intended for public PvP gamemodes. Although it will work, abusing the system can be easy so it is not recommended. DOWNLOAD LINK How does it work? This mod is client-side (for now). It works by tracking player's actions trough events, and saving their progress. IMPORTANT Note: Effects of progression are applied in real time, but for performance reasons, they're only saved upon death or when the Progression menu is opened. The Player will always have an action in their action menu called "Progression menu" which will open the menu that shows all of your progression. In this menu you can see the progress of your passive skills, as well as acquire rank promotions and combat traits. Combat traits are a part of vanilla Arma, but they're normally linked to the selected character that you're playing (I.e. Combat Life Saver has the "Medic" trait). Our system tracks all score gained by the player. The score is used as a currency when you're acquiring combat traits or a rank promotion. Acquiring a combat trait while you already have one or more, will heavily increase it's price. Higher ranked players get discounts on combat traits. Here's a table of costs for rank promotions: Passive skills Our passive skills are Recoil control, Sway control and Strength. Recoil control is a self explanatory skill. It is leveled over a long period of time by firing any handheld weapons. Sway control is your character's ability to keep the gun steady while aiming. It is normally leveled by performing certain actions such as resting or deploying your weapon. Like recoil control, this skill is also leveled over a very long period of time. Strength affects your character's ability to carry heavy gear, and it's impact on stamina. Higher level strength will allow you to carry more gear without decreasing your stamina as much. Passive leveling of this skill is super slow, much slower than the other two skills. The best way to level strength is by having a workout. You can do this trough the Progression menu.- 2 replies
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Similar to the Hunter six or the old ghost recon games, I'd like to add a medal and skills aspect to my multiplayer scenario. I'd really like a large open and random scenario like Hunter six, but multiplayer. But what I've been doing is just adding onto a mission I've been building for a friend and I. But I'd like it if we can both play and earn skill points, and medals for things. Is there a mod or anything I can simply add to my mission?
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Ok. Been thinking about the current load out system. Here is an option that would allow free to play, yet encourage investment in the game with great benefits. The current load out system lets you have 5 load out sets based off one skill point application /arrangement. This is... insufficient & very restrictive and BORING (cough) in many ways. Why not allow additional skill point layouts at a cost? Say, up to 3? That way if I want to run a sniper layout I can. If I get bored of that today, and want to run MG... I can. Or if I want to play raid I can use something other than a sniper skill lay out. Etc. That way we are not forced (by only one skill point layout) to run only the mark 18 or dmr... since it is the most optimal all round weapon selection for everything. Free to play: 1st Skill Set Free. Pay: 2nd Skill Set Layout becomes available. Pay again: 3rd Skill Set Layouts becomes available. I think you would easily make money form this. I have no doubt people would LOVE additional skill sets (which allows different load outs).
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Hello, it's been a while since I been on here. This is a new RPG mission/template. Currently there is no stringtable so it's only in English. Downloads below.Key Features: -Banking -Keychain-Garage-Trading-Personal Items-Crafting-Gathering-Stats-SkillsPictures: Pic 1 Pic 2 Pic 3 Pic 4 Pic 5 I am releasing this because I don't know what else to do with it and have become very bored with it. Haven't worked on it in months. I hope this can help someone with any issues they were having or it gets picked up and renovated. Please feel free to do as you wish with the files, just please leave my credits/thanks in and add to it as needed. Thank you! Download Mission & Addon Pack It also requires iniDB on the server for 'database' saving. Download iniDB Armaholic Topic